Tactics minor traits, please something better

Tactics minor traits, please something better

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Posted by: Nefandi.3051

Nefandi.3051

Is it only me or warrior tactics minor traits are simple useless around 90% of the time?!

I run with guildies in fractals, dungeons and pve in general, and honestly I do not see any bonus in the tactics minor traits, specially because we know how to dodge. So why not better options there?!

I would have rather a major trait option which would affect reviving then this stupid thing. For instance, other classes have a better option for reviving, (1) necros have a well of blood or mark or revival; (2) mesmers have feedback; (3) eles have arcane bonus; (4) thief has trap; (5) rangers have trap and swiftness; (6) guardians give 3 boons and also the option of shielding,. So almost all professions have something, and yet ALL OPTIONAL.

I have all professions in 80 and still I enjoy the warrior more than anything else out there, but this traits should be reviewed. Other classes in a similar trait get 2% more dmg for each boon, or 5% more per dmg per boon, or more dmg regarding to endurance and so forth. Warrior give and get might when they FINISH reviving someone, not even during it.

In W3 it is even more useless since you hardly try to revive when you have all the heat in a specific spot, hence reviving only takes place when the battle is done or almost done.

Hopefully I explained myself properly, cheers to all players running a warrior

Nefandi Farseer [CTRL]
DESOLATION

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Posted by: Oglaf.1074

Oglaf.1074

Agreed, the Minor Traits are horrible. But the tree in general, with both the Boon Duration bonus and some of the Traits, makes it my favourite Warrior tree.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Nefandi.3051

Nefandi.3051

Agreed, the Minor Traits are horrible. But the tree in general, with both the Boon Duration bonus and some of the Traits, makes it my favourite Warrior tree.

Exactly my point. It is indeed a very good tree and yet to be force to get useless minor traits is just unfair. The first one Determined Revival is the only one quite useful and kind of ok, the level 15 and 25 are just ridiculous.

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Posted by: Oglaf.1074

Oglaf.1074

The only one I absolutely loathe is the 25 one.

One stack of Might? Really?

a – It is too little considering the time spent resurrecting someone. 3+ stacks would not be imbalanced.

b – It is far too weak for a 25 points Trait.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

(edited by Oglaf.1074)

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

The only one I absolutely loathe is the 25 one.

One stack of Might? Really?

a – It is too little considering the time spent resurrecting someone. 3+ stacks would not be imbalanced.

b – It is far to weak for a 25 points Trait.

I concur.

Tactics is one of my favorite skill trees and while I don’t have any problems with the first two minor traits, the last one really is underwhelming.
I wouldn´t even want it to be the first minor trait of anything, it´s just
a bad trait.

I could imagine it to grant (stacks of ) might for every second of revival,
like a get-up-and-fight-harder-trait. That would be warrior like in my
oppinion, but maybe a litte over the top.

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Posted by: cloudysan.4397

cloudysan.4397

TBH the first 2 should be comboed into 25 and the original 25 should be scraped. But that’s just my opinion.
But indeed: it is one of the best trait trees and also one of my favorites but 5, 15 and 25 feel lacking.

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Posted by: Oglaf.1074

Oglaf.1074

The only one I absolutely loathe is the 25 one.

One stack of Might? Really?

a – It is too little considering the time spent resurrecting someone. 3+ stacks would not be imbalanced.

b – It is far to weak for a 25 points Trait.

I concur.

Tactics is one of my favorite skill trees and while I don’t have any problems with the first two minor traits, the last one really is underwhelming.
I wouldn´t even want it to be the first minor trait of anything, it´s just
a bad trait.

I could imagine it to grant (stacks of ) might for every second of revival,
like a get-up-and-fight-harder-trait. That would be warrior like in my
oppinion, but maybe a litte over the top.

One stack per second might be too much Might in the end, but other than that I like the idea. A lot.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Schwahrheit.4203

Schwahrheit.4203

This tree is definitely my favorite too. Just the fact that the misleading and lacking minor traits needs to go.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: Nefandi.3051

Nefandi.3051

The 15 trait is bad, the 25 horrible. 10 acceptable and yet could be better (asking too much :P ).

Nefandi Farseer [CTRL]
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Posted by: Writetyper.1985

Writetyper.1985

Honestly this trait line is pretty good for the boon duration benefit and the major traits. Buffing the minor traits might make it too good. I can see what they’re there for though, something useful instead of Might on the 25 minor trait might do better. 1 might is absolutely nothing. Maybe swiftness instead?

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Honestly this trait line is pretty good for the boon duration benefit and the major traits. Buffing the minor traits might make it too good. I can see what they’re there for though, something useful instead of Might on the 25 minor trait might do better. 1 might is absolutely nothing. Maybe swiftness instead?

I already made another suggestion earlier, but changing the boon itself might work too. I am not too sure if swiftness would benefit the team when someone needs to be revived, though.

Protection would be nice, but it does not fit the warrior role and in this case is probably too strong anyway.

I could imagine retaliation instead of might, but rarely encountered that boon,
so I am unsure how good it really is.

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Posted by: Nefandi.3051

Nefandi.3051

Honestly this trait line is pretty good for the boon duration benefit and the major traits. Buffing the minor traits might make it too good. I can see what they’re there for though, something useful instead of Might on the 25 minor trait might do better. 1 might is absolutely nothing. Maybe swiftness instead?

There is no thing as too good, just take a look at the similar tree traits that gives boon duration from other profession: (1) Ele – 2 seconds of fury; bonus for 5 secs; 10% of change to apply condition on crits. (2) Guardian – virtues apply boons; retaliation when you pop a virtue; deal extra damage for each boon you have.

I can go on and on with every other professions regarding the minor traits that give boon duration (the main reason why tactics is so good), and they are simple all GOOD.

The only ones not so good are the first two minors from necros, and that taking into account if you don’t go minions.

So, in summary, the warrior only gets crap with regard to all 3 minor traits in the boon duration tree.

Nefandi Farseer [CTRL]
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Posted by: Faranox.4217

Faranox.4217

I like the idea of being a ‘combat medic’ in WvW. It feels awesome to bring someone back up in the midst of combat! However, these traits seem pretty superfluous when you have even one other person helping you revive someone.

Determined Revival is pretty good (+400 toughness at 80)
Fast Healer is cool, but not very noticeable with multiple revivers (I’d like to experiment with this trait & +10% revival speed from runes of Mercy & Frenzy to see just how fast I could revive someone)
Reviver’s Might is awful. If you revive someone, they’re most likely going to turn around and exit combat to heal up- they’re likely not going to benefit from the measly stack of Might.

Chops Mcgee, of Anvil Rock

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Posted by: Grok Krog.9581

Grok Krog.9581

I think the 5 point is fine, thats alot of extra toughness to have while rezzing.

15: Shouts have a slightly longer range (750 instead of 600 maybe)

25: 10% of Vitality is given as a bonus to Healing Power

Grok Walking Amongst Mere Mortals

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Posted by: Daecollo.9578

Daecollo.9578

5: Applies Regeneration (3s) and cure a condition when you dodge roll.
15: Gain Protection (2s.) and cure a condition when you fall below 50% health.
25: Become immune to conditions while reviving.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: Oglaf.1074

Oglaf.1074

Pretty overpowered there, Daecollo :P

I sure would like that 25 Trait though…

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Merendel.7128

Merendel.7128

Honestly I think the 5 point one is prety decent for where its placed. 400 toughness at 80 is nothing to sneeze at considering you are likely to eat a few hits while reviving and being able to tank them instead of having to interrupt the revive is valuable. Could it be made stronger? sure, have it grant protection to allies withen melee range while reviving but that would probably be OP and need to be higher in the tree.

Revivers might (25) is very underwhelming. 1 stack of might wont make a difference to anybody withen range of the revive. A short regeneration/vigor combo on the other hand would be very useful. Whats the one thing the reviver(s) and revivee are likely to need right after the revive is sucessful? first to dodge roll away from whatever nastiness is AOEing the area and second to recover HP they took during the revive. 5-10s of regeneration and vigor plays to both those needs, a single stack of might does not.

As to the 15 pointer it feels weak. It might feel better if it was a stronger effect but to be honest I’d rather they ditched it (or rolled it into the T1 trait) and went with something different that didnt have to do with reviveing someone. Idealy it would be some bonus relating to boons considering the tactics line is the one most used by warriros applying lots of boons to their party. Could be something along the lines of a small heal to the target of any boons you apply, a self buff for X seconds when you apply a boon to another or just a general buff to the recipiant of any of your boons.

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Posted by: Nefandi.3051

Nefandi.3051

I agree with merendel. I think they simple could put something else for 15 and 25 which is not concerned to reviving, as I think it should be optional and more powerful then currently is.

Nefandi Farseer [CTRL]
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Posted by: Maggie.3426

Maggie.3426

In my opinion reviving should be always an optional traits independently of how good it is the trait. I say that because I hardly revive someone in wvw when there so enemies around and even when there is, they are far enough fighting other people so I can ress without any problem, hence even the minor trait of 5 points is useless for me. The 15 and 25 are so ridiculously bad that I don’t need to argue about.

Anet please change that and give us something good.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

5: Applies Regeneration (3s) and cure a condition when you dodge roll.
15: Gain Protection (2s.) and cure a condition when you fall below 50% health.
25: Become immune to conditions while reviving.

I think just 5 should stay the same then 15 becomes gain 2s protection and cure a condition at 50% health and 25 should be cure a condition when you dodge roll.

Those would be good changes and might actually make a warrior remotely useful in pvp

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: ALeetNoob.4830

ALeetNoob.4830

even a 2-3 sec regen boon on dodge would be a god send.

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Posted by: Nefandi.3051

Nefandi.3051

Anything which we only hope arenanet will make probably will be better due to the their current state. They are simple insignificant. Yesterday again I saw the useless of it, we were in the fire shaman fractal and a guildie went down, but since I was further away than other players, I could not help.

Nefandi Farseer [CTRL]
DESOLATION

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Posted by: Warlord.9074

Warlord.9074

For that reason I only get leg specialist and I call it a day. The 1 second immobilize is very handy in 1v1 combat besides that the rest of the skill tree isn’t worth the points unless u like shouting. Be prepared to waste 30 points just for 1k heals and sacrifice all your useful utilities for ones that don’t help you kill anyone. Great in dungeons better options available if you want to kill other players better. Doesn’t necessarily help you survive better, if you put 20 points in discipline for mobile strikes you can run away just as easy and you don’t have to hit a utility to break immobilize.

My opinion from experience running soldier runes and shouting, and running runes of rage with a more offensive build. The shout build is weaker if you want to 1v1 another player or fight in a small group.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Nefandi.3051

Nefandi.3051

For that reason I only get leg specialist and I call it a day. The 1 second immobilize is very handy in 1v1 combat besides that the rest of the skill tree isn’t worth the points unless u like shouting. Be prepared to waste 30 points just for 1k heals and sacrifice all your useful utilities for ones that don’t help you kill anyone. Great in dungeons better options available if you want to kill other players better. Doesn’t necessarily help you survive better, if you put 20 points in discipline for mobile strikes you can run away just as easy and you don’t have to hit a utility to break immobilize.

My opinion from experience running soldier runes and shouting, and running runes of rage with a more offensive build. The shout build is weaker if you want to 1v1 another player or fight in a small group.

I agree with you in almost every aspect, and yet I simple love the 30% boon duration increase and that is why tactics is so good. Anyhow, that is not the main point that I want to make, but the fact that they should change to something more useful, simple as that.

Currently I am running, 20/20/0/10/20, instead of my normal 10/10/0/30/20, because I cannot handle the lost anymore.

Nefandi Farseer [CTRL]
DESOLATION

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Posted by: YojimboJones.6243

YojimboJones.6243

howabout in place of might on the 25pt minor it applies 5 sec of regeneration instead? After all, what do you need more right after getting rezzed, power or hp? Although that seems slightly less flavorfull to the warrior class. But hey, we already have access to regen via banners so it’s not totally unreasonable. And actually pretty handy when ressing durnig pve boss fights or in wvw/spvp to help your team out.

And while we are at it, replace the 5pt trait with 4 seconds of protection when you start to rez, (for you and the rez target) can only occur once every 10 sec (to keep people from abusing to stack protection).

Put those two together and we become a pretty powerful battlefield medic.

Yojimbo Jones: Norn Warrior
Niv Wizzet: Asura Engineer
[EMP] – Jade Quarry

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Posted by: Daecollo.9578

Daecollo.9578

howabout in place of might on the 25pt minor it applies 5 sec of regeneration instead? After all, what do you need more right after getting rezzed, power or hp? Although that seems slightly less flavorfull to the warrior class. But hey, we already have access to regen via banners so it’s not totally unreasonable. And actually pretty handy when ressing durnig pve boss fights or in wvw/spvp to help your team out.

And while we are at it, replace the 5pt trait with 4 seconds of protection when you start to rez, (for you and the rez target) can only occur once every 10 sec (to keep people from abusing to stack protection).

Put those two together and we become a pretty powerful battlefield medic.

The problem is, we already have regeneration if we are that deep in the line, so its pointless.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: YojimboJones.6243

YojimboJones.6243

howabout in place of might on the 25pt minor it applies 5 sec of regeneration instead? After all, what do you need more right after getting rezzed, power or hp? Although that seems slightly less flavorfull to the warrior class. But hey, we already have access to regen via banners so it’s not totally unreasonable. And actually pretty handy when ressing durnig pve boss fights or in wvw/spvp to help your team out.

And while we are at it, replace the 5pt trait with 4 seconds of protection when you start to rez, (for you and the rez target) can only occur once every 10 sec (to keep people from abusing to stack protection).

Put those two together and we become a pretty powerful battlefield medic.

The problem is, we already have regeneration if we are that deep in the line, so its pointless.

Adrenal regen is not the same as the regen boon. So they do not conflict, they effecitively stack. So my idea was to apply a 5 sec regen aoe just like the might is applied now. And even if people already have regen up it stacks in duration, and scales with +healing for those who like paying the healing shouts type build.

Yojimbo Jones: Norn Warrior
Niv Wizzet: Asura Engineer
[EMP] – Jade Quarry

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Posted by: Daecollo.9578

Daecollo.9578

howabout in place of might on the 25pt minor it applies 5 sec of regeneration instead? After all, what do you need more right after getting rezzed, power or hp? Although that seems slightly less flavorfull to the warrior class. But hey, we already have access to regen via banners so it’s not totally unreasonable. And actually pretty handy when ressing durnig pve boss fights or in wvw/spvp to help your team out.

And while we are at it, replace the 5pt trait with 4 seconds of protection when you start to rez, (for you and the rez target) can only occur once every 10 sec (to keep people from abusing to stack protection).

Put those two together and we become a pretty powerful battlefield medic.

The problem is, we already have regeneration if we are that deep in the line, so its pointless.

Adrenal regen is not the same as the regen boon. So they do not conflict, they effecitively stack. So my idea was to apply a 5 sec regen aoe just like the might is applied now. And even if people already have regen up it stacks in duration, and scales with +healing for those who like paying the healing shouts type build.

it would have to be different then the banners.

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Posted by: Nefandi.3051

Nefandi.3051

I don’t mind what anet will do if they eventually will realize that 15 and 25 tactics traits are bad, but anything else which is not related to reviving will suffice.

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Posted by: Vanthian.9267

Vanthian.9267

5: Applies Regeneration (3s) and cure a condition when you dodge roll.
15: Gain Protection (2s.) and cure a condition when you fall below 50% health.
25: Become immune to conditions while reviving.

I think just 5 should stay the same then 15 becomes gain 2s protection and cure a condition at 50% health and 25 should be cure a condition when you dodge roll.

Those would be good changes and might actually make a warrior remotely useful in pvp

Agreed. Finally having access to a somewhat decent condition removal/regen… I would kill all the Charr in Tryia for that.