Switch precise strikes for rending strikes?
The biggest issue with precise strikes is it overwrites the bleeds of real condition builds. This switch would actually make condition builds more viable because they would stop getting their own stacks knocked off from some pure zerker warrior applying a bleed that does 1/3 the dmg/tick on a short timer. Altho it would be very annoying to condi warriors lol, they want the bleeds on minor so they can grab an adept like 50% bleed duration.
Yeah, and that’s the problem, it’ll be both a nerf and a buff to certain builds… if only we could choose the minor traits, huh? XD
Maybe… low chances, but can we just have them both on the same minor trait? That way, it would benefit both
2 options for some minors would be nice… (tactics tree i’m looking at you >.<)
2 options for some minors would be nice… (tactics tree i’m looking at you >.<)
Yeah… tactics tree’s minors suck kitten , give might when you revive someone? THE HELL?!
Edit:And… now I finally understand where the “kitten” trend came from, kitten
Edit 2: OH COME ON! they edited the word even when I used – ?
(edited by Rance Webster.2635)
I use both on my DPS/Condi build, but I only use Precise Strikes on my Condi bunker. It’s a no, I’m sorry. You aren’t going to Hollywood :/
The idea of minor traits is not to make it work around your build but mostly around the minor traits from the tree itself. If you put Rending trike instead of Precise Strike you loose some of the synergy with the other minor traits in the Arms tree.
Condition builds would also loose one of their main traits while they are already very limited in what they should pick.
If bleed application is going to be forced on a minor trait then they really need to get their act together on fixing overwriting. Basically same deal with the power line making your dodges proc confusion.
If bleed application is going to be forced on a minor trait then they really need to get their act together on fixing overwriting. Basically same deal with the power line making your dodges proc confusion.
What is the trait you are talking about?
If it is Distracting Strike you are talking about, it applies 4 stacks of confusion on interupts during 8sec (+20%) and has its place in strength line because in that same line you have condition duration allowing you, if you play condition Warrior, to easely reach the 100% bleed duration cap and giving an extra condition to any Sword&Shield or Rifle Hybrid builds, and it turns out Physical utilities get also benefit from this trait (even Rampage!).