TS/AA Defense '5' and '25' traits.

TS/AA Defense '5' and '25' traits.

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Posted by: Daecollo.9578

Daecollo.9578

5 Thick Skin
Heal for 5% of your toughness whenever you gain health.

25 Armored Attack
1% of toughness is given as a bonus to critical damage.
(100 toughness is 1% critical damage.)

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(edited by Daecollo.9578)

TS/AA Defense '5' and '25' traits.

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Posted by: Faranox.4217

Faranox.4217

While I think Thick Skin is mostly useless, I also think having two Minor traits that are basically the same (Thick Skin and Adrenal Health) would be really lame.
I prefer Armored Attack going to Power than critical damage. We can already get cranked critical damage pretty easily.

Chops Mcgee, of Anvil Rock

TS/AA Defense '5' and '25' traits.

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Posted by: Daecollo.9578

Daecollo.9578

While I think Thick Skin is mostly useless, I also think having two Minor traits that are basically the same (Thick Skin and Adrenal Health) would be really lame.
I prefer Armored Attack going to Power than critical damage. We can already get cranked critical damage pretty easily.

Yes, but I think it needs to be a little more high end for melee users. However since the trait is how it is. It well help Soldier’s users with their lack of critical damage. It won’t help berserker users as much.

The idea for the trait is to give tank warriors a little more of a DPS edge with a lot of sacrifice.

Thick Skin would be a unique trait, but it might have to be 2.5% for pvp and 5% for pve. They are not the same as Adrenal Health though. Although the balance may be that you don’t even get as much toughness in pvp then you do pve, so you may not even have to change the values

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(edited by Daecollo.9578)

TS/AA Defense '5' and '25' traits.

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Posted by: Faranox.4217

Faranox.4217

Okay, I misunderstood what you were suggesting for Thick Skin. My bad.

Let’s say I have 1800 Toughness.
Healing for 5% of Toughness on Health gain. That comes out to +90HP/health gain.
Adrenal Healing ticks (this is all based on my character with moderate healing power) for around 490 every 3 seconds with full adrenaline- becomes 580 every 3 seconds.
Regen ticks for ~200 every second- becomes 290 every 1 second.
Healing Signet ticks for ~400 every second- becomes 490 ever 1 second.

My conclusion is that it would be a good trait for people running any type of passive HP gain. However for people using burst healing it would be about as useless as the current version of Thick Skin (from a solo perspective).

As for Armored Attack, it won’t help people with Soldier gear because Soldier gear doesn’t provide Precision. I think a better suggestion than this would be that ANet have more gear stats to choose from. For example, you want to be tanky but dole out more damage? Too lazy to mix gear? ANet could introduce an armor set that is Toughness/Vitality/Critical Damage. That said, I think you’d be better off using a mix of gear instead of getting this trait changed.

Chops Mcgee, of Anvil Rock

TS/AA Defense '5' and '25' traits.

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Posted by: Daecollo.9578

Daecollo.9578

Okay, I misunderstood what you were suggesting for Thick Skin. My bad.

Let’s say I have 1800 Toughness.
Healing for 5% of Toughness on Health gain. That comes out to +90HP/health gain.
Adrenal Healing ticks (this is all based on my character with moderate healing power) for around 490 every 3 seconds with full adrenaline- becomes 580 every 3 seconds.
Regen ticks for ~200 every second- becomes 290 every 1 second.
Healing Signet ticks for ~400 every second- becomes 490 ever 1 second.

My conclusion is that it would be a good trait for people running any type of passive HP gain. However for people using burst healing it would be about as useless as the current version of Thick Skin (from a solo perspective).

As for Armored Attack, it won’t help people with Soldier gear because Soldier gear doesn’t provide Precision. I think a better suggestion than this would be that ANet have more gear stats to choose from. For example, you want to be tanky but dole out more damage? Too lazy to mix gear? ANet could introduce an armor set that is Toughness/Vitality/Critical Damage. That said, I think you’d be better off using a mix of gear instead of getting this trait changed.

It would help for people running the +50% Critical if stunned trait, which is a mandatory trait in SPVP for mace warriors. Mind you though, you get MUCH MUCH less toughness in spvp then in wvwvw/pve. You could probably get up to 1000 with pve soldier’s gear.

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(edited by Daecollo.9578)

TS/AA Defense '5' and '25' traits.

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Posted by: Iavra.8510

Iavra.8510

1% of toughness is given as a bonus to critical damage.
(100 toughness is 1% critical damage.)

So 2k toughness would result in +20% critdmg…this is huge, i don’t think that such a trait should be implemented.

Also…more healing?

TS/AA Defense '5' and '25' traits.

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Posted by: Daecollo.9578

Daecollo.9578

1% of toughness is given as a bonus to critical damage.
(100 toughness is 1% critical damage.)

So 2k toughness would result in +20% critdmg…this is huge, i don’t think that such a trait should be implemented.

Also…more healing?

You do realize, in full ascended toughness gear + Full Knight’s Armor, I only have 1940 toughness?

It is a good trait for hybrid builds, and toughness builds. However you realize that they won’t have berserker gear to have this trait, so they’re damage would be quite low still. They also have to spec for critical chance.

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Posted by: Iavra.8510

Iavra.8510

Hmm, i realize they are different classes and traitlines, but my heavy shatter mesmer build gets to 1.9k-2k toughness, 2k power, 50% critchance and 70% critdmg. Adding 20% critdmg on top off stats similar to this would be quite heavy, no?

/edit: Gear would be berserker weapons, knights armor + cavalier trinkets.

//edit: Tried to do a quick and dirty build showcasing what i meant: http://gw2skills.net/editor/?fIQQNAR5ejkOxuxQuQMRCE0DNsKEwTBlQpYO2wUhxA-jUCBYLCy0yAEIwECQJQFRjtMqIasabYaXBSFTpWGAmFA-w
Using your trait, this build would end up with >90% critdmg while having 2k toughness.

(edited by Iavra.8510)

TS/AA Defense '5' and '25' traits.

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Posted by: Daecollo.9578

Daecollo.9578

Hmm, i realize they are different classes and traitlines, but my heavy shatter mesmer build gets to 1.9k-2k toughness, 2k power, 50% critchance and 70% critdmg. Adding 20% critdmg on top off stats similar to this would be quite heavy, no?

/edit: Gear would be berserker weapons, knights armor + cavalier trinkets.

Your still missing quite a bit of damage and power from not having zerkers.

Remember, Power is Magnified by Critical Damage, even though 20% seems like a big number, your 2k power, while a full zerker is 3k power.

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(edited by Daecollo.9578)

TS/AA Defense '5' and '25' traits.

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Posted by: Iavra.8510

Iavra.8510

Sadly, my warrior is just lvl 24 and leveling is boring as hell but i’m quite sure that the build would do alright. And if not for solo/smallscale, a build like this would probably be terrifying in zerg combat (using other weapons of course).

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Posted by: Billy.1879

Billy.1879

How would crit damage be better than the power that it gives already?

TS/AA Defense '5' and '25' traits.

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Posted by: Daecollo.9578

Daecollo.9578

How would crit damage be better than the power that it gives already?

One scales and one doesn’t.

One gets weaker while the other stays static.

Its better for game-play.

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TS/AA Defense '5' and '25' traits.

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Posted by: Billy.1879

Billy.1879

What about builds with low crit rates, or condition damage builds?

TS/AA Defense '5' and '25' traits.

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Posted by: Olba.5376

Olba.5376

5 Thick Skin
Heal for 5% of your toughness whenever you gain health.

So that means Healing Signet would be even better than it currently is, considering that it heals every second.

Not to mention that it heavily overlaps with Adrenal Health. Rather do something to Adrenal Health.

25 Armored Attack
1% of toughness is given as a bonus to critical damage.
(100 toughness is 1% critical damage.)

So that means 9% crit damage base? And honestly, I don’t think it’s a good idea, since that would result in certain stat combinations being outright obsolete. For example, Valkyrie would be useless in Chest, Head, Legs, Amulet, Accessories and Rings, as Soldier would be strictly superior.

And can you imagine the kind of crit damage you would get for putting on a full set of Cavalier? Well, we’re talking 170% crit damage. 180% with food. Go 30 into Discipline and throw in some Rubies and we’re talking 224%.

While your dream would be to give bunkers more damage, what you’re also looking at is giving the Zerkers more durability, as they would be switching to mostly Knight’s armor.

(edited by Olba.5376)

TS/AA Defense '5' and '25' traits.

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Posted by: Daecollo.9578

Daecollo.9578

5 Thick Skin
Heal for 5% of your toughness whenever you gain health.

So that means Healing Signet would be even better than it currently is, considering that it heals every second.

25 Armored Attack
1% of toughness is given as a bonus to critical damage.
(100 toughness is 1% critical damage.)

So that means 9% crit damage base? And honestly, I don’t think it’s a good idea, since that would result in Knight’s being flat out superior to Berserker in Chest, Legs, Head, Amulet, Rings and Accessories.

While your dream would be to give bunkers more damage, what you’re also looking at is giving the Zerkers more durability, as they would be switching to mostly Knight’s armor.

Nevermind. Yes it would be base 9%. However it is a fair trait if the same is applied to all classes.

Yes, it would give Zerker’s 45 extra healing every time they healed, but full zerker warriors are 30/0/0/10/30, they won’t have any points in toughness. If they do, they are severely gimping their own DPS and would gain more damage and defense just going a hybrid spec.

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(edited by Daecollo.9578)

TS/AA Defense '5' and '25' traits.

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Posted by: Iavra.8510

Iavra.8510

However it is a fair trait if the same is applied to all classes.

So, you want every class to have a trait like this? Better give it to none, then. Damage in this game is already too high sometimes.

/edit: And it seems you underestimate the 5 point trait. It triggers off Adrenal Health, Healing Signet tick and regular regen, giving a lot of additional healing for a mere 5 points. You don’t have to be “full Zerker” to do damage in this game.

//edit: It also triggers off every kind of healing you receive in a zerg fights, effectively making warriors unkillable.

(edited by Iavra.8510)