4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Suggestions to make other heals viable
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That’s a simple yet effective change to Healing Surge. And tbh cleansing ire shines with Healing surge already with your change it would be very interesting.
Use burst = lose 3 conditions & off do damage
Use heal = gain health plus gain all adrinalin back
Use burst again = (you get the idea)
Dumping 6 conditions on a 20 sec cool down would be sweet. And it feels like the skill would just work beter that way. Maybe a little op but only testing will tell.
As for mending IMO the proposed change would make it the least viable heal (red headed step child of heals)
Healing sig = great sustain
Healing surge = well see above, lose 6 conditions if done right + good heal on a 20 sec cd
Mending = crappy heal and lose only 4 conditions …meh
I still thing healing sig needs it’s active buffed, add some condo remove or possibly protection. Just to make using the skill a choice not simply NEVER TOUCH # 6 more than likely abet will nerf the passive and list the above as the reason (lo fml)