Sustain buffs preview patch

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Posted by: Yashuoa.9527

Yashuoa.9527

I kinda find it to be disappointing so far.

Adrenal health 20% buff.
The whole problem that I have with adrenal health is that its underwhelming and I dont like the mechanic.

Are you really gonna be like ‘’hey lets stay in 3 bars adrenaline for several seconds to get a tiny bit more health from adrenal health’’?
No you wont.
So you often wont benifit from the 3 bar adrenaline adrenal health version.
Which makes it even more underwhelming.

It should heal every for x for the adrenaline that you gain.
Not for adrenaline that you keep up.
The adrenaline could energize you and heal.
Like in the "’Warrior overhaul thread’’.
https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-Overhaul/first#post5920435
The amount of health I dont know. For whatever is fair.

To the limit.
Nice 40% buff to the healing. Although I rather see this to be a tad lower and make it give more endurance to everyone. That would make it nicer group utility, especially with energy sigil getting changed into vigor. Which means, giving endurance, has gained increased usefulness and is now more wanted.

Cool that a warrior who is suppose to be tough, can help others endure longer right?

Preview patch.
Lets hope that there is still more to come.
Like some utility survival and weapon cooldowns being lowered.

If you look at Thiefs, they are getting kinda happy, because they feel their buff changes could bring them back into a good pvp state. They indeed got some nice buffs.

For warriors I dont get the impression yet that we are being brought back.
Sure it will probably be a bit better than before (also due to the game becoming less tanky and more bursty). I do think that we still need a bit more.

What do you think?

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Posted by: Warlord.9074

Warlord.9074

It sounds small but other classes are getting nerfed pretty hard. I think you will be surprised. Edit you are looking at an average of about 50 HP per second with the HS and adrenal healing buff. Or about 3000 HP more a minute more obviously if u sit on adrenaline alot. 1k HP more every 20 seconds can mean the difference.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Choppy.4183

Choppy.4183

Not teef though. I think they’re going to start wrecking us hard like the old days unless there’s something important they haven’t revealed yet. Melee warriors anyway.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Yashuoa.9527

Yashuoa.9527

It sounds small but other classes are getting nerfed pretty hard. I think you will be surprised. Edit you are looking at an average of about 50 HP per second with the HS and adrenal healing buff. Or about 3000 HP more a minute more obviously if u sit on adrenaline alot. 1k HP more every 20 seconds can mean the difference.

Necro gets buffed.
Thief too.

Engi small nerf to scrapper hammer and stealthgyro.
Some tiny buffs to traits on engi specs that scrapper doesnt use.

Guardian nerf and buff (roughly the same, but less Ele around so less group reflect. This will help Guardian perform better on Dragonhunter + can hunt Thief).

Ranger buffed in some utility shouts, which they dont use atm (higher burst meta might be bit more trouble for them as support druid).

Revenant small nerf.

Ele is quite nerfed and Mesmer kinda nerfed hard.

So we will see less Ele and Mesmers.

The others arent really all that nerfed.
Unless there is some significant nerfs to come after the preview.

So 1k hp more every 20 sec from adrenal+signet, doesnt feel all that great to me in this context. Although I also just dont like the mechanic of Adrenal health as explained.

(edited by Yashuoa.9527)

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Posted by: Dahkeus.8243

Dahkeus.8243

Ya, the biggest changes I saw with regards to defense are probably from the changes to rifle. I’m predicting that rifle will be a staple of any warrior build going forward. The immob + evade on Brutal shot is huge. The adrenal on Cracked Shot also fixes another weak spot for this weapon so that you don’t have to rely on melee for adrenal gain as much.

In other words, simply being able to stay at ranged more will be a big improvement for staying alive.

Will this be enough? Who knows. Maybe warriors will still be fodder. I still think that thieves will have the upper hand in most fights. Projectile hate could also be too strong for any advantages of rifle to really make an impact. It’ll be interesting to see what happens though.

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Posted by: Choppy.4183

Choppy.4183

So 1k hp more every 20 sec from adrenal+signet, doesnt feel all that great to me in this context. Although I also just dont like the mechanic of Adrenal health as explained.

Not really though… I mean, sure if you held full adren for that full 20s, but would you deny your burst skills for that long to get an extra 1k? I wouldn’t.

Just accounting for the Healing Signet alone, it’d take 50 seconds to get that extra 1k.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

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Posted by: Steelo.4597

Steelo.4597

We dont need no small sustain buff to buff a niche build, we need all damage dealt in wvw reduced by about 50% – that would make the game a lot more fun instantly and warrior would be back in his role instead of having their “sturdy body” 2shotted by thief or whatever.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: lighter.2708

lighter.2708

that one evade on rifle > all the healing buffs..
warrior needs more positioning skills and evades…and easier hitting skills..

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Posted by: Yashuoa.9527

Yashuoa.9527

So 1k hp more every 20 sec from adrenal+signet, doesnt feel all that great to me in this context. Although I also just dont like the mechanic of Adrenal health as explained.

Not really though… I mean, sure if you held full adren for that full 20s, but would you deny your burst skills for that long to get an extra 1k? I wouldn’t.

Just accounting for the Healing Signet alone, it’d take 50 seconds to get that extra 1k.

Exactly. You are not gonna wait with your burst skills to get more health from adrenal health. Thats why I dont like the mechanic.

We should just get x amount of health when we gain y adrenaline.
That would be a better mechanic.

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Posted by: TheBravery.9615

TheBravery.9615

So 1k hp more every 20 sec from adrenal+signet, doesnt feel all that great to me in this context. Although I also just dont like the mechanic of Adrenal health as explained.

Not really though… I mean, sure if you held full adren for that full 20s, but would you deny your burst skills for that long to get an extra 1k? I wouldn’t.

Just accounting for the Healing Signet alone, it’d take 50 seconds to get that extra 1k.

Exactly. You are not gonna wait with your burst skills to get more health from adrenal health. Thats why I dont like the mechanic.

We should just get x amount of health when we gain y adrenaline.
That would be a better mechanic.

Huh, that’s actually a pretty good idea. Current adrenal health minor trait actually punishes warriors for using up their adrenaline.

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Posted by: Choppy.4183

Choppy.4183

I personally prefer something more like Berserker Power. Gaining healing for a period of time based on adrenaline consumption…. increasing either the amount or time (probably amount) based on stages consumed.

It would be more consistent with the rest of our traits, and the way AH currently works is more a legacy of a period when Anet wanted us to be strategic about when to use and when to hold adren. All of those other holding traits have been changed, including Berserker’s Power (which used to be based on holding, rather than consuming aden).

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Yashuoa.9527

Yashuoa.9527

I personally prefer something more like Berserker Power. Gaining healing for a period of time based on adrenaline consumption…. increasing either the amount or time (probably amount) based on stages consumed.

It would be more consistent with the rest of our traits, and the way AH currently works is more a legacy of a period when Anet wanted us to be strategic about when to use and when to hold adren. All of those other holding traits have been changed, including Berserker’s Power (which used to be based on holding, rather than consuming aden).

Sure, getting healed on adrenaline consumption would be fine too.
Either on gain or on consumption.

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Posted by: emkelly.2371

emkelly.2371

I find it interesting that Anet believes that the warriors problem is healing. In reality warriors just don’t have answered for mitigating damage. where all other classes have access to protection, aegis, regeneration, water fields, earth fields, stealth, death shroud, clones, evasion, shadow steps and teleports. the warrior only has their healing skill, endure pain, adrenal health, and sheild blocks.

Keep in mind this this is for a class that is supposed to be in the midst of combat. We don’t need burst heals, we need ways to avoid taking the full brunt of an attack.

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Posted by: Burtnik.5218

Burtnik.5218

Adrenal health should be changed to heal on the adrenaline spent . Camping on it is a bad and outdated desing that in the end they removed from all traits except this one that has right now absolutely no synergy with CI or berserker power.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: emkelly.2371

emkelly.2371

40 hp everytime you gain a strike of adrenaline is what i’m running in Warrior redone. thats 4000 HP every 100 adrenaline. Also that would turn skills that give 100 adrenaline into burst heals. then you would not need to raise healing from skills. (which was lazy anyway)