Sure footed

Sure footed

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Posted by: Tequilapear.1246

Tequilapear.1246

Was just wondering how effective sure footed (increases stance duration) is? I Havent really noticed much of a change and was wondering if it was even worth traiting for.

Madboar- SOS – 80 Warrior
Nashypear-SOS – 80 Guardian
Tequilapears-SOS – 80 Ranger

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Posted by: Leo G.4501

Leo G.4501

From what I can tell, it doesn’t make Endure Pain last any longer than the description says. It also doesn’t increase the duration of Quickness from Frenzy, AFAICT. It only seems to affect Balanced Stance, giving a slightly longer duration stability…and Berserker Stance seems rather useless…if I need adrenaline, I’ll hit something.

I wanted to make my Warrior a user of stances but they don’t seem to provide the damage, mitigation or utility of Shouts. I use sometimes Balanced Stance, Endure Pain and occasionally Frenzy for some extra burst but the other stances seem less than worth spending a trait on.

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Posted by: Akumu.7238

Akumu.7238

It’s a terrible trait and should never be used. The minor, almost placebo effect, change isn’t worth it.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

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Posted by: Tequilapear.1246

Tequilapear.1246

http://gw2skills.net/editor/?fIAQJARUjgOJvNP2QMxBE0jvIL2CjiiwIOKAQmA

This is the build I was using with it to try utilize stances and shouts.. Mainly for PVE
tryin to get more survivability..

Madboar- SOS – 80 Warrior
Nashypear-SOS – 80 Guardian
Tequilapears-SOS – 80 Ranger

(edited by Tequilapear.1246)

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Posted by: Faranox.4217

Faranox.4217

Is anyone using and liking stances?
The only time I really found one useful was running as a combat medic in WvW and popping Endure Pain to snag those precious seconds of healing so that I could revive my teammate.

Chops Mcgee, of Anvil Rock

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Posted by: Tequilapear.1246

Tequilapear.1246

Well i’ve been using the endure pain traited and its saved my behind many times where ive charged into a large group. Apart from that i dont see much viabillity to put it into a utility slot over shouts/banners. Only stance i use for a utility slot is frenzy for that extra kick.

Madboar- SOS – 80 Warrior
Nashypear-SOS – 80 Guardian
Tequilapears-SOS – 80 Ranger

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

When you use increase stance, for frenzy it increases the quickness and the double damage duration. I think 4 seconds is long enough to do the dew

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Leo G.4501

Leo G.4501

Balanced Stance is pretty nice though. Not sure if boon duration affects it or not but mine lasts halfway between 10 and 15s depending what gear I’m wearing and it recharges in 40 which is reasonable. When you know you’re up against foes with annoying CC, it’s a life saver. Don’t walk into AC explorer without it :P

That and Shrug it off from Tactics and you’re pretty slippery.

But to make the stances decent, you’d either need to increase their duration or shorten their cooldowns. 20s Stability/40s Cooldown, 20s of Adrenaline/60s cooldown, 5(whole)s of No Damage(0 HP changes)/30s cooldown, 4s Quickness/10s Frenzy/30s cooldown….now stances are suddenly too good.

I’d probably add the stipulation of only being able to use 1 stance at a time. Activating another stance overwrites one you’re using except Frenzy which locks you into it for 10s and unable to activate another (without traits).

As for the Trait…well, if it worked it might not be so bad.

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Posted by: Leo G.4501

Leo G.4501

When you use increase stance, for frenzy it increases the quickness and the double damage duration. I think 4 seconds is long enough to do the dew

The wiki says Sure Footed doesn’t affect Frenzy. Checking in-game, with or without the trait, the Frenzy tooltip lasts 4 seconds. Activating Frenzy with or without the trait, the buff icon lasts 4 seconds. I’m not sure if the effects themselves last more than 4 seconds as I don’t have the means to literally time it, but I’m going to believe the wiki this time.

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Posted by: Rezzet.3614

Rezzet.3614

heres the deal at most it will either add no time to the stances or it will add 1 Second.but it wont because what is 20% of 4 seconds. As for frenzy just get 30 points on arm and get the Quickness passive wich garantees same effect when target has low hp without makin you take double damage.

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Posted by: Tequilapear.1246

Tequilapear.1246

Thanks for the input guys! Really helpful, so taking that i came up wit this build, even though i had to give up my fav trait defy pain Will test it when im home.. Starting to feel like a guardian with all this condition removal :P

http://gw2skills.net/editor/?fIAQJARUjgOJvNPyQMxBEjiiwIOPAQmoJSKKjBE

Madboar- SOS – 80 Warrior
Nashypear-SOS – 80 Guardian
Tequilapears-SOS – 80 Ranger

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Posted by: Leo G.4501

Leo G.4501

I’d say furious reaction isn’t all that compared to rending strikes which procs pretty often if you went 30 into Arms and it buffs the entire party’s damage. Just use FGJ and your elite for fury. With 20% boon duration, you should have fury more often than you don’t.

Beyond that, I’d say it’s good to be able to remove conditions. My current build has practically 0 unless I put on my sword/warhorn combo and have to swap out Shrug it Off for it. Conditions are annoying for me…

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Posted by: Tequilapear.1246

Tequilapear.1246

Hmmm was wondering how effective that was, i use to be a axe/axe and it worked wonders.. Didnt think i needed it as much cause gs has it on auto attacks.
As for survivabillty how would u rate it? My playstyle has ok dodging but when i say ok i mean bare minimum skill of the ok standard haha.. Kinda why i cant run glass cannon style

Madboar- SOS – 80 Warrior
Nashypear-SOS – 80 Guardian
Tequilapears-SOS – 80 Ranger