Supposed upcoming changes to the warrior
Nice buff to my favorite 10/0/30/0/30 WvW Melandru hammer train build.
Embrace the Pain combined into Cleansing Ire in Master tree, and Warrior’s Sprint (now +25% run speed) to replace Heightened Focus. Didn’t think this build could get any more fun.
The new Warrior’s Sprint + cripple on Sword autoattack and Savage Leap should make an interesting option for peeling in PvP too.
Sorry to see the PvE dps nerfs, but pretty sure everyone knew they were coming. I think ANet’s #1 priority with this balance patch was to end the 4x zerker/1x mesmer $!$!$!$!$!$ shenanigans. We’ll see if they went far enough.
I don’t get the idea to switch Hamstring with Final Thrust, basicaly now you are forced to take Leg Specialist and Opportunist if you want to play with swords. Also this is gonna give a lot less control to our cripple sinds we are basicaly going to have to use our leap to cripple or use a full chain attack to get a single second of cripple. Thats just terrible…
Sword M/h was realy good sinds it was basicaly 1 high damage chain and 2 utilities, now we got a Burst (probably gonna be useless for conditon builds, unless Rampager) skill instead and a lowered DPS chain, while it is a weapon that is all about DPS and control, not Burst…
Or we could still be stuck with 1 cripple that is impossible to land unless the enemy is CC’ed to begin with rather than having 2 cripples which are much easier to land and having a renewed final thrust that does not rely on a sword chain.
While leg specialist would be a nice trait to have, it is in no way essential for a build using a sword.
The only change in this list I really hate is the nerf to Leg Specialist. Being able to tag an opponent in WvW with both sweeps from Bladetrail for a 2 second immobilize was so utterly valuable that it’s scary to think how it’ll be without it.
If they do this, I’ll be picking up a Sword/Axe + Longbow Warrior again. :>
Northern Shiverpeaks
The new Warrior’s Sprint + cripple on Sword autoattack and Savage Leap should make an interesting option for peeling in PvP too.
Not sure about that, Savage leap is way more predictable than our current Hamstring, wich means you can be sure it is going to be dodged 80% of the time, leaving your target unhindered. People will be forced to use Leg Specilialist and Opportunist as this will provide the best synergy for this weapon, limiting the viable builds for PvP. Also you will be forced to waste your leap to cripple your foe while you could have used it instead to close the gab or use it as an escape option.
In the end those change could potentialy affect the Sword 1# main DPS while offering a terrible Burst skill 3# alternative that wouldn’t offer much sinds sword builds are about condition damage and not direct damage.
The new Warrior’s Sprint + cripple on Sword autoattack and Savage Leap should make an interesting option for peeling in PvP too.
Not sure about that, Savage leap is way more predictable than our current Hamstring, wich means you can be sure it is going to be dodged 80% of the time, leaving your target unhindered. People will be forced to use Leg Specilialist and Opportunist as this will provide the best synergy for this weapon, limiting the viable builds for PvP. Also you will be forced to waste your leap to cripple your foe while you could have used it instead to close the gab or use it as an escape option.
In the end those change could potentialy affect the Sword 1# main DPS while offering a terrible Burst skill 3# alternative that wouldn’t offer much sinds sword builds are about condition damage and not direct damage.
Yea, not sure how it’d work in sPvP. In WvW, though?
Combustive Shot > Savage Leap > Whirling Axe = Win
I’m hoping this is all real. >_>;
Northern Shiverpeaks
The only change in this list I really hate is the nerf to Leg Specialist. Being able to tag an opponent in WvW with both sweeps from Bladetrail for a 2 second immobilize was so utterly valuable that it’s scary to think how it’ll be without it.
Now you’ll be able to Savage Leap into them (which has a cripple now), Leg Specialist kicks in for an immob, launch into Flurry for longer immob and cancel it after 1-2 hits with a weapon switch into greatsword and then Hundred Blades them
I’m a bit sad about the 5s internal cooldown on Leg Specialist because the double immob on Bladetrail after said combo isn’t going to work right away. Still, 5s is the timer on weapon switch so auto attacks, then Bladetrail for immob and immediate switching to sword for the new Final Thrust could be hot. Assuming the target didn’t die already of course, hehe.
The only change in this list I really hate is the nerf to Leg Specialist. Being able to tag an opponent in WvW with both sweeps from Bladetrail for a 2 second immobilize was so utterly valuable that it’s scary to think how it’ll be without it.
if the sword chain has a cripple, LS becomes way overpowered with no ICD. assuming this is all true of course.
I don’t get the idea to switch Hamstring with Final Thrust, basicaly now you are forced to take Leg Specialist and Opportunist if you want to play with swords. Also this is gonna give a lot less control to our cripple sinds we are basicaly going to have to use our leap to cripple or use a full chain attack to get a single second of cripple. Thats just terrible…
Sword M/h was realy good sinds it was basicaly 1 high damage chain and 2 utilities, now we got a Burst (probably gonna be useless for conditon builds, unless Rampager) skill instead and a lowered DPS chain, while it is a weapon that is all about DPS and control, not Burst…
Or we could still be stuck with 1 cripple that is impossible to land unless the enemy is CC’ed to begin with rather than having 2 cripples which are much easier to land and having a renewed final thrust that does not rely on a sword chain.
While leg specialist would be a nice trait to have, it is in no way essential for a build using a sword.
You will get the exact same issues with your Savage Leap, but even worse, you get a reduced duration cripple that affects only 1 target compared to the previous 3 and if you fail your leap, wich will happen a lot, you are basicaly left with no options to get close to your target (unless Shield Bash 4# or Bullcharge) forcing you to use the 1sec root from Leg Specialist with Hamstring if you want to be able to control your target a bit before it runs away from you. 1sec Cripple is nothing when you can just dodge, keep your movement speed while waiting for the 1sec Hamstring to wear off.
Also if you can’t get close to your target with the current M/h sword, one possible way comes from the fact you are either figthing a Staff Mesmer or a Sword Thief wich are just uncatchable with all their escape options, in this case, you are better to switch on ranged weaponery. Or the second possibility commes from the fact you just did something wrong. 1/4 activation time is pretty much unavoidable unless you anticipated the exact moment you knew the warrior was going to use his Hamstring skill.
I’m not saying the current state of Hamstring is good, but I completely disagree with you when you say it is easier to land a Savage Leap on a player, sinds most of the time they will see the animation and just presse “v” (or any linked key) to dodge backward and render that move completely useless.
(edited by Ambrecombe.4398)
Heightened Focus: This trait has been moved into the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.
Berserker’s Power: This trait has been moved into the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.
Hrmm…smells of slight axe buffage with a hint of NERF.
@XII
I get what your saying but its too inconsistent. The fact is that many of those traits simply are not popular now. They are simply being outshined by better traits. On top of that you account for none of the changes to warrior that are in place to counter them. You are literally trying to make a balance argument on traits that simply do not fit into many builds. Your talking about Compounding Celerity when most mesmer simply do not need a trait like that to get around in combat. I say wait and see how it all balances out. From what I read and the way I see it warrior done right might actually move to the top of the food chain.
I know a few top mesmers I run with in WvW and in spvp that are excited about compounding celerity. If you doubt that they are good I can arrange a duel for you to judge.
Experienced good mesmers are happy about that..what does that tell you?
As for some of the changes made to thief and mesmer in unpopular abilities..that along with the Negative changes to their popular ones will cause a shift. Remember how people complained about lacernous strike when it 1st came out?
What traits for us warriors exist that counter what I mentioned in detail? Please post a reply in detail mentioning this abilities we have to counter thieves and mesmers effectively since there obviously aren’t at the moment since we are the bottom of the food chain.
Kill me but actually im happy to see sitting on adrenaline trait moved to GM. Im just not sure about rest..
Sword:
oh – little buff but dmg still suxmh – damage nerf? I hope hamstring actually will do highter dmg than it is now, also 1s of cripple is a joke. Also lets see how much dmg on final thrust will be.
F1 still sux.
____
Mace:
5 increased projectile speed..glad they listened to itMace f1 stun increased the way i have it susgested..With siigl of para its will be actually..4sec. Also increased dmg will make it even better..
Too bad its still does lack any real mobility, cripples or whatever, also a fixed (?) nerf to mace trait. Pulverize still at 1sec cast time which is too long.
__
Axeoh: good to hear about whirl dmg increased, but make it also reflecting projectiles.
Dual strike still remains useless.
mh: seems like a nice dmg buff, but placed in the last hit of chain is a terrible idea. For me it is a mobile hb now which will be hard to pull off but if do, its will be rewarding far better than hb.
__
Hammer:lower castimes was needed which is a decent thing, howered backbreaker needs something betetr than just “2” sec kd against single target. I think that if blocked its should do something extra.
Staggering Blow is still selfroot skill. Its should be mobile and blocking hits while casting.
__
Rifle:No much changed that are actually needed. Brutal shot should either give us a 2sec stun to land killshot or at least 2sec immo. Killshot castime itself reduced by half.
Aimed shot should actually..chill rathen than cripple
And naturally rifle needs to pierce by default
_
Longbow..enuf said..its will be actually a decent weapon to pick up
_
Gs: i feel its will actually become much less of an optionI hope that rush is fixed now, but its still has 2 useless abilities: Arcing slide and hundren blades
Also bladetrail could get some love too (pulling when sword returns)
Just a few points:
F1 sword is good atm. It gives you 4 sec immobilize. You can initiate it then immediately switch to another weapon to attack -such as 100b or axe. Sure you lose on the sword burst damage but what can you do. The bad thing is the radius of the F1 sword is so bad that you actually keep missing your main target unless you are on top of him/her.
Mace off hand: Still bad. The mace 4 is not good. Do you think it is superior to shield? I doubt it.
Axe off hand whirl is useless because you are susceptible to damage/cc while doing it. Also, it still does not beat shield. I think the auto axe nerf was a kittened way of making axe off hand better. The complaint was always that axe auto attack hits harder than axe 5..so the solution was to nerf our axe auto attack? Sounds like more of a PVE change cof maybe?
(edited by XII.9401)
These changes will make the warrior worse in PvP. Condition Removal when you don’t need it? Damage nerfs all over the place which destroy hybrid builds? Leg Specialist nerf? NO SUSTAIN WTF?
Healing Signet buff is a joke… -5 second on its cool-down? I would rather have its cool-down doubled and its active/passive actually meaningful.
Mending / Healing Surge don’t heal nearly enough…
Sorry but take my advice if these notes are real, go to Guardian. Now that our damage traits are nerfed, they will not only be better in everything else, but now damage to… QQ.
https://twitter.com/TalathionEQ2
Are you all drunk? How are these changes bad?
We pretty much got buffed whilst a few other classes took some hits. We came out good from this you fools.
We lost about 25% sustained damage over this patch.. We took a MAJOR hit…
Nobody is going to go for Berserker’s Power anymore, they did this to nerf us in PVE but almost no compensation..
The CC removal we have removes stuff when we don’t need it. It also does not prevent it from being reapplied.
We will not only have the same problems as before, but now that we don’t have the damage anymore, we have absolutely no place in pvp.
https://twitter.com/TalathionEQ2
I’m happy to see a little more flexibility other than try to do the most damage. 15% damage is huge brah, sky is looking bluer, not falling.
also rush fix, booya
I have inmo… no prob, GS 3!!!… OH WAIT IM CHILLED!!!
We lost about 25% sustained damage over this patch.. We took a MAJOR hit…
Nobody is going to go for Berserker’s Power anymore, they did this to nerf us in PVE but almost no compensation..
The CC removal we have removes stuff when we don’t need it. It also does not prevent it from being reapplied.
We will not only have the same problems as before, but now that we don’t have the damage anymore, we have absolutely no place in pvp.
Are you all drunk? How are these changes bad?
We pretty much got buffed whilst a few other classes took some hits. We came out good from this you fools.
This is why I love these forums. How is it possible to have such complete 180 degrees opposite opinion on something.
^It’s because some people don’t like hammer :p and some others really love axe.
This is quite the nerf to my build and playstyle, which is 10/0/20/30/10 beserkers power and heightened focus make my build work, not to mention all the time I put into legendary and gear for this build (full ascended etc)
if these changes are true I cant see any reason why id take my warrior into wvw over my thief or guardian, that goes for dungeons too
[FIRE] Serene Snow, Warrior
@XII
I get what your saying but its too inconsistent. The fact is that many of those traits simply are not popular now. They are simply being outshined by better traits. On top of that you account for none of the changes to warrior that are in place to counter them. You are literally trying to make a balance argument on traits that simply do not fit into many builds. Your talking about Compounding Celerity when most mesmer simply do not need a trait like that to get around in combat. I say wait and see how it all balances out. From what I read and the way I see it warrior done right might actually move to the top of the food chain.
I know a few top mesmers I run with in WvW and in spvp that are excited about compounding celerity. If you doubt that they are good I can arrange a duel for you to judge.
Experienced good mesmers are happy about that..what does that tell you?
As for some of the changes made to thief and mesmer in unpopular abilities..that along with the Negative changes to their popular ones will cause a shift. Remember how people complained about lacernous strike when it 1st came out?
What traits for us warriors exist that counter what I mentioned in detail? Please post a reply in detail mentioning this abilities we have to counter thieves and mesmers effectively since there obviously aren’t at the moment since we are the bottom of the food chain.
It isn’t like I am unfamiliar with the class. As far as compounding goes I assume you talked to a lot of Phant mesmers (this has no real effect on shatter builds) but you act as if it is impossible to maintain swiftness on mesmer as it is. Considering that I saw no improvement to condition management it would be much more useful to get the remove a condition on heal skill if you are going into that line or the other useful traits. Honestly if you run air of centaur, staff, or focus maintaining mobility is simply not an issue. I would imagine this has to do with catching up but someone running swiftness will still have an advantage including other mesmers more likely to shatter on your phants while on the run.
Talk to who you need to but if you play the class you would realize its not that big a change. Like I said the possible changes are too large to start spouting off that xyz will be the biggest issues. I do not need to counter you I am telling you until implementation there is simply no way to tell.
Honestly what your friends say isn’t incorrect (a buff is a buff) for some builds but my time on mesmer just allows me to see the bigger picture when it comes to this issue.
that being said patch isn’t out yet so who knows how this will all play out or if any of these changes are true.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
(edited by TheGuy.3568)
Is this new condition only limited to Necros/Thieves/Mesmers? Seems a shame not to give it to a Condition Warrior since Torment damage is a 75%/150% of a Bleed. Would make them more useful in PVP too. Or at least give the warrior poison. It’s annoying that our conditions get cleansed right off with little to no protection unless you can time a short burn, while other condition based classes have at least 1 other condition to rely on.
(edited by Arthodax.3741)
@XII
I get what your saying but its too inconsistent. The fact is that many of those traits simply are not popular now. They are simply being outshined by better traits. On top of that you account for none of the changes to warrior that are in place to counter them. You are literally trying to make a balance argument on traits that simply do not fit into many builds. Your talking about Compounding Celerity when most mesmer simply do not need a trait like that to get around in combat. I say wait and see how it all balances out. From what I read and the way I see it warrior done right might actually move to the top of the food chain.
I know a few top mesmers I run with in WvW and in spvp that are excited about compounding celerity. If you doubt that they are good I can arrange a duel for you to judge.
Experienced good mesmers are happy about that..what does that tell you?
As for some of the changes made to thief and mesmer in unpopular abilities..that along with the Negative changes to their popular ones will cause a shift. Remember how people complained about lacernous strike when it 1st came out?
What traits for us warriors exist that counter what I mentioned in detail? Please post a reply in detail mentioning this abilities we have to counter thieves and mesmers effectively since there obviously aren’t at the moment since we are the bottom of the food chain.
It isn’t like I am unfamiliar with the class. As far as compounding goes I assume you talked to a lot of Phant mesmers (this has no real effect on shatter builds) but you act as if it is impossible to maintain swiftness on mesmer as it is. Considering that I saw no improvement to condition management it would be much more useful to get the remove a condition on heal skill if you are going into that line or the other useful traits. Honestly if you run air of centaur, staff, or focus maintaining mobility is simply not an issue. I would imagine this has to do with catching up but someone running swiftness will still have an advantage including other mesmers more likely to shatter on your phants while on the run.
Talk to who you need to but if you play the class you would realize its not that big a change. Like I said the possible changes are too large to start spouting off that xyz will be the biggest issues. I do not need to counter you I am telling you until implementation there is simply no way to tell.
Honestly what your friends say isn’t incorrect (a buff is a buff) for some builds but my time on mesmer just allows me to see the bigger picture when it comes to this issue.
that being said patch isn’t out yet so who knows how this will all play out or if any of these changes are true.
I’ll remember your reply and I will post a thread reminding you when mesmers start rolling that ability heavily in spvp
Just some thoughts on the change to the sword chain here:
It’s going to make sword-based condition builds more viable (in pvp scenarios mostly, though a slight bonus for pve due to faster chaining on the auto). I’m not totally sure on how much more viable, but here’s how combat is going to look for it:
1) Savage Leap, cripple opponent, immobilize with leg specialist
2) Auto chain – 2 bleeds, followed by a cripple
3) Repeat the above until something interesting is off cooldown (weapon swap to LB for burning, burst skill, whatever)
The constant addition of cripple means that victims will have a harder time removing the bleeds. Leg specialist adding in an extra immobilize every now and then will just stack more conditions on there to get in the way.
I believe the biggest complaint on warrior condition builds was not having consistent enough access to other conditions to protect the bleed/burning stacks, and not being able to keep the target in range. Nigh-permanent cripple with a hint of immobilize solves both of those complaints. Well, partially for the first, but it might be enough.
Also note that hamstring has a much faster cast time than final thrust, and will likely reduce the overall chain length to about 1.5 seconds, so adding in some condition/cripple duration will be enough to make the cripple effectively permanent if not removed. Add in Savage Leap as a gap closer, and perhaps Warrior’s Sprint as a permanent self move speed boost, and this may be a lot more dangerous now. Though there’s still the issue of the bleeds stacking fairly slowly.
It sounds like a buff until you think about it a little… then you realize it’s a nerf, at best it all just kindof evens out. On the other hand I’m fairly sure this has to be fake.
Jangeol – WvW Warrior
Basicly, now that they moved our traits around. We will do as much damage as a thief. However they are now better at escaping (even though that was nerfed too? lol mobility buffs promised at SOTG.)
So basicly, warriors are now thieves with less condition cures, no gap closers and less damage?
Warriors are also now guardians with less damage, less condition cures, less gap closers, less healing, less sustain?
Lol.
25% Speed Boost? We have 33% and they don’t even stack.
Sword is going to be our main damage weapon after this, guess what? Its low damage. We will be doing low damage, the warrior class with low damage, who ever thought wed hear that? LOL
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
To all of the people thinking these are nerfs to our damage because of Heightened Focus and Berserker’s Power, you need to let go of the incredibly weak GS/X straight damage Bulls Charge, Frenzy, X archetype. There are substantial buffs here, and you can actually do incredible damage without Bulls Charge + Frenzy with full adrenaline wearing Zerker ammy. It’s a gimmick build and it needs to die.
To all of the people thinking these are nerfs to our damage because of Heightened Focus and Berserker’s Power, you need to let go of the incredibly weak GS/X straight damage Bulls Charge, Frenzy, X archetype. There are substantial buffs here, and you can actually do incredible damage without Bulls Charge + Frenzy with full adrenaline wearing Zerker ammy. It’s a gimmick build and it needs to die.
20 trait points for 12% damage and 9% crit chance with full adrenaline applied to more than just GS/X builds. I’m not heartbroken over the change, but it was a damage nerf to lots of builds.
But honestly, I think the change was needed. Those 2 traits were almost mandatory for DPS builds not using their f1 on CD. Mandatory traits aren’t so good for “build variety”.
Having said that, I hope they compensate us somewhere. I’ll wait for official notes to make that decision… those two trait changes with the supposed axe adjustment have me pretty nervous. The axe changes alone hit my build pretty hard.
(edited by Veritas.6071)
To all of the people thinking these are nerfs to our damage because of Heightened Focus and Berserker’s Power, you need to let go of the incredibly weak GS/X straight damage Bulls Charge, Frenzy, X archetype. There are substantial buffs here, and you can actually do incredible damage without Bulls Charge + Frenzy with full adrenaline wearing Zerker ammy. It’s a gimmick build and it needs to die.
20 trait points for 12% damage and 9% crit chance with full adrenaline applied to more than just GS/X builds.
Yes, it was pretty much used in almost all my hybrid builds, which are now all DEAD.
https://twitter.com/TalathionEQ2
I wonder how these changes is going to effect CoF.
I wonder how these changes is going to effect CoF.
A little drop in dmg and crit chance will hardly affect it in any noticeable way.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
I wonder how these changes is going to effect CoF.
I hope they buff the dungeon
I wonder how these changes is going to effect CoF.
It might take an extra 1-3 mins.
“Oh my god CoF farms are going to take 30 seconds longer per run! Why even bother using a Warrior just roll a Guardian! QQQQQQQQQQQQ” – Every Warrior calling this a nerf. We are still DPS kings, and thus still the kings of PvE.
I ain’t even mad cause dropping my burst skills are a part of my cycle…
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
As an Hammer Warrior, i really cant care less about PvE. As long as they balance classes its all cool. And pve lovers can die in peace.
Ya’ know, the Tactics minors really suck. Do you think they’d do anything about it?
Northern Shiverpeaks
^yeah Eviscerate not critting does suck….there are ways to guarantee that it crits (unsuspecting foe, etc.) but they aren’t 100% reliable. But yeah, I agree. Eviscerate is hit or miss. Awesome when it hits and crits…lackluster when it doesn’t.
About unsuspecting foe:
It is not reasonable to waste a shield stun for an Eviscerate or a hammer stun for an Eviscerate. Why should we compromise so much for one of our few valid abilities?
Also, ppl tend to forget that stun breakers, mesmer teleports, thief shadow steps can break out of stun and thuse force you to waste the Evis. So not only have they bypassed your stun but they have also bypassed your Evis in the process if you are using unsuspecting foe.
They said shadowstep does not remove stuns anymore but from my understanding is that they can still teleport away thus making it still unchanged, really.
-Physical Training (still need to be improved)
As for healing abilities..thats not enough.
dude what are you talking about
warrior have so much more sustain and physical training is an awesome trait.
all my physical utils now does 1k dmg base with that trait. This is a huge buff and I will use that trait
i love anet they are buffing all of my builds
(edited by loseridoit.2756)
-Physical Training (still need to be improved)
As for healing abilities..thats not enough.
dude what are you talking about
warrior have so much more sustain and physical training is an awesome trait.
all my physical utils now does 1k dmg base with that trait. This is a huge buff and I will use that trait
i love anet they are buffing all of my builds
Better sustain by lowered 5sec on healing abilities? Aha.
Physical trainng..will u take it over Axe master, slashing power?
Please answer urself.
Meh, adding a ICD to leg specialist is just bad. That is one of our best tools.
I disagree, ICD doesn’t matter at all for Leg specialist before. All cripple skills have a longer cooldown than the ICD.
The ICD is there so that Hamstring(Placed in Third chain of auto-attack) won’t perma immobilize enemies.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
-Physical Training (still need to be improved)
As for healing abilities..thats not enough.
dude what are you talking about
warrior have so much more sustain and physical training is an awesome trait.
all my physical utils now does 1k dmg base with that trait. This is a huge buff and I will use that trait
i love anet they are buffing all of my builds
Better sustain by lowered 5sec on healing abilities? Aha.
Physical trainng..will u take it over Axe master, slashing power?
Please answer urself.
well i currently run 0/0/20/20/30 build.
2 main axe with cri sigil and of hand shield and warhorn 2 physil util and balance stance
This build is meant for heart of the mist.
Good condition removal and strong crits.
With the weakness buff and other trait buffs, this build is make a dramatic change which will allow me to use 2 physical util more often
if you cannot remake my build with this information, then dont comment on my ability to judge traits
(edited by loseridoit.2756)
I wonder how these changes is going to effect CoF.
Lol wtf are you serious..who cares.
Just when i start enjoying WvW on my warrior again they decide to mess up my trait build >< i don’t give 2 kittens about axe or sword i love my hammer/GS build and don’t want to be forced to play a cookie cutter dual wield build.
Since Guardians will be doing more damage, i’d imagine it will be 4 guardians and a mesmer, will be a little slower but nobody will die, so way less chance for failure.
https://twitter.com/TalathionEQ2
I wonder how these changes is going to effect CoF.
Lol wtf are you serious..who cares.
Just when i start enjoying WvW on my warrior again they decide to mess up my trait build >< i don’t give 2 kittens about axe or sword i love my hammer/GS build and don’t want to be forced to play a cookie cutter dual wield build.
I will stay with my Hammer build
Lol wtf are you serious..who cares.
Just when i start enjoying WvW on my warrior again they decide to mess up my trait build >< i don’t give 2 kittens about axe or sword i love my hammer/GS build and don’t want to be forced to play a cookie cutter dual wield build.
What’s your WvW Hammer build? My 10/0/30/0/30 GS/Hammer build gets a nice survivability/sustain/mobility buff, and I’ll just replace the lost damage from Heightened Focus with gear. Can’t wait.
To explain, this pretty much killed the competitive warrior (the only reason anybody ever brings one is they’re coming up short on damage).
The other (less common) was the control based warrior. This warrior depended on leg specialist and the adrenaline traits to keep its damage reasonable. This guy might still be sort of useful depending on how the new defense grandmaster trait works (if it removes conditions before hand, ie clears blinds for earthshaker, this might balance out). This guy will still be pretty screwed in anything other than highly organized teams due to the amount of AoE stability a guard can keep up.
Also, while weakness is getting a buff, all the durations are getting a nerf. Meaning the primary previous use for it (cutting down on how often the other guy could dodge) is less effective.
I see mace/shield+GS becoming very common. Perhaps hammer will see some play. Again, this is all assuming that these patch notes are real… which honestly, given the way that ANet has generally seemed to feel about whack-a-mole balance, I doubt it to be.
Jangeol – WvW Warrior
From looking at the changes I see a few different options for warriors if these notes have any truth in them.
One role in TPvP will continue to be a damage dealer with a build like this:
http://gw2skills.net/editor/?fIAQNAR5ejgOxupQyQMxBAzDjAqojClYSpYu6A-TsAg0CnI4SxljLDXSus1MIYhw+DA
Or possibly taking advantage of the new Cleansing Ire trait (represented by trait I) and focusing on heavy control:
http://gw2skills.net/editor/?fIAQNAS5ejcOpwtQyQMRCE0DNsK2CTBj4oQJWiUBxA-TsAA1CtI2StlbLzWytscNQYhw+DA
We may even start seeing some cheeky Signet builds considering the possibility for a 13 second Healing Signet and Dolyak signet getting a stun break:
http://gw2skills.net/editor/?fIAQNAS5ejkO9uBPGPMRCE0DNsKEwjClYJUFsjUBxA-TsAgzCmIuRdj7GzNybs3MQY9xGBA
(I’m joking, this would be terrible)
I still think that the new condition and the change to weakness and other changes my put the final nail in the coffin for warrior in TPvP but I’ve been through a lot as a warrior main so I’ll not give up yet.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Meh, adding a ICD to leg specialist is just bad. That is one of our best tools.
I disagree, ICD doesn’t matter at all for Leg specialist before. All cripple skills have a longer cooldown than the ICD.
The ICD is there so that Hamstring(Placed in Third chain of auto-attack) won’t perma immobilize enemies.
Yes an ICD does matter before. Are you an experienced warrior? I can’t immob, then weapon swap and immob again. I can’t use bladetrail and immob twice. Maybe you don’t take advantage of that but many people do.
Beast mode
From looking at the changes I see a few different options for warriors if these notes have any truth in them.
One role in TPvP will continue to be a damage dealer with a build like this:
http://gw2skills.net/editor/?fIAQNAR5ejgOxupQyQMxBAzDjAqojClYSpYu6A-TsAg0CnI4SxljLDXSus1MIYhw+DAOr possibly taking advantage of the new Cleansing Ire trait (represented by trait I) and focusing on heavy control:
http://gw2skills.net/editor/?fIAQNAS5ejcOpwtQyQMRCE0DNsK2CTBj4oQJWiUBxA-TsAA1CtI2StlbLzWytscNQYhw+DAWe may even start seeing some cheeky Signet builds considering the possibility for a 13 second Healing Signet and Dolyak signet getting a stun break:
http://gw2skills.net/editor/?fIAQNAS5ejkO9uBPGPMRCE0DNsKEwjClYJUFsjUBxA-TsAgzCmIuRdj7GzNybs3MQY9xGBA
(I’m joking, this would be terrible)I still think that the new condition and the change to weakness and other changes my put the final nail in the coffin for warrior in TPvP but I’ve been through a lot as a warrior main so I’ll not give up yet.
Never give up on Warrior mate. There will be a time that all classes will be all balanced. Or at least i want to believe in that