Supposed upcoming changes to the warrior

Supposed upcoming changes to the warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

From looking at the changes I see a few different options for warriors if these notes have any truth in them.

One role in TPvP will continue to be a damage dealer with a build like this:
http://gw2skills.net/editor/?fIAQNAR5ejgOxupQyQMxBAzDjAqojClYSpYu6A-TsAg0CnI4SxljLDXSus1MIYhw+DA

Or possibly taking advantage of the new Cleansing Ire trait (represented by trait I) and focusing on heavy control:
http://gw2skills.net/editor/?fIAQNAS5ejcOpwtQyQMRCE0DNsK2CTBj4oQJWiUBxA-TsAA1CtI2StlbLzWytscNQYhw+DA

We may even start seeing some cheeky Signet builds considering the possibility for a 13 second Healing Signet and Dolyak signet getting a stun break:
http://gw2skills.net/editor/?fIAQNAS5ejkO9uBPGPMRCE0DNsKEwjClYJUFsjUBxA-TsAgzCmIuRdj7GzNybs3MQY9xGBA
(I’m joking, this would be terrible)

I still think that the new condition and the change to weakness and other changes my put the final nail in the coffin for warrior in TPvP but I’ve been through a lot as a warrior main so I’ll not give up yet.

Never give up on Warrior mate. There will be a time that all classes will be all balanced. Or at least i want to believe in that

They never really managed it in GW1 though….dammit Izzy.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Wreckdum.8367

Wreckdum.8367

WTF does “aftercast” mean?

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I’m bummed about leg specialist.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

WTF does “aftercast” mean?

When you use a skill or attack there is a period of time where you can’t activate another skill, which is the “aftercast.” Hammer has fairly long aftercasts so reducing them would make it easier to combo the CC and lock down your target even more effectively.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Setun.4368

Setun.4368

Leaked info and everyone has lost their minds….

wait 4 days then start the panic/crying/working stuff out + an influx of Daecollo threads.

I actually laughed out loud at this….I kinda feel like a terrible person now

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Posted by: fony.5102

fony.5102

(edited by fony.5102)

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Posted by: zTales.4392

zTales.4392

Bri Dragonblight – Ranger | Bri Iceblight – Guardian
Northern Shiverpeaks

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Posted by: THEmeltor.7295

THEmeltor.7295

I continually see people complaining that “zomg guardians can match us in damage now we are going to be terrible” and yet, even as a hybrid condition warrior without Berserker’s Power, Attack of Opportunity, or honestly any other +damage trait I have yet to come across a Guardian who is capable of outputting the same damage. It seems like it takes them forever to kill something when I’ve watched. No offense to Guardians.

EDIT: I guess by ‘people’ what I really mean is Daecollo, because he posts enough for multiple people.

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Posted by: Forestgreen.7981

Forestgreen.7981

I continually see people complaining that “zomg guardians can match us in damage now we are going to be terrible” and yet, even as a hybrid condition warrior without Berserker’s Power, Attack of Opportunity, or honestly any other +damage trait I have yet to come across a Guardian who is capable of outputting the same damage. It seems like it takes them forever to kill something when I’ve watched. No offense to Guardians.

EDIT: I guess by ‘people’ what I really mean is Daecollo, because he posts enough for multiple people.

Guardian’s main source of damage is retaliation, if you fight a guardian face to face while doing high multiple hit attacks its going to hurt. The more aggressive you are, the more damage you will inflict in yourself while he’kittenting you with his attacks. A guardian can easily get near permanent retaliation.
But I believe most guardians perfer to run bunker with survive at all cost builds in tPvP so you probably won’t see them go that route.

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Posted by: Redscope.6215

Redscope.6215

I see “Unofficial” under the title on one of those links. Also, what’s with the Versatile Rage trait notes? It already states its on a 5 second cooldown.

Now there’s a ton of stuff missing too.

This reeks man. I’m waiting for Tuesday.

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Posted by: Lighter.5631

Lighter.5631

nothing is official until 25th, but personally i would believe in these two rather then the older once which is full of bs

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: dukefx.9730

dukefx.9730

What’s the “old” one, ‘coz I haven’t seen anything else.

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Posted by: Daecollo.9578

Daecollo.9578

Huge damage nerfs all around…

Sorry, but with nerf to berserker’s power/heightened focus, and with the damage buffs to guardian. Zerker Warriors recieved almost a 20-25% damage loss. They either will do less damage, be forced to go deeper into something for the same effect or lose critical chance and perma fury (30% critical chance.). (Since Discipline has all of our Critical Damage and Heightened Focus.) We can either go that route or lose Slashing Power/Berserker’s Power (25% Damage.) Or lose Forceful Greatsword.

You will soon be seeing this:
“LF2M zerker guard path 1 farm please ping gear on joining…….”
The game didn’t change, just the class choice…

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: JETWING.2759

JETWING.2759

Seeing this notes i make a build entitled “super sayajin”.
Looks fun

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

Some of these changes are going to be rough.

And yeah it looks like they removed the longbow buff.

Beserkers power and axe nerfs frustrate me the most (and i dont even use axe that much anymore) not too mention the lack of sustain changes, and cripple chill and blind still destroying us. (Cleansing ire sounds like it is only going to remove condies if your burst lands blind is going to be even stronger).

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

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Posted by: loseridoit.2756

loseridoit.2756

I continually see people complaining that “zomg guardians can match us in damage now we are going to be terrible” and yet, even as a hybrid condition warrior without Berserker’s Power, Attack of Opportunity, or honestly any other +damage trait I have yet to come across a Guardian who is capable of outputting the same damage. It seems like it takes them forever to kill something when I’ve watched. No offense to Guardians.

EDIT: I guess by ‘people’ what I really mean is Daecollo, because he posts enough for multiple people.

Guardian’s main source of damage is retaliation, if you fight a guardian face to face while doing high multiple hit attacks its going to hurt. The more aggressive you are, the more damage you will inflict in yourself while he’kittenting you with his attacks. A guardian can easily get near permanent retaliation.
But I believe most guardians perfer to run bunker with survive at all cost builds in tPvP so you probably won’t see them go that route.

i find guardians interesting because the best counter vs guard is retaliation

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Posted by: Daecollo.9578

Daecollo.9578

Apparently a lot are ignorant of the true offensive capabilities of the guardian.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: loseridoit.2756

loseridoit.2756

Apparently a lot are ignorant of the true offensive capabilities of the guardian.

the problem is that you are using wvwvw video and stats allocation is different and not balanced

it much better to use spvp and tpvp vid for balance discussion s

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Posted by: Daecollo.9578

Daecollo.9578

Apparently a lot are ignorant of the true offensive capabilities of the guardian.

the problem is that you are using wvwvw video and stats allocation is different and not balanced

it much better to use spvp and tpvp vid for balance discussion s

The reason we are getting a huge nerfed is WvWvW/PvE. I am just showing you what a GUARDIAN can do in WvWvW/PvE

You can’t find a Warrior SPVP Video, because we are not allowed in Tournaments because of how bad the class is.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: loseridoit.2756

loseridoit.2756

Apparently a lot are ignorant of the true offensive capabilities of the guardian.

the problem is that you are using wvwvw video and stats allocation is different and not balanced

it much better to use spvp and tpvp vid for balance discussion s

The reason we are getting a huge nerfed is WvWvW/PvE. I am just showing you what a GUARDIAN can do in WvWvW/PvE

You can’t find a Warrior SPVP Video, because we are not allowed in Tournaments because of how bad the class is.

warriors got more survival sustain this patch which means a damage nerf

just wait until the patch to qq?

have fun theory craft builds

if you want i can share my build i am excited to play

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Posted by: Hyraltia.4185

Hyraltia.4185

Apparently a lot are ignorant of the true offensive capabilities of the guardian.

the problem is that you are using wvwvw video and stats allocation is different and not balanced

it much better to use spvp and tpvp vid for balance discussion s

The reason we are getting a huge nerfed is WvWvW/PvE. I am just showing you what a GUARDIAN can do in WvWvW/PvE

You can’t find a Warrior SPVP Video, because we are not allowed in Tournaments because of how bad the class is.

warriors got more survival sustain this patch which means a damage nerf

just wait until the patch to qq?

have fun theory craft builds

if you want i can share my build i am excited to play

Cutting 5 seconds off of our heal cds isn’t sustain lol, you do realize if a fight lasts over 25 seconds (the cooldown of the new healing burst or whatever it’s called, i forget cause I don’t use it) the person is either a tank build with full shout heals/toughness or the enemy is REALLLLLLLLLLY bad. This adds no sustain, period, it just adds easier transition between fights in spvp and wvw. But then anet turns around and nerfs our damage as well as “buffing” our heals (not really a buff because now our heals are on par with other classes, finally) which makes it so we still cannot combat other classes directly if they are any kind of decent player.

Mind you I’m a cleric warrior, this patch does little to nerf or buff me, but the patch is dumb and completely nerfs warriors on a whole, the only viable way to play warrior in pvp was burst damage (which i hate, and why i don’t touch my warrior in spvp).

So yes, we got nerfed for little to no gain, while other classes are receiving straight buffs to their skills/overall ability to combat us (cough torment cough). Anet needs to wise up and realize the issue with warriors is that we have no way to reliably combat any other class head to head if they are a good player with a non troll build.

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Posted by: Havana.8625

Havana.8625

I liked the old (probably faked) patch notes probably mostly cause of this:

Warrior’s Sprint: Movement speed has been increased from 10% to 25%.

I said I wasn’t gonna believe it till it came out, but my hopes had been growing as time went on. Now that I’m seeing more believable leaked notes, I’m sad.

“We don’t need to make gear treadmills”
Colin Johanson on how arenanet measures success.
(Please no gear treadmills, Colin!)

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Posted by: Ajaxx.3157

Ajaxx.3157

Now that I’m seeing more believable leaked notes, I’m sad.

Tomorrow will tell all. Good or bad.

Ajaxx – Warrior – [JuG] – Desolation [eu]

http://www.twitch.tv/irajaxx

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Posted by: JETWING.2759

JETWING.2759

Some of these changes are going to be rough.

And yeah it looks like they removed the longbow buff.

Beserkers power and axe nerfs frustrate me the most (and i dont even use axe that much anymore) not too mention the lack of sustain changes, and cripple chill and blind still destroying us. (Cleansing ire sounds like it is only going to remove condies if your burst lands blind is going to be even stronger).

If needs lands no serves. Imagine we need land Mace, Sword, Greatsword and Rifle f1 for be able to remove condition and gain endurance
We need have the option of remove condition for free choice. And talking about, the trait “Building Momentum” needs work the same way.

(edited by JETWING.2759)

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Posted by: loseridoit.2756

loseridoit.2756

@hyraltia

are we looking at the same patch?

defy pain cd reduce
endure pain cd reduce
stomp stun breaker with cd reduce
5 sec less cd on all healing skills which make restrative strenth quite strong
sheild traot to adapt

those changes are quite a buff unless you are makin passivE defensivE warriors

if so, make a guard because warrior have offesive sustain

(edited by loseridoit.2756)

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Posted by: Hyraltia.4185

Hyraltia.4185

@hyraltia

are we looking at the same patch?

defy pain cd reduce
endure pain cd reduce
stomp stun breaker with cd reduce
5 sec less cd on all healing skills which make restrative strenth quite strong
sheild traot to adapt

those changes are quite a buff unless you are makin passivE defensivE which warriors are quite horrible in then make a guardian

They said they wanted to add “sustain” to warriors, NONE of these changes add SUSTAIN, they add burst survival, none of which is helpful to the issue warriors have at the moment, especially coupled with nerfing our damage capabilities.

Defy pain=4 seconds survivability, also if you’re taking this in your utilities then you’re probably dead already because you don’t have damage or tankability from things such as shout heals or other survivability builds.

Endure pain=same thing, arguably useless if you’re going defense tree since you can still be cc’d and destroyed, same issue with defy pain

Stomp=who even uses this skill anymore? is this the beta? cause that’s the last time stomp was seriously used by any warrior.

And I already covered the issue with the healing CD reductions, it simply doesn’t add SUSTAINABILITY to warriors since fights do NOT last that long against any good players or with any good players.

(edited by Hyraltia.4185)

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Posted by: loseridoit.2756

loseridoit.2756

@hyraltia

are we looking at the same patch?

defy pain cd reduce
endure pain cd reduce
stomp stun breaker with cd reduce
5 sec less cd on all healing skills which make restrative strenth quite strong
sheild traot to adapt

those changes are quite a buff unless you are makin passivE defensivE which warriors are quite horrible in then make a guardian

They said they wanted to add “sustain” to warriors, NONE of these changes add SUSTAIN, they add burst survival, none of which is helpful to the issue warriors have at the moment, especially coupled with nerfing our damage capabilities.

Defy pain=4 seconds survivability

Endure pain=same thing, arguably useless if you’re going defense tree since you can still be cc’d and destroyed, same issue with defy pain

Stomp=who even uses this skill anymore? is this the beta? cause that’s the last time stomp was seriously used by any warrior.

And I already covered the issue with the healing CD reductions, it simply doesn’t add SUSTAINABILITY to warriors since fights simply do NOT last that long against any good players or with any good players.

lower cd means more healing

with things like mending means more condi removal

you didnt mention that

you have prpblems thinking outside the box and boon hate is moving to a master trait

note i i use stomp and kick

oh well, it pointless to argue

if you want to fight me then go ahead because it is much easier and i play a balanced warrior

(edited by loseridoit.2756)

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Posted by: Hyraltia.4185

Hyraltia.4185

@hyraltia

are we looking at the same patch?

defy pain cd reduce
endure pain cd reduce
stomp stun breaker with cd reduce
5 sec less cd on all healing skills which make restrative strenth quite strong
sheild traot to adapt

those changes are quite a buff unless you are makin passivE defensivE which warriors are quite horrible in then make a guardian

They said they wanted to add “sustain” to warriors, NONE of these changes add SUSTAIN, they add burst survival, none of which is helpful to the issue warriors have at the moment, especially coupled with nerfing our damage capabilities.

Defy pain=4 seconds survivability

Endure pain=same thing, arguably useless if you’re going defense tree since you can still be cc’d and destroyed, same issue with defy pain

Stomp=who even uses this skill anymore? is this the beta? cause that’s the last time stomp was seriously used by any warrior.

And I already covered the issue with the healing CD reductions, it simply doesn’t add SUSTAINABILITY to warriors since fights simply do NOT last that long against any good players or with any good players.

lower cd means more healing

with things like mending means more condi removal

you didnt mention that

you have prpblems thinking outside the box and boon hate is moving to a master trait

note i i use stomp and kick

“Cutting 5 seconds off of our heal cds isn’t sustain lol, you do realize if a fight lasts over 25 seconds (the cooldown of the new healing burst or whatever it’s called, i forget cause I don’t use it) the person is either a tank build with full shout heals/toughness or the enemy is REALLLLLLLLLLY bad. This adds no sustain, period, it just adds easier transition between fights in spvp and wvw. But then anet turns around and nerfs our damage as well as “buffing” our heals (not really a buff because now our heals are on par with other classes, finally) which makes it so we still cannot combat other classes directly if they are any kind of decent player.”

Covered right there, this isn’t sustain. Which I’ll expand below since apparently you don’t get why it isn’t sustain.

25 seconds compared to 30 seconds is nothing, if you’re alive for 25 seconds, the enemy is really really really really terrible, especially if you’re a burst build which you will be in any form of pvp. Mending is still mediocre in every sense of the word due to it’s healing capability, you’d end up using it to either heal or remove conditions, rarely will you achieve both to the effect you wish it to, sure you might remove conditions while healing but any DECENT condition spamming player will PROPERLY cover their damaging conditions with lesser conditions that aren’t important (much like gw1 play where you’d cover something like daze with burning to prevent the removal immediately).

Oh and I’ll add one more thing to it, if you use defy pain, endure pain and stuff to extend your life to make use of that cooldown reduction (meaning you’d be hurt, have 3 bars of adrenaline, heal the 7kish hp you get, then manage to live ANOTHER 25 seconds to get it off again) well then you’re probably doing absolutely no damage to the enemy who will then proceed to kill you after you use your heal/defy/endure or just CC you and run away laughing, more than likely just kill you though.

(edited by Hyraltia.4185)

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Posted by: Tyrion.4259

Tyrion.4259

I’m currently 0/0/30/20/20 with hammer greatsword and boon duration runes giving me perma signet of rage. Now I have to give up Last stand to get the new master defense trait because I can’t see myself not traiting it. And I was hoping to see the longbow trait enhanced. The other issue is I’m losing out on the crit damage boost with adrenaline from heintened senses. I guess I can drop the whole signet of rage perma uptime and get the faster running – 25% versus 33%.

I guess I’ll stick with Leg Specialist and get Desperate Power when under 50% health since that shows damage improvement.

(edited by Tyrion.4259)

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Posted by: Warlord.9074

Warlord.9074

Seriously dude just stop trolling. So what if boon hate was moved the the master tree, Its been already proved that boon hate was no better than berserk power and that boon hate was actually worst than bereserkers power becasue it had no effect on targets without boons. Moving boonhate to a master trait does not compensate for moving berserkers bower and heigheted focous to grandmaster traits. You are infact worst off than before. This is not a buff it is a nerf. Dont be confused. You think your getting somthing good but its been proven its not good in return for losing things that were good.

Mending mending 20 seconds doesnt mean more condi removal, It still has the same exact condi removal as before and its still a terrible heal that is proportionate to warriors HP pool.

Lastly we have no idea how cleasing Ire works all the mechanics are leading to its a worthless trait becasue you need to spend bars to use it, If you get blinded, rooted, immobilzed or whatever it will prevent you from using the skill, so the very conditions it should cure prevent the trait from working at all. Plus now you have to choose between that skill and other skills like last stand or hammer mastery. So this is no buff at all.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Daecollo.9578

Daecollo.9578

You have to use the burst skill to cure the conditions… nothing has changed.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: loseridoit.2756

loseridoit.2756

Seriously dude just stop trolling. So what if boon hate was moved the the master tree, Its been already proved that boon hate was no better than berserk power and that boon hate was actually worst than bereserkers power becasue it had no effect on targets without boons. Moving boonhate to a master trait does not compensate for moving berserkers bower and heigheted focous to grandmaster traits. You are infact worst off than before. This is not a buff it is a nerf. Dont be confused. You think your getting somthing good but its been proven its not good in return for losing things that were good.

Mending mending 20 seconds doesnt mean more condi removal, It still has the same exact condi removal as before and its still a terrible heal that is proportionate to warriors HP pool.

Lastly we have no idea how cleasing Ire works all the mechanics are leading to its a worthless trait becasue you need to spend bars to use it, If you get blinded, rooted, immobilzed or whatever it will prevent you from using the skill, so the very conditions it should cure prevent the trait from working at all. Plus now you have to choose between that skill and other skills like last stand or hammer mastery. So this is no buff at all.

well they are both buffs and nerf. These changes buffed my build.

I am not trolling that my build got buffed.

Well…your build got nerfed, my build got buffed.

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Posted by: loseridoit.2756

loseridoit.2756

@hyraltia

are we looking at the same patch?

defy pain cd reduce
endure pain cd reduce
stomp stun breaker with cd reduce
5 sec less cd on all healing skills which make restrative strenth quite strong
sheild traot to adapt

those changes are quite a buff unless you are makin passivE defensivE which warriors are quite horrible in then make a guardian

They said they wanted to add “sustain” to warriors, NONE of these changes add SUSTAIN, they add burst survival, none of which is helpful to the issue warriors have at the moment, especially coupled with nerfing our damage capabilities.

Defy pain=4 seconds survivability

Endure pain=same thing, arguably useless if you’re going defense tree since you can still be cc’d and destroyed, same issue with defy pain

Stomp=who even uses this skill anymore? is this the beta? cause that’s the last time stomp was seriously used by any warrior.

And I already covered the issue with the healing CD reductions, it simply doesn’t add SUSTAINABILITY to warriors since fights simply do NOT last that long against any good players or with any good players.

lower cd means more healing

with things like mending means more condi removal

you didnt mention that

you have prpblems thinking outside the box and boon hate is moving to a master trait

note i i use stomp and kick

“Cutting 5 seconds off of our heal cds isn’t sustain lol, you do realize if a fight lasts over 25 seconds (the cooldown of the new healing burst or whatever it’s called, i forget cause I don’t use it) the person is either a tank build with full shout heals/toughness or the enemy is REALLLLLLLLLLY bad. This adds no sustain, period, it just adds easier transition between fights in spvp and wvw. But then anet turns around and nerfs our damage as well as “buffing” our heals (not really a buff because now our heals are on par with other classes, finally) which makes it so we still cannot combat other classes directly if they are any kind of decent player.”

Covered right there, this isn’t sustain. Which I’ll expand below since apparently you don’t get why it isn’t sustain.

25 seconds compared to 30 seconds is nothing, if you’re alive for 25 seconds, the enemy is really really really really terrible, especially if you’re a burst build which you will be in any form of pvp. Mending is still mediocre in every sense of the word due to it’s healing capability, you’d end up using it to either heal or remove conditions, rarely will you achieve both to the effect you wish it to, sure you might remove conditions while healing but any DECENT condition spamming player will PROPERLY cover their damaging conditions with lesser conditions that aren’t important (much like gw1 play where you’d cover something like daze with burning to prevent the removal immediately).

Oh and I’ll add one more thing to it, if you use defy pain, endure pain and stuff to extend your life to make use of that cooldown reduction (meaning you’d be hurt, have 3 bars of adrenaline, heal the 7kish hp you get, then manage to live ANOTHER 25 seconds to get it off again) well then you’re probably doing absolutely no damage to the enemy who will then proceed to kill you after you use your heal/defy/endure or just CC you and run away laughing, more than likely just kill you though.

I am confused.

Mending is currently 25 sec heal 5k heal and remove 2 condition

Healing surge affects your adrenaline bar and is 30 second heal

Which skill are you talking about?

Which build are you arguing. Common zerker 100b?

My build is vastly different from 100b so your arguments do not apply to my build

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Posted by: Lighter.5631

Lighter.5631

I liked the old (probably faked) patch notes probably mostly cause of this:

Warrior’s Sprint: Movement speed has been increased from 10% to 25%.

I said I wasn’t gonna believe it till it came out, but my hopes had been growing as time went on. Now that I’m seeing more believable leaked notes, I’m sad.

Dude now we get swiftness for every crit hit for 10sec with only 15 sec cool down which you can make up with signet of rage and its 10 point precision tree so it can be used more commonly on almost every build

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: zTales.4392

zTales.4392

It would be really, really stupid not to change Warrior’s Sprint to 25%. There’s no reason to take it at 10%. -.-

In fact, if this trait doesn’t make it in, I may not re-create my Warrior at all. I’m too used to my 25% speed bonus from Signet of the Hunt on my Ranger.

Bri Dragonblight – Ranger | Bri Iceblight – Guardian
Northern Shiverpeaks

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Some ppl just gonna crying so much about their gimmick gs builds that used to sit on max adrenaline all time. Its was the worse thing since launch, either adapt it or reroll.

Warrior for me was meant to be between thief and guardian – something that hits decent but can tank a bit

They buffs urs condition removal – u still complains. If removing conditions on burst is actually true we can build a decent condition removal if we wish.

They olny reduced cd on healing skills by 5sec to see hows its will work with new condi removal, if its still be in bad place we should see a buff in that area too (thinking about 15minor trait in defense to heal on burst).

Many things needs to be improved like for example whirlwind axe, its cool that they increased its damage, but they also should add stability for the duration+reflecting projectiles to make it competive, the same i can say about shield stance – add stability, so we don’t have to waste balanced stance for that as its makes no sense.

If leaked patch notes are true were heading in right direction, just eh..give it time.

Also keep in mind that they did nerfed ur dmg a bit, but now u don’t have to carry a warhorn for perma switness. Chill down and watch patch notes tomorrow. All i can say.

Meanwhile i have fun with arcing slide

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Posted by: Daecollo.9578

Daecollo.9578

Some ppl just gonna crying so much about their gimmick gs builds that used to sit on max adrenaline all time. Its was the worse thing since launch, either adapt it or reroll.

Warrior for me was meant to be between thief and guardian – something that hits decent but can tank a bit

They buffs urs condition removal – u still complains. If removing conditions on burst is actually true we can build a decent condition removal if we wish.

They olny reduced cd on healing skills by 5sec to see hows its will work with new condi removal, if its still be in bad place we should see a buff in that area too (thinking about 15minor trait in defense to heal on burst).

Many things needs to be improved like for example whirlwind axe, its cool that they increased its damage, but they also should add stability for the duration+reflecting projectiles to make it competive, the same i can say about shield stance – add stability, so we don’t have to waste balanced stance for that as its makes no sense.

If leaked patch notes are true were heading in right direction, just eh..give it time.

Also keep in mind that they did nerfed ur dmg a bit, but now u don’t have to carry a warhorn for perma switness. Chill down and watch patch notes tomorrow. All i can say.

Meanwhile i have fun with arcing slide

So we can’t, the problem is still there…

1 BLIND will ruin it because it removes the conditions after we lose adrenaline (meaning after it hits.)

It won’t do anything against blind…

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Scoobaniec.9561

Scoobaniec.9561

So we can’t, the problem is still there…

1 BLIND will ruin it because it removes the conditions after we lose adrenaline (meaning after it hits.)

It won’t do anything against blind…

The funny thing is..for whatever reason i don’t have problems with blinds. Maybe bc i don’t faceroll keyboard i don’t know..if ur blinded press 1. The olny time its can affect u is while casting skill, but if u used ur burst when u got closed to ur target its was a mistake as in many cases they simple just dodge away, block, blind or whatever.

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Posted by: Quetz.4389

Quetz.4389

I’m not sure that Berserker’s Power is really the problem. And if sitting on adrenaline is a problem then there need to be reasons to use adrenaline.

The only real issue I see is that, barring additional skill changes, most of our defensive options are in one tree and there aren’t any good traits for mitigating damage in the strength, arms or discipline trees.

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Posted by: Daecollo.9578

Daecollo.9578

So we can’t, the problem is still there…

1 BLIND will ruin it because it removes the conditions after we lose adrenaline (meaning after it hits.)

It won’t do anything against blind…

The funny thing is..for whatever reason i don’t have problems with blinds. Maybe bc i don’t faceroll keyboard i don’t know..if ur blinded press 1. The olny time its can affect u is while casting skill, but if u used ur burst when u got closed to ur target its was a mistake as in many cases they simple just dodge away, block, blind or whatever.

Maybe you should try real pvp.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Scoobaniec.9561

Scoobaniec.9561

So we can’t, the problem is still there…

1 BLIND will ruin it because it removes the conditions after we lose adrenaline (meaning after it hits.)

It won’t do anything against blind…

The funny thing is..for whatever reason i don’t have problems with blinds. Maybe bc i don’t faceroll keyboard i don’t know..if ur blinded press 1. The olny time its can affect u is while casting skill, but if u used ur burst when u got closed to ur target its was a mistake as in many cases they simple just dodge away, block, blind or whatever.

Maybe you should try real pvp.

Sure, if u playing on EU i can duel u if u wish, and prove me how bad i am.

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Posted by: Daecollo.9578

Daecollo.9578

So we can’t, the problem is still there…

1 BLIND will ruin it because it removes the conditions after we lose adrenaline (meaning after it hits.)

It won’t do anything against blind…

The funny thing is..for whatever reason i don’t have problems with blinds. Maybe bc i don’t faceroll keyboard i don’t know..if ur blinded press 1. The olny time its can affect u is while casting skill, but if u used ur burst when u got closed to ur target its was a mistake as in many cases they simple just dodge away, block, blind or whatever.

Maybe you should try real pvp.

Sure, if u playing on EU i can duel u if u wish, and prove me how bad i am.

EU? … ehm lol.

I guess you don’t play much SPVP, your warrior with that pictures setup could not even push my necro past 75% health

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: Warlord.9074

Warlord.9074

Im begining to think that most the people who are defending these changes, have no intention in seeing warriors, fixed plus they are not knowledgable. Most are just bad warriors.

Berserkers power and hightened focous had nothing to do with GS builds. Most gs builds picked those traits only because they were specking 20 or over points in those trait lines to begin with. Losing berserkers power, and hightened focous hit every sing weapon and every single build excpet pure support builds. Since they were decent traits with low investment giving you enough points left over to build in many other ways.

The solution was to make dual wielding a adept trait, well guess what anet duel weildig does nothing for warhorn or shield off hand. It does nothing for riffles or bows, or underwater weapons or hammers. And it is 5% not 12%. So That is a nerf to the warrior. Dual wielding does not replace berserkers power in all of those other builds, and boon hate doesnt fix that. So this is a nerf to log bow for sure, I thought the 20% long bow cooldown would of redeemed that but you didnt even include that. 100 more range sry that doesnt fix losing 12% power.

For the troll who said its a buff and a nerf, there is no such thing as a buff and a nerf when the two dont even cancel each other out. So what if it didnt touch your build it touched everyone elses build who uses and wapon.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

So we can’t, the problem is still there…

1 BLIND will ruin it because it removes the conditions after we lose adrenaline (meaning after it hits.)

It won’t do anything against blind…

The funny thing is..for whatever reason i don’t have problems with blinds. Maybe bc i don’t faceroll keyboard i don’t know..if ur blinded press 1. The olny time its can affect u is while casting skill, but if u used ur burst when u got closed to ur target its was a mistake as in many cases they simple just dodge away, block, blind or whatever.

Maybe you should try real pvp.

Sure, if u playing on EU i can duel u if u wish, and prove me how bad i am.

EU? … ehm lol.

I guess you don’t play much SPVP, your warrior with that pictures setup could not even push my necro past 75% health

HGH engies and necros are actually easier thing to kill for me. And i beated many of them that was rank 40+ in tpvp. Feel free to ask me for tips how to play warrior, going to sleep now anyway so gn. Also i bet my mace/mace TROLL build can own ur warrior anyday anytime.

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Posted by: loseridoit.2756

loseridoit.2756

For the troll who said its a buff and a nerf, there is no such thing as a buff and a nerf when the two dont even cancel each other out. So what if it didnt touch your build it touched everyone elses build who uses and wapon.

There is a saying.

Good players adapt

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Posted by: AlBundy.7851

AlBundy.7851

When was rank indicative of anything ohhh right never

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Posted by: AlBundy.7851

AlBundy.7851

How can you tell who’s a good player when this game is centered around Mesmer Thief Guardian trash gameplay?

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Posted by: Epic.3950

Epic.3950

now if the last chop had a 450 gap closer…

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Posted by: Retsuko.2035

Retsuko.2035

I see why people are complaining.

Personally i’m quite excited about these changes though, but i don’t run a greatsword on my warrior. I was running axe with anti condition stuff like dogged march, melandru runes etc. The changes to the skills and traits only helps my warrior perform even better when it comes to axe and condition removal. Building adrenaline is fast, and these changes makes conditions even less of a problem.

In PvE it’s an improvement for my warrior. WvW is another story and i’ll have to see how to built for that. Perhaps sword/shield(axe) and hammer for zerg play with different trait built.

I don’t care about PvP, rather play other classes in there :P

Retsu ~ Inner Monkey [IM] ~ Piken Square

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

So we can’t, the problem is still there…

1 BLIND will ruin it because it removes the conditions after we lose adrenaline (meaning after it hits.)

It won’t do anything against blind…

The funny thing is..for whatever reason i don’t have problems with blinds. Maybe bc i don’t faceroll keyboard i don’t know..if ur blinded press 1. The olny time its can affect u is while casting skill, but if u used ur burst when u got closed to ur target its was a mistake as in many cases they simple just dodge away, block, blind or whatever.

Lol if you don’t have problem with blinds then you must be playing straight hot join with rank 5-10’s. Anyone that pvps at all knows that blinds are EVERY WHERE, tossed onto weapon attacks, utility skills, elites.

You clearly don’t pvp. If you even pvp in the slightest, you will know that thieves literally spam blinds, with no cool down, d/p thieves spam blind fields and a blinding shot, not to mention most thieves run blind on stealth every 3 seconds, necros plague form spams blinds for 20 seconds, well of darkness spams blinds, guardians SPAM blinds, there’s plent more but I’m not going to sit here and list them. not to mention these effects are AMPLIFIED with multiple classes in group. Blinds are slapped onto ridiculously low cool down or no cool down skills without any thought.

So if you don’t have a problem with blinds you obviously do not pvp.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW