Sword is now officialy broken

Sword is now officialy broken

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Posted by: Ambrecombe.4398

Ambrecombe.4398

So I got on my Warrior tested my Sword&Shield build, and my, I am realy shocked by the new skills on sword.

There are some goods of course, we don’t need an offhand sword sinds we can now stack 25 bleeds with only our auto-attack very easely and a couple of sigils and deep strike, limiting the use of our offhand sword. On the other hand the 2sec block on projectiles makes up a bit on the change on the main hand sword.

Savage leap while, yes it got a little upgrade, it is far from what we had with the old Hamstring. It is only a single target cripple and it is linked to our leap. Forcing us to use 2 tactical options to keep our target close. And it becomes a very predictable move in PvP.

My bigest disapointement is with Final Thrust, that skills does crappy damage, with a full rampager set, on a target with less than 50% health, I dealt around 4K damage… It is substentialy low considering I could have applied at least 2 bleeds during the animation time.

Speaking of animations, those just look horrible, when I use Hamstring it’s like hitting my ennemies with a mace and Final Thrust slow animation make it feel so clunky.

While the new Hamstring has a lot more synergy with Leg Specialist and Opportunist (wich is good), it just feel wrong to be forced to pick those 2 skills to make our sword viable. It also makes the Sword Mastery trait useless sinds we can now be under constant fury without any shouts. And also it is wrong, to have placed it in our 1# skill. It just makes control even worse for Warriors, at least for pvp (sinds it is a none issue for PVE), Savage Leap is not going to be enough and is also way too predictable. Finaly Final Thrust is just useless now and barely usefull during 50% of the time I spend during a fight.

So please A-net, change back our sword the way it was before, this change is just plain wrong.

(edited by Ambrecombe.4398)

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Posted by: MiLkZz.4789

MiLkZz.4789

WUT?! My tank build dealt 6K+ damage with final trust, the damage is insane. I was under 50% health so 20% damage increase and target was under 50%. And yea it was boom dead for them =D. I love the sword now.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I was mostly apprehensive about the sword changes, I’ll need to test things out later tonight.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

WUT?! My tank build dealt 6K+ damage with final trust, the damage is insane. I was under 50% health so 20% damage increase and target was under 50%. And yea it was boom dead for them =D. I love the sword now.

What gear are you using with your tank build?

(edited by Ambrecombe.4398)

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Posted by: Artukk.1583

Artukk.1583

I think the only thing I don’t like about the sword change is the bit of randomness that it comes with when proccing Leg Specialist. I really liked being able to control when I immobilized them and now it actually matters since Leg Specialist has a 5 second internal.

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Posted by: THEmeltor.7295

THEmeltor.7295

Basing a skill’s usefulness solely on your build and stats isn’t very helpful, especially when we don’t know what kind of Power/Crit damage you have, traits you have, or if the skill even hit for a critical.

A quick glance at the tooltip during the short time I was able to log on earlier showed the damage (when opponents are below 50% health) to be at a little over 2k (i’m running a hybrid power/condition build with Rampager’s armor and a mix of Rampager’s and Carrion trinkets)…when you factor in other damage sources (Attack of Opportunity, sigils of force, other +damage traits) and crits and critical damage, that could mean alot of extra damage piled on.

I’d like to see what other people are experiencing before I cry. Ive been running sword warrior since the beginning and, at a glance, am excited about the changes.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

It was more about 4,5K damage with 2790 attack points, and 20% critical damage, also sinds the patch went live I don’t have acces to berserker power anymore, so i loose a lot of direct damage. But again, the usefullness of this skill depends a lot if your are playing a full Condition Warrior or not, I’m a mix between the two with my Rampager set and it just doesn’t do its job well compared to my auto attack. We don’t get as much power and critical damage. The power and critical damage is probably very effective in a Berserker build but again whats the point of runing around with that kind of build if swords are mostly conditions related weapons?

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Posted by: THEmeltor.7295

THEmeltor.7295

Because you are (mistakenly, IMO) burying the Warrior’s sword into a ‘mostly conditions related’ weapon.

But to each his own….like I said, I’ll have to try it out before I throw it under the bus. Lots of changes to play around with.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Sword is not a condition weapon, shocking I know. Everything on the sword scales better with power. The bleeds are more of a source of extra side damage rather than the focus. Of course a power based skill like Final Thrust is going so deal poor damage on Rampager gear because it has no Crit damage. While the internal cooldown of Leg Specialist is a bit lame it still means that if used with sword you’ll be getting use of of if frequently. The synergy with Opportunist is kinda lame because it means either going 30 in Arms and also grabbing the sword trait or just not using one or the other. I do think sword got buffed overall because with Warrior’s Speed and the immobilizes staying on target will be a bit easier now. It’s just a shame we lost the ability to do AOE immobilizes but I can manage.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Zen Way of Harmony.7980

Zen Way of Harmony.7980

I’d have to do some more testing, but when I was playing around with this in Orr, Final Thrust was able to do 7-9k on a critical hit with 0 might stacks when the target was below 50% health. Was running 30-25-0-0-15 with a berserker setup, 3288 power and 81% critical damage. Took Dual Wielding and Berserker’s Power in the Strength line.

Seems to me like this change was to give the sword a bit more capacity outside of condition damage. Helps that swords can get the +10% critical chance above other weapons, at least in terms of traits, although now you can’t easily get Berserker’s Focus and Berserker’s Might. The cooldown on it though is…well, not the best. I think 10-12 seconds would have been better than 15.

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Posted by: Sephius.2876

Sephius.2876

Final Thrust is horrible. The casting time is rediculously long, GL trying to hit anything with it in PVP. It’s got a huge “Hey guys, I’m about to attack you! Dodge now!” wind up animation, and it feels clunky as hell.

Also the cooldown is really unforgiving. Oh, you missed? Okay. try again in 15 seconds.

I’d rather they revert the changes. The damage gained from the new Final Thrust doesn’t come close to how it was before, this is purely because the cooldown is obnoxiously high.

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Posted by: Callahan.3180

Callahan.3180

The problem I have with the new Final thrust is THEY DON’T SHOW YOU DAMAGE ’S. Oh you used it when the target was 51 damage, not 49%, sorry you don’t get your golden ticket. GG no re.

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Posted by: THEmeltor.7295

THEmeltor.7295

I’d plan on using it as a Finisher move, that way you’re sure to get the doubled damage. It seems like it shouldn’t be hard to connect with all the cripples and immobilizes you’ll be handing out via Leg Specialist (if you trait for it).

I’m just theorycrafting though….haven’t gotten to try it out on my own yet.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Because you are (mistakenly, IMO) burying the Warrior’s sword into a ‘mostly conditions related’ weapon.

But to each his own….like I said, I’ll have to try it out before I throw it under the bus. Lots of changes to play around with.

All the BS I have to read on these forums these days, because one guys find out sword scales well on power IMO it cease to be a condition weapon… NO you are wrong, because first of all, 3 of the previous swords skills were dealing bleedings (a lot of them), including F1, the rest were about utility (gap closer/escape and a movement hinder), the only strike that was scaling very well on power was “Final Thrust” but again compared to an Axe or a GS it never was better to those 2 weapons.

Secondly, let me consider your point of vue and say it would be a power base weapon, explain me why have we the option to easely stack 25 stack of bleeding? Where is our other condition damage weapon if it isn’t it? A-net specified that one of the many selling points of this game came from the fact every professions could be oriented to any speciality, while yes could be better in some domain than other, it was possible to do it on any profession. Is it a better power weapon compared to the other existing one? I don’t think so!

Yes it scale well on power, but that doesn’t mean it is a power weapon for that same reason. It just take more advantage from it than any other condition weapons so it made a very good reason to use a Rampager set with that weapon to idealise both power and condition damage.

This new version of sword sucks, if you can’t see it, your next statement will be as dull as your previous one, and don’t try me on that. I play sinds the beginning of this game and this Warrior was made post release of this game! So I know what i’m talking about! And I will not stop, and I’m resoluted, until I get my hands back to its former version!

(edited by Ambrecombe.4398)

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

The old final thrust wasn’t a traditional final thrust at all: you could only use it after you’ve telegraphed it with sever artery and gash. The new one can be used on command, which is better.
The cons are there too, definitely. But be rational.

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Posted by: Callahan.3180

Callahan.3180

I’d say new blind mechanics are more menacing than our new… sword.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

^Thats the good reason to get blind on rending strikes.

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Posted by: THEmeltor.7295

THEmeltor.7295

The official forums here are the worst. I hope you are aware of how ridiculous you look when compared to other forums and message boards out there. There is actually useful discussion and gasp friendliness instead of people acting like children throwing temper tantrums.

Anyways, like I said, I haven’t gotten to try it out yet, so I’ll judge it tonight when I can. That being said, I never claimed it was a pure power weapon, and there’s nothing wrong with using it as a pure condition weapon. I simply think it fairs better as a true hybrid weapon, combining solid power/crit/condition damage all into one. It is my opinion that I have a right to voice, just as you do yours. The difference is I don’t look like a 4 yr. old when I voice mine.

If you’re using it as a condition weapon I don’t see where the problem is though, unless they took away the 2 bleeds from the first 2 AA chain attacks. In which case, yes, that totally blows. I haven’t seen anything about that yet though.

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Posted by: Orangensaft.7139

Orangensaft.7139

But why did they need to nerf Leg Specialist FOR ALL OTHER WEAPONS just because it would be overpowered for SWORD ONLY ???!?!?!?!

i am not happy!

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
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Posted by: Ambrecombe.4398

Ambrecombe.4398

The old final thrust wasn’t a traditional final thrust at all: you could only use it after you’ve telegraphed it with sever artery and gash. The new one can be used on command, which is better.
The cons are there too, definitely. But be rational.

I totaly understand your point, but there are to much negatives for this, realy. Final Thrust was part of the DPS cycle. It gave us some extra raw damage above the already high cap of bleeds we could easely sustain, the rest were utilities used for control and mobility. Sword just lost a lot of its innate DPS and 1 utility wich had synergy with other weapon swap for something instead that forces you into 1 narrow build that uses Leg Specialist, to take advantage of Opportunist, a trait and deep synergy that makes other traits like Sword Mastery not up to par.

So yes it is gonna offer an extra mobility finisher weapon for some people playing Berserker builds but it is basicaly going to limit it even further for Conditions Warriors that only have acces to 3 condition weapons (2 of wich only support conditions but are also mend for Berserker builds). That’s why I am against this change.

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Posted by: Billy.1879

Billy.1879

If I were running conditions with my sword i’d be pretty happy that you get your autos off so fast.

Sword is pretty rad now.

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Posted by: THEmeltor.7295

THEmeltor.7295

If I were running conditions with my sword i’d be pretty happy that you get your autos off so fast.

Sword is pretty rad now.

AA is faster now?? Cool.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Anyways, like I said, I haven’t gotten to try it out yet, so I’ll judge it tonight when I can. That being said, I never claimed it was a pure power weapon, and there’s nothing wrong with using it as a pure condition weapon. I simply think it fairs better as a true hybrid weapon, combining solid power/crit/condition damage all into one. It is my opinion that I have a right to voice, just as you do yours. The difference is I don’t look like a 4 yr. old when I voice mine.

Well I have to agree that I may have been, well not may, but I have been rough with you, I just read everything back (and corrected some of the spelling) and indeed you didn’t stipulated anything about pure power, and it wasn’t a direct attack while stupidly I took it as one. As you may have already suspected I am pretty angry right now, and I probably need to take a break.

I’m gonna take a nap, take a good breath and rest. And I am going to sincerely apoligize about that misunderstanding. I realy hope we can continue to contribute to this forum by sharing our honest oppinion. I am usualy very straigthforward, but I didn’t mean to insult you in the process.

Realy sorry!