Sustain buffs preview patch
It sounds small but other classes are getting nerfed pretty hard. I think you will be surprised. Edit you are looking at an average of about 50 HP per second with the HS and adrenal healing buff. Or about 3000 HP more a minute more obviously if u sit on adrenaline alot. 1k HP more every 20 seconds can mean the difference.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Not teef though. I think they’re going to start wrecking us hard like the old days unless there’s something important they haven’t revealed yet. Melee warriors anyway.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
It sounds small but other classes are getting nerfed pretty hard. I think you will be surprised. Edit you are looking at an average of about 50 HP per second with the HS and adrenal healing buff. Or about 3000 HP more a minute more obviously if u sit on adrenaline alot. 1k HP more every 20 seconds can mean the difference.
Necro gets buffed.
Thief too.
Engi small nerf to scrapper hammer and stealthgyro.
Some tiny buffs to traits on engi specs that scrapper doesnt use.
Guardian nerf and buff (roughly the same, but less Ele around so less group reflect. This will help Guardian perform better on Dragonhunter + can hunt Thief).
Ranger buffed in some utility shouts, which they dont use atm (higher burst meta might be bit more trouble for them as support druid).
Revenant small nerf.
Ele is quite nerfed and Mesmer kinda nerfed hard.
So we will see less Ele and Mesmers.
The others arent really all that nerfed.
Unless there is some significant nerfs to come after the preview.
So 1k hp more every 20 sec from adrenal+signet, doesnt feel all that great to me in this context. Although I also just dont like the mechanic of Adrenal health as explained.
(edited by Yashuoa.9527)
Ya, the biggest changes I saw with regards to defense are probably from the changes to rifle. I’m predicting that rifle will be a staple of any warrior build going forward. The immob + evade on Brutal shot is huge. The adrenal on Cracked Shot also fixes another weak spot for this weapon so that you don’t have to rely on melee for adrenal gain as much.
In other words, simply being able to stay at ranged more will be a big improvement for staying alive.
Will this be enough? Who knows. Maybe warriors will still be fodder. I still think that thieves will have the upper hand in most fights. Projectile hate could also be too strong for any advantages of rifle to really make an impact. It’ll be interesting to see what happens though.
So 1k hp more every 20 sec from adrenal+signet, doesnt feel all that great to me in this context. Although I also just dont like the mechanic of Adrenal health as explained.
Not really though… I mean, sure if you held full adren for that full 20s, but would you deny your burst skills for that long to get an extra 1k? I wouldn’t.
Just accounting for the Healing Signet alone, it’d take 50 seconds to get that extra 1k.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
We dont need no small sustain buff to buff a niche build, we need all damage dealt in wvw reduced by about 50% – that would make the game a lot more fun instantly and warrior would be back in his role instead of having their “sturdy body” 2shotted by thief or whatever.
that one evade on rifle > all the healing buffs..
warrior needs more positioning skills and evades…and easier hitting skills..
So 1k hp more every 20 sec from adrenal+signet, doesnt feel all that great to me in this context. Although I also just dont like the mechanic of Adrenal health as explained.
Not really though… I mean, sure if you held full adren for that full 20s, but would you deny your burst skills for that long to get an extra 1k? I wouldn’t.
Just accounting for the Healing Signet alone, it’d take 50 seconds to get that extra 1k.
Exactly. You are not gonna wait with your burst skills to get more health from adrenal health. Thats why I dont like the mechanic.
We should just get x amount of health when we gain y adrenaline.
That would be a better mechanic.
So 1k hp more every 20 sec from adrenal+signet, doesnt feel all that great to me in this context. Although I also just dont like the mechanic of Adrenal health as explained.
Not really though… I mean, sure if you held full adren for that full 20s, but would you deny your burst skills for that long to get an extra 1k? I wouldn’t.
Just accounting for the Healing Signet alone, it’d take 50 seconds to get that extra 1k.
Exactly. You are not gonna wait with your burst skills to get more health from adrenal health. Thats why I dont like the mechanic.
We should just get x amount of health when we gain y adrenaline.
That would be a better mechanic.
Huh, that’s actually a pretty good idea. Current adrenal health minor trait actually punishes warriors for using up their adrenaline.
I personally prefer something more like Berserker Power. Gaining healing for a period of time based on adrenaline consumption…. increasing either the amount or time (probably amount) based on stages consumed.
It would be more consistent with the rest of our traits, and the way AH currently works is more a legacy of a period when Anet wanted us to be strategic about when to use and when to hold adren. All of those other holding traits have been changed, including Berserker’s Power (which used to be based on holding, rather than consuming aden).
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I personally prefer something more like Berserker Power. Gaining healing for a period of time based on adrenaline consumption…. increasing either the amount or time (probably amount) based on stages consumed.
It would be more consistent with the rest of our traits, and the way AH currently works is more a legacy of a period when Anet wanted us to be strategic about when to use and when to hold adren. All of those other holding traits have been changed, including Berserker’s Power (which used to be based on holding, rather than consuming aden).
Sure, getting healed on adrenaline consumption would be fine too.
Either on gain or on consumption.
I find it interesting that Anet believes that the warriors problem is healing. In reality warriors just don’t have answered for mitigating damage. where all other classes have access to protection, aegis, regeneration, water fields, earth fields, stealth, death shroud, clones, evasion, shadow steps and teleports. the warrior only has their healing skill, endure pain, adrenal health, and sheild blocks.
Keep in mind this this is for a class that is supposed to be in the midst of combat. We don’t need burst heals, we need ways to avoid taking the full brunt of an attack.
Adrenal health should be changed to heal on the adrenaline spent . Camping on it is a bad and outdated desing that in the end they removed from all traits except this one that has right now absolutely no synergy with CI or berserker power.
Playing Smite since mid s2, f broken gw2.
40 hp everytime you gain a strike of adrenaline is what i’m running in Warrior redone. thats 4000 HP every 100 adrenaline. Also that would turn skills that give 100 adrenaline into burst heals. then you would not need to raise healing from skills. (which was lazy anyway)