Sword and Board/Rifle Cond Build
Maybe something like this:
http://www.guildhead.com/skill-calc#mcR9waxx9MVcRkzsb
And then stick in Ogre runes so that you gain +4% dmg and +3% crit dmg and rock dog (sucker hits like a truck).
You’ll be relatively tanky around 24k hp, 1800 toughness, 40% crit with signet of rage up, heavy bleed dmg but not to much that it kittens you against condition removal.
+16% dmg, Adren on getting hit (since you have high toughness/hp and a shield).
Tbh I’m not a big rifle guy, and I have a bleed build that I don’t use anymore. But this is sorta the way I’d go. I’m also partial to staying around 1800 toughness because I feel like a wet noodle below that.
I’m still curious how 1800 toughness feels “relatively tanky”?
Even at 2500+ toughness my warrior is capable of dropping like a rock against certain burst builds if I’m out of endurance and stun-break/defensive CD’s.
1800 just screams “glass” to me. Vehemently.
Just curious and looking for discussion because apparently we see a very different “tanky” experience at highly different toughness values.
Yaks Bend
Well, in sPvP if you’re not taking toughness amulets you’re going to be sitting well below 1800.
And you only have 2 choices (I think, not ingame atm to check)
One is Toughness and +healing
The other is power, tough, vit.
I believe in sPvP you can only barely break around 2100 toughness tops.
I run 30 in defense +300 toughness and Soldiers amulet +569ish toughness. If I was to go all out, I would only be able to add on another 200ish toughness from pure runes and a Solider Jewel.
So 1800 out of a 2100 cap is still rather tanky.
If you bring enough dmg mitigators like knockbacks, vigor (sig of stamina), and know enemy skill timings then staying alive with 1800 toughness against 2-3 opponents is very doable.
And many bunker classes have ways to gain passive Protection (-33% dmg) so that they dont have to go all out toughness but rather sit around that 1800 mark.
Edit:
Glass in my mind is anything between 900-1400 toughness. Basically, no toughness.
(edited by Defektive.7283)
I guess I should have mentioned this is more of a WvW build I’m looking for, as I don’t really do much in the way of sPvP. Thanks for the good base Defektive, you think it’d do well in WvW? I’m still just fresh 80 on my warrior and don’t have a lot of gear for her atm, so any suggestions on quickly acquired gear to fit the stats of the build you linked would be awesome also.
The rifle is mostly there for seiges and runners while out in WvW since it stacks bleeds also and has decent burst.
DefektiveI believe in sPvP you can only barely break around 2100 toughness tops.
Um, ok here’s the deal. I goofed a little. /sheepish
Was thinking total “armor” stat rating when you said toughness instead of realizing you meant JUST the toughness stat. Soooooo
Misunderstanding on my part, lol. (1800 armor value is SQUUUUIIIIISH)
:)
Yaks Bend
DefektiveI believe in sPvP you can only barely break around 2100 toughness tops.
Um, ok here’s the deal. I goofed a little. /sheepish
Was thinking total “armor” stat rating when you said toughness instead of realizing you meant JUST the toughness stat. Soooooo
Misunderstanding on my part, lol. (1800 armor value is SQUUUUIIIIISH)
:)
Ah ok then yes that’d be pretty squishy lol.
@Calysto
I think the build would be fine for WvW. WvW should more likely affect your weapon choices than your trait choices. The only different being if you went wanted to do shout healing or dare I say it, banners. But overall I think that build is a decent baseline for you to tweak.
But don’t take my word for it since I rarely WvW.