Tactics Minor Traits

Tactics Minor Traits

in Warrior

Posted by: Phoenix.5047

Phoenix.5047

A passing observation: Minor traits in the Tactics line seem to be next to useless, and this is an issue that has been brought up before, though I don’t remember the post that did so.
They focus on reviving, requiring that either you or an ally be downed, yet most (every, ideally) builds usually focus on staying alive for as long as possible, thereby making those minor traits useless in combat, while every other Minor trait in the game gives some sort of combat advantage (with the exception of Ranger’s Instinctual Bond, although the right pet can deliver a decent burst with the added quickness).

In light of the pending Adrenaline nerfs, perhaps these traits could be tuned to better support the warrior/team? Especially since this trait line is usually left alone by all except gimmick-bunker types.

The idea that brought about this post was for a single trait in particular:
:Insert Name Here: T3 Tactics Minor
One bar of adrenaline granted if a burst skill connects.

The obvious issue with this is that the burst skill effect is a reward in itself. However, since missing will now cause full Adrenaline loss, perhaps this will alleviate that penalty somewhat. I also realize the intense synergy that this would carry with something like Burst Mastery, hence why I suggest placing it at T3.
A second problem would be Longbow guaranteeing a reserve bar of adrenaline, assuming such a build goes 5 points into Tactics, and such a problem can only be solved by nerfing Combustive Shot (fingers crossed).

No clue what the former two Minor traits could be, but they could certainly be better than what we have.

Open to thoughts; am I wrong? Do Tactics Minor traits play a useful role to anyone? Let’s hear it.

Tactics Minor Traits

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

They suck. Badly.

Like you said, this has been brought up before numerous times, but it is not high on Anet’s priority list. Frankly, the other 4 trait lines are all way more appealing to me as a roamer, so I don’t care too much from a personal point of view. Though I still opened up a topic for them a long time ago.

Your suggestion is not the way to go IMO. Burst Mastery already does this, which makes the trait too similar. Burst Mastery also grants 7% damage boost on Burst skills, but this little damage boost does not justify the difference between being Grandmaster or t3 minor… Your suggestion would be OP, and it would counter the idea of Anet behind the upcoming nerfs.

I’d rather have the minor traits add survivability, instead of offense.

I only state my opinion unless stated otherwise.
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I always rage but never quit.

Tactics Minor Traits

in Warrior

Posted by: perko.8309

perko.8309

Yes, they are horrible. I’ve brought it up before, too.
I also agree w/ Cygnus that they shouldn’t be replaced with anything to do w/ adrenaline.
Perhaps a Gain X (or Cure Y) when using a heal skill (w/ HS the defacto std, this would not be a buff for most, but would encourage trying another heal).
Empower got nerfed hard several balance patches ago. It now seems prime to take the T2 minor trait spot. Or perhaps the increased radius on banners could be a minor trait. Or maybe Elite skills last longer as a T3 to get back the SoR nerf (but not for the most popular builds), and add some sorely needed duration to the silly Rampage elite.