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Posted by: Steelo.4597

Steelo.4597

Thanks everyone for pulling together this build with me, i have great success now in duels and wvw. can hold myself against a bunch of people and mostly kill them all!

super warrior cheese build featerung SICK healing and plenty condition damage to down the enemies:

http://gw2skills.net/editor/?fIAQNBMhN6k0hkHbeQKImIDIoHaYVIgnCJR6xYwGpBA-TsAg2CrIuRdj7GzNyisFkittenxMAA

For WvW use Apothecary gear with this build and dont forget the mango pie!

10 points out of spiked armor into discipline for adrenaline on shouts is ok too, just a bit of waste of stats when we build for healing, but you get more regular burst / condi cleansing from it.

Check it out!

btw the posts talking about cleric gear and stuff are from a previous build that i scratched since it cant keep up with this one on any terms. oh and btw skull crack / 100b has no chance vs this build in a spvp duel. for real. no chance.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: teg.1340

teg.1340

Spike Armor over Defy Pain? No Block, no Endure Pain? No Fast Hands? Really?

I dont see you killing anyone at all with this build.

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Posted by: Steelo.4597

Steelo.4597

checked your post history to see if you can be taken seriously despite talking nonsense not understanding the build. rifle in wvw. ok bro, listen up: did you read “shout healing build” and “insane regen”? so why would you throw away precious shouts for a short period of invulnerabilty on a huge cooldown? thats madness. fast hands on this tanky longbow/warhorn build? madness, where to get the 5 points from? and drop 50% bleed duration? madness! whats your option in discipline, additonal power? blargh. No spiked armor in a 30 tactics 30 defense build? madness! no blocks? would you prefer a shield over warhorn on this build? MMMMadness! like i said the traits and weapons are not up for dicussion, dont even try it. (okok 20 discipline might work aswell, but im really not confident about it). i killed plenty of people, also in spvp duels. there are in fact very few builds and classes that have a chance to beat you with this build, though every build has its counters. also you will eat ALL guardians and most warriors for breakfest with this build except if they bunker or CC-mucho, then its stalled, you are either clueless or didnt read it properly.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Olterin Fire.5960

Olterin Fire.5960

I can attest to the strong cheesy smell of this build. It won’t kill anyone with a clue in WvW (that is, anyone who sees this and has the option to run), but it won’t be dying anytime soon either.

WIthout light, there can be no darkness. Without darkness, there can be no light.

Sword Of Justice – Gunnar’s Hold

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Posted by: Silinsar.6298

Silinsar.6298

I fought a war with this (or a similar build) yesterday. He could do nothing to stop me from killing his squishier fellow first and after some time he went down too. It lasts long but it is not a real threat damage-wise.

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Posted by: atreyu.9624

atreyu.9624

I guess if you are aiming to be an annoying as hell to kill warrior this could work.

But in spvp you have both kind not so good dmg AND/OR 0 hard CC(aside some good roots). Basically an almost no-threat target.

In WvW I can’t see this killing any Roamer with half a clue (while not dying to them either tou).
Luckily enough WvW is not very much full with that kind of people.

little big wizard – Eu

(edited by atreyu.9624)

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Posted by: Steelo.4597

Steelo.4597

dont underestimate the damage before you have seen it. there is many builds like this, shout healing and tanky banner regen stuff.. but only this build combines both healing forms with real tankyness and is able to maintain a lot of bleeding stacks aswell as frequent burning on top of the power damage. so burning and bleeding and swinging (and torment, haha) = some damage. Retal damage will aswell be brutal for anyone trying to hit you with a fast-hitting spike damage. also the longbow is a devil of weapon damage-wise against people who dont pull back when they should. and if they pull back – well its regen time :d its not an easy weapon to handle properly though, but experienced wvw warriors should have plenty practice with it. the sword on the other hand is really easy to learn, and the warhorn well ^^ i usually dont have problems killing my targets in wvw as they are mainly scrubs. and in scrub vs scrub fight this build is king. a really good adversary will notice he has no chance (if he doesnt have the proper build) and leg it early enough – but even then with gap close and pin down you can catch a lot of them – and dont forget the chill on crit on top of the crippling. any kind of high sustain and bunker will stall your of course, but you cant have everything… i have killed people from good roaming guilds aswell, it doesnt depend much on their skill, rather if they have a build that can counter this one. poison is a must, high sustained damage is a must. since you cant switch builds during the fight most will get caught on the wrong foot. it IS possible to counter, but its not what people usually run as a roaming build or generally as a build except condi necros and condi thieves, gotta watch out for those. and the odd perma stealth zerker that can eventually land his stuff after 300 tries- thats even stronger cheese. outside spvp you can also easily tweak a bit with accessories to get increased damage, though the natural stats seem more OP in spvp since the damage is all around lower.

if you have the exotic cleric set, by all means give it a try and then report back about the damage :P

Silinsar i find that a bit weak to say “i fought a war like this one”.. did he use dwayna runes, did he use same weapons? did he have almost perma retal and a kittenload of boons all the time and dropped your conditions like flies while applying burns and bleeds? did he land the final thrust? i fought many of your class and rubbed the floor with them, doesnt makes me able to judge on your build / skill.

atreyu, agreed about the no threat. i never make builds for competitive spvp or tpvp as i dont play that. my home is WvW. on the other hand in duels there isnt threat or no threat, there is just your opponent and you.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: teg.1340

teg.1340

Instead of blaming other opinions with long posts, you could just post a video of that build proofing thakittens viable.

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Posted by: Fenrir.5493

Fenrir.5493

Bad build, why you have 50% bleed duration if you dont even have condition damage?, a power build with… sword? and longbow?… swich to shamans amulet to at least annoy with conditions.

You have runes for regen duration?… where do you get regeneration again?.

I suppouse is a good build for killing warriors only.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Steelo.4597

Steelo.4597

i can do that, whats a good program to screen record for free? i dont want to press a button every 10 minutes (or 30 seconds in fraps case >.<) or so because i forget it all the time when things get heated. in fact i would like to showcase this build as its the first of my warrior builds i find kind of viable in most situations and against most classes.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Steelo.4597

Steelo.4597

i get the regeneration from dogged march, dwayna runes and converting poison, Fenrir. Also i said dwayna runes are just my idea to capitalize on regeneration (you cant have healing shouts and banner reg, you know..), other choices can work aswell. As for dropping the 50% duration when using a 1h sword.. might want to reconsider. also where is the power in this power build? it features no crit damage whatsoever and a very low crit chance (34% with current setup).

About shaman – actually that seems indeed a good option, if not the better one. though more vulnerable to spike damage and also less healing. keep in mind this is not a condition build, but i see you guys really care about perceived low damage. i havent found it a problem so far since i have all the time in the world to wear the opponents down and the various damage sources add up, but i will think about it and see what suggestion are put out there.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Seems like all you guys can do at this point is create cheese builds lol , i don’t know what build some of the warriors are running other than SC 3.0 but what i do notice is that healing signet and the regen on that thing is sick , regen like a boss but hit like a girl …oh good times

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Steelo.4597

Steelo.4597

must build your own cheese or smell other cheese imho. its up to anet to remove the cheese, not us :P

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: Chaosbroker.3860

Chaosbroker.3860

So you’ve made the point that the damage comes from your bleeds and burns … with 100 condition damage. Those are going to be ticking for far less than your meager direct damage output. Even then only if someone takes pity on you and doesn’t cleanse them when they stack too high.

What you’ve made … is a speed bump, it’ll slow someone down but you’ll only be a minor inconvenience.

Callo Merlose – Revenant
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”

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Posted by: Steelo.4597

Steelo.4597

no i made the point that the damage comes from “nowhere” – lol. it comes from power and condition damage (and retaliation) but builds for none of them as its a sustained healing build, not a dps build. if you want to do more condition damage and not kill the build at the same time – use shaman amulet, that was a good contribution to this build thanks to Fenrir.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Chaosbroker.3860

Chaosbroker.3860

dont underestimate the damage before you have seen it. there is many builds like this, shout healing and tanky banner regen stuff.. but only this build combines both healing forms with real tankyness and is able to maintain a lot of bleeding stacks aswell as frequent burning on top of the power damage. so burning and bleeding and swinging (and torment, haha) = some damage.

Well given this I suppose you’ll have to forgive me for thinking you were trying to sell this build as solid damage. As for the rest you really haven’t contradicted anything I said.

Callo Merlose – Revenant
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”

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Posted by: Steelo.4597

Steelo.4597

the damage is not solid, its just not as absolutely terrible as you might think on first glance and especially for the kind of surviability you get out of this.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Matzepeng.1053

Matzepeng.1053

Since you only have 29% crit chance with fury I’d say weapon swap sigils are the better option, espeacially since you don’t have fast hands. You could go hydromancy if you really want that chill (it’s also a longer chill on a shorter cd) or leeching for more heals.

Retaliation scales with your power so it is already weaker with cleric amulet but with shaman (which seems the better option here) it becomes a waste of a grand master trait imo. Last stand or defy pain as an alternative springs to mind.

I would also consider taking 10 out of arms and 10 out of defense and putting them into discipline. You’d get fast hands and could get vigorous shouts and signet mastery. Combined with the cd reduction on burst skills this would mean you can apply more pressure with lbF1 and have more uptime on condi cleanse via cleansing ire. Plus fast hands gives you more reliable acces to wh for cleanses.

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Posted by: Steelo.4597

Steelo.4597

thanks Matze, thats some feedback to think about.

I just noticed i will have to fix that link as i mixed stuff from my wvw build in there. Stacked healing power on horn for example, i use +5% crit chance in spvp duels. I’ll get back to you in a while, will think through your suggestions.

1. swap sigils: yes indeed, great suggestion. i havent thought through that part really well, i just took the chill on crit because im used to it and the blast on bow doesnt make much sense either outside wvw. the cooldown on chill on sword is 10 seconds though, with a 34% crit chance you wont lose much time considering sword can hit extremely fast, especially with burst. but hydromancy definately a very good suggestion for bow.

2. retaliation: the other options are meh and retal synergizes with 30 in tactics, passive stability is unreliable and defy pain isnt really needed tbh considering the layout of the build, you wont need to defy spike damage and the cooldown are horrible on both of them, i agree retal becomes more meh with shaman, but imho there isnt a big difference in damage from shaman to cleric. cleric has more reta and swings hit harder, shaman has more condi although its not a real condi build. <—- edit: this proved to be very wrong

3. 10 out of arms means even less crits and heavy nerf to bleeding. 10 out of defense means minus one source of damage, both together will nerf the damge seriously. also crit damage isnt the way in this build so thats more or less a waste. the cooldown on shouts is pretty low already, you only get 4 seconds out of lung capacity, and signet mastery is a waste tbh just for the elite in this build, youd never build for that if not for fast hands. also the cooldown on warhorn is kinda big to lose that much for faster switching. the healing must carry you through i guess. i use the sword burst in an offensive manner and the longbow burst in a defensive manner, i rely on cleansing ire more for the adrenaline then the condi cleansing. still these are splendid suggestions that show someone really understood the build. +1 for you.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Matzepeng.1053

Matzepeng.1053

My bad I meant inspiring shouts which gives you adrenaline when using a shout (not the cool down reduction trait) It can be used quite well to set up a burst skill and might be helpful since you don’t really have a reliable source of adrenaline gain.

While I see your point about defy pain not being as effective when your healing is so good already, it would give you a nice window of steady full heals at a potentially crucial point, when your HP does get low.
Personally I find last stand really helpful, although the cd is pretty high, since it’s an automatic stun break with stability.
I definitely see where you coming from with needing another source of damage though.

I can definitely see it work without fast hands and points in discipline, but in my experience whenever I try a bunker build I always wish I wouldn’t have to sacrifice fast hands, hence the suggestion.

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Posted by: Steelo.4597

Steelo.4597

i agree on fast hands being important for all kinds of builds (and you always miss it if it isnt there, even in this build), but this one is kind of forgiving because of long cooldowns on the important stuff (pin down, warhorn), and you’ll have to sacrifice kittenload of crucial elements of the build, especially in the bleeding department which is the main damage source next to swings and changing that would about nullify the effect on sword burst i guess. i havent really thought kitten no adrenaline tbh, it carries on quite well after a few seconds since it doesnt matter much if you get hit a load, thats what the build is about. ah yes and i have shake it off for stunbreaks aswell, on a 25s cd. i see where you are coming from with the adrenaline, it helps with the bursts, but tbh the tradeoff doesnt seem to justify, i dont see turning this into a bursty build working when there is 2 damage sources more or less out the window and rarely used 20% crit damage, but its a good idea, and it might work. i’m just not too confident about it, but still might be a brillant spin of the build, will have to try.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Seren.6850

Seren.6850

I have run something similar for awhile now since the patch that nerfed bezerkers power anyway, soldier runes though for commanding and group support in wvw, great survivability and mobility, you good blasts on the warhorn, I run a mix of knights zerker and healing gear for balance and I like to stay over 50% crit with fury, I use hammer or GS instead of bow though.

pretty good for fighting thieves, guardians and rangers. necros still chew me up just takes them a little longer. I dont use it in pvp though I mean have a lot, but as a bunker might as well just go guardian.

Great for pve and wvw though, very similar traits and loadout to what redguards hammer train used

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

(edited by Seren.6850)

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Posted by: oZii.2864

oZii.2864

Its a troll never die build that doesn’t do enough damage to anyone that wants to run away. Any class can make this build tbh they always have warrior have always been capable of making this build that never die’s but doesn’t kill anything.

If the purpose of this build is to survive then I would say its great like you said for a commander in WvW.

I read the OP and the purpose that he describes of this build is spot on. The title is misleading its not cheese. When I think cheese in GW2 I think D/P thief I don’t think high healing regen builds with low damage output.

Regen rangers in WvW are the same way you can always just run away from them as are most bunker builds maybe outside of a d/d ele.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Steelo.4597

Steelo.4597

i would dispute the “anyone”. in WvW most people dont have skill nor good builds, mostly not even gear (thats why you hardly meet them alone they learn aswell!) and its easy to get kills and catch them with the available leap and immobilize, cripple, chill. also healing signet got a good buff, adrenal health aswell (scaling with healing power now). so no this build wasnt possible in this manner before, the sustained healing was much lower and imho after what ive seen from good players .. not enough to carry a scrub like me to stall pro players, i can barely survive now against someone who knows his stuff and has a good build. but at least i DO survive now

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: oZii.2864

oZii.2864

Most people in WvW have decent builds (they just copy and paste forums or have a friend tell them the build) the reason people die to a build like this is because they get outplayed or they just don’t ignore you and leave.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: killahmayne.9518

killahmayne.9518

I’m actually not sure how you are killing people with this build because you have very limited burst damage, average crit chance and very low condition damage, and retaliation in 1v1 is paltry at best against most classes. Maybe because you just simply outlast many builds but you certainly aren’t killing good players in under 2 minutes with this build.

I’ve actually run a condition variant of this build and found it to be much more successful than running a power build. Mainly because Condition Damage is the only investment you need to increase your damage while with burst builds you need Power, Precision and crit damage. It overall does more DPS because conditions a warrior inflicts can often outpace most builds, except maybe rangers, some warriors and some Guardians.

If I were to go healing power I would run something like this:

http://gw2skills.net/editor/?fIAQNAseTjkOJvNPqQMxBE0DNsKyiThkI94MQj0A-TsAg2CpIaS1krJTTymsNN6Y1xsCA

If it were for a melee build, I would say fast hands is a necessity but since you can kite with the longbow and it has skills on fairly short cooldown, it really isn’t that huge of a deal, except against thieves and maybe other warriors.

I’ve used Warhorn for awhile, it might be better in some situations but in most situations I find having a stun is excellent for setting up a flurry, pindown, combustive shot, etc. And having a block is invaluable.

I tend to take Last Stand because it is actually reliable. A fight can easily be dictated within the first 10 seconds, if somebody blows major CC, stability will pop up and you pretty much can get the upperhand on the opponent pretty quickly. Also great for stomps in WvW.

And depending on the situation I will replace a third shout with either Zerker Stance or Balanced Stance for extra Stability. Doom sigils can partially negate many sustain/healing builds, combined with burn, bleeds, cripples, immobilizes, etc.

Personally for WvW, I use 0/5/20/30/15 for fast hands, I use condition duration food so I don’t need the 50% extra bleed duration.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Manijin.3428

Manijin.3428

A couple of things:

First, you only have one stunbreaker, and no stability. Given the prevalence of stuns and the like, that’s just begging for trouble. I would suggest removing On My Mark and going for Balanced Stance or Dolyak signet instead.

Secondly, you have the 6 rune dwayna bonus, but with Healing Signet it’s not a bonus you’ll be making use of very frequently, if ever. In order to get a decent bonus from that rune choice, you need to either lower the cooldown of your signets (via moving 10 points from Defense into Discipline, which I would suggest anyways), trade out Healing Signet for Mending (to help deal with Condi-weakness), OR trade out your runeset for Soldier runes, allowing you to heal conditions on shout, which is arguably much better than regen you won’t be getting very frequently without sacrificing the much better Healing Signet heal.

Thirdly, the warhorn is okay, but in a shout heal build, IF you decide to go with the shout cooldown reduction and soldier runes, you cleanse more conditions and get more healing while freeing up an offhand slot for something more directly preventative (shield for the stun/block, mace for the knockdown, heck even sword would be better for this build with Torment stacking and the bleed-on-block). It’s not that the warhorn is BAD, per se. It’s actually quite good. However, if your goal is to outlast your opponent, you need better proactive tools in small combats and skirmishes, rather than reactive tools (which the warhorn is).

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Posted by: Defektive.7283

Defektive.7283

My 2c.

Build is not viable, at all, under any circumstance.

You can’t tank against 2 good players.

You don’t deal enough damage to put out enough pressure.

Your peels are limited to immobolizes (meh).

In essence, by running this you are just ‘there’, and thus not helping your team.

I applaud you for trying something odd, but I wouldn’t endorse this from a PvP perspective.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Steelo.4597

Steelo.4597

well i wrote im not killing good players :P its king of the scrubs build – made for scrubs by a scrub player. but believe me i get loooots of easy kills in wvw, have never been defeated by a single player that didnt whisper me and ask for a duel because he is really pro and wants to tan my hide, those are not common around where i play, i only meet them when they see my forum posts and ask to meet me. except one cheesy zerker thief – argh i still hate you! aswell i dont have ascended set for this build, its only exotic and this should not be overlooked when im reflecting my losses against some pros in wvw. very interesting ideas from both killahmayne and especially Manijin which i will have to consider carefully. i wrote the thing about the (6) dwayna bonus, some other rune could go in that slot. but dwayna is quite important because of the regen boon, i would only very sporadically get it without and its serious healing with these healing stats. so thats why i dont want to put the soldier runes, although i used them in the captain hammer build and digged it. also Defektive from what i know there isnt a warrior build that can hold himself in a 1v2 against good players so why would you mention that? but i can hold myself against 2-3 scrubs anytime which i couldnt with the builds i tried so far (never used skull crack yet).

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Seren.6850

Seren.6850

what would you think about the earth or grove runes for the protection, watched a video of a banner regen condition warrior using them, worked pretty well, was doing well against everything till he came across a necro

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

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Posted by: Steelo.4597

Steelo.4597

the protection seems very short ive always had a smiling eye on those.. but 4 seconds every 30 seconds .. meh :/ you’ll get that up to 6-7 seconds i guess with boon and protection duration? still thats only 1/5+ uptime and losing a lot of regen.. maybe on a build thats not so heavy into healing power and has little toughness and thus needs something against power damage.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Seren.6850

Seren.6850

I might have a play around with them tomorrow, those 4-6 seconds are going to be the most important ones, like when you get jumped by a thief or skullcracked that things gonna proc when you need it most

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

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Posted by: Excalibur.9748

Excalibur.9748

healing signet alone is cheesy enough.

All is vain.

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Posted by: Sil.4560

Sil.4560

Healing Signet isn’t any worse than the constant regen + other boons you can stack to high heaven on Eles and Guardians.

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Posted by: Excalibur.9748

Excalibur.9748

Healing Signet isn’t any worse than the constant regen + other boons you can stack to high heaven on Eles and Guardians.

guardians don’t have the mobility, eles don’t have the CC, not to mention that both are hard countered by boon stripping – a hard counter that doesn’t exist here.

All is vain.

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Posted by: Player Character.9467

Player Character.9467

Healing Signet isn’t any worse than the constant regen + other boons you can stack to high heaven on Eles and Guardians.

guardians don’t have the mobility, eles don’t have the CC, not to mention that both are hard countered by boon stripping – a hard counter that doesn’t exist here.

You can’t strip resolve/soothing and heal sig is a 6 skill so of course it should be better than some utility applied regen.

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Posted by: Sil.4560

Sil.4560

Guardians can be more mobile than a lot of people seem to give them credit for. Leaps, teleports…they can disengage for just long enough to recuperate or keep pressure on fairly well overall. Dagger offers Air 3 and 5 along with Earth 4 as far as CC goes. Even Focus and Staff have some to offer. Guardians also have an inordinate amount of damage negation in the form of selective blocking and protection. I really don’t think they need more mobility.

Anyway, two hard counters to HP over time are poison and high burst. The only thing you have to contend with then is either being outmaneuvered by a good player or outran if they specially chose high mobility weapons, in which case you don’t have to fight them anymore. XD

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Posted by: Steelo.4597

Steelo.4597

added an updated version considering much of the feedback given by readers. thanks very much, this looks promising now in my opinion.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: Fenrir.5493

Fenrir.5493

i get the regeneration from dogged march, dwayna runes and converting poison, Fenrir. Also i said dwayna runes are just my idea to capitalize on regeneration (you cant have healing shouts and banner reg, you know..), other choices can work aswell. As for dropping the 50% duration when using a 1h sword.. might want to reconsider. also where is the power in this power build? it features no crit damage whatsoever and a very low crit chance (34% with current setup).

About shaman – actually that seems indeed a good option, if not the better one. though more vulnerable to spike damage and also less healing. keep in mind this is not a condition build, but i see you guys really care about perceived low damage. i havent found it a problem so far since i have all the time in the world to wear the opponents down and the various damage sources add up, but i will think about it and see what suggestion are put out there.

Cleric amulet is power stat oriented, sword and bow are condition damage oriented weapons , having clerics amulet is gimping your damage output hard, im not saying you should drop the 50% more bleed duration, i said that with that and a clerics amulet you are geting nothing from it since you have kitten condition damage anyway.

Also the runes are bad you should get something better rely on warhorn boons is a bad idea since they are random, if you dont give a dam about damage put soldiers runes to have shouts remove conditions, also more vit and toughness, or you can go with some condition damage runes with the combination of shamans amulet

Conditions are broken right now so if you want to have high defense and offense condition are your friends.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Steelo.4597

Steelo.4597

yeah check the updated build, its way more damage and im destroying left and right in spvp duels atm. also it seems to me healing signet passive stops when being interrupted (the cooldown animation on the icon). that was new :O also all other regens might be interrupted, will have to inquire this further.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Gutts.8791

Gutts.8791

Star, I actually tried this build before you posted the updated version, in sPvP earlier on, but with Shaman gear and I’ve gotta say I absolutely loved it.

The problem for me I have to use a greatsword to suit who my character looks like, but for geting my dailies done in sPvP this was hilarious. I tried both your version and a banner regen version and both were hilarious. I think I beat a Necromancer for my first time ever with my warrior :P

I’m not sure I agree with your choice of runes though, I know you said about the regen but I just can’t see there being much regen that we actually get through traits etc. Dogged March, 3 seconds IF you’re crippled etc. The runes themselves, 5% chance when you’re hit, that’s way too low. Personally I was using Soldier runes and I found that the guaranteed instant condition removal reduced more of the damage from conditions than health I would gain from the extra second or so regen from dogged march with the runes or the 5% chance to gain regen from runes. Also I found that it was a much better better way to get rid of conditions when you’re on longbow and you don’t want to switch to warhorn just yet.

But anyway, bravo mate, lots of people tried to take me 1v1 and even though it was slow, I beat them all lol.

Also I’m not a fan of “on crit” sigils with low crit change builds like this so I’d be tempted to swap sigil of earth for a weapon swap sigil such as Sigil of Battle for extra damage, sigil of energy for more evades (so even more sustain) or if you really wanna take the kitten with the regen then sigil of leeching (which works out about an extra 3K heal every 30 seconds if you’re constantly swapping if I worked that out correctly)

Hilarious build though mate, I just wish I was able to run it in WvW but somehow have the greatsword skin on my back

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Posted by: Sil.4560

Sil.4560

I run a condition oriented build in WvW because I find that more effective as a roamer, but enjoy using a Doom sigil. The damage isn’t ultra impressive, but it does deny some health for those people running things like the Healing Signet which adds up over the course of a fight. Leeching is effective also though.

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Posted by: Steelo.4597

Steelo.4597

Yeah sigil of doom is great and seems to fit the longbow well. Also i find hydromancy fantastic on 1h sword. not yet decided on the horn, but Gutts is right, the sigil of earth is rather crappy. Atm i would vote for geomancy on horn. Glad you enjoyed it btw Gutts We’ll have to talk about the runes again, im not quite sold on soldier runes – 1 removed condition ever 12.5 seconds for dropping about 1/2 regen uptime with extra duration, more healing and +15% bleeding duration. not quite sold at all also about more toughness and vitality, its already 3.35k armor and vitality is kinda useless for this build!

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Matzepeng.1053

Matzepeng.1053

I can see the benefit of mixing regeneration with shout heals as opposed to either regen (banners) or shout heals with condition cleanse (soldier runes). Not sure if the condi cleanse as it is, is enough but healing signet + regen will mitigate a lot I’m sure. I found the 5% skills on runes to proc quite reliably so I can imagine this actually working.

You shouldn’t have two weapon swap sigil on sword and war horn though, since they share the cool down and will cancel each other out. So best choice imo would be a condi duration sigil or either corruption or life. Although I’m not sure how much kill stack sigil will be worth since your not exactly a killing machine, maybe bleed duration.

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Posted by: Fenrir.5493

Fenrir.5493

Put condition duration runes, instead of bleed, that will increase the time your foes are in weakness and they will do a lot less damage to you for more time if you do that, it will affect all of your conditions not only weakness.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Fenrir.5493

Fenrir.5493

This in spvp compared to the skull crack build that everyone is crying about is way more OP, because of the state of the conditions right now, they are broken as hell.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Matzepeng.1053

Matzepeng.1053

I’m with Fenrir on this. Maybe 2 Lyssa runes. Gives you 25 precision but also 10% condi duration.

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Posted by: Steelo.4597

Steelo.4597

good suggestion, thanks, shoulda known that as ive used lyssa runes for a long time before they nerfed GS burst. also bleeding sigil on horn now, will test leeching aswell.

Matzepeng, with 10 into discipline and adrenaline on shout the condition cleansing rather went up compared to the original. Also managed to stall this Necro Undrew from our server who keeps showing us all on GH who is boss in duels. Pretty happy now with this build

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Gutts.8791

Gutts.8791

We’ll have to talk about the runes again, im not quite sold on soldier runes – 1 removed condition ever 12.5 seconds for dropping about 1/2 regen uptime with extra duration, more healing and +15% bleeding duration. not quite sold at all also about more toughness and vitality, its already 3.35k armor and vitality is kinda useless for this build!

Star, I didn’t actuall try the build with Dwayna runes. But when you say “1/2” regen time with extra duration, how are you working that out? 2 runes gives 20% extra regen duration, so that makes the duration of regen from dogged march go from 3 seconds to 3.6 seconds (I assume the game rounds that up to 4) So from that I work that out as 4 seconds instead of 3 seconds of regen IF you are hit with cripple immob or chill.

The other part bonus from Dwayna rune is 5% chance when hit to gain regen for 10 seconds (which will be 12 seconds from the rune bonus). So that means 1 in 20 hits will grant you regen supposedly. Like I say I didn’t actually try it myself, but does that make an actual difference? I just can’t imagine this proc’ing hardly ever.

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Posted by: Steelo.4597

Steelo.4597

and 30% from tactics :P so if it procs its 15 sec regen and moar regen from the other sources – ill round it up to half uptime. 20 hits are in quickly depending on your opponent.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015