Tanky WvW
Also forgot to mention gear level (i.e exotic/rare back peice) are just the easiest to obtain at lvl 80 untill I can work on updraging it.
Your utilities seem rather questionable. Shake it Off doesn’t make much sense when you have Cleansing Ire and no Shout related traits. Similarly, I don’t see any reason why you would use Bull’s Charge.
As for your traits, I’m not seeing the logic behind going 10 into Strength just to grab a vitality trait. Similarly, what you’ve picked in the Tactics tree doesn’t make much sense. The typical trait layout for a Hammer would be 0/10/30/0/30, so I would look into that.
Lastly, the Rune of Dolyak is crap. The health regen on it is like 30 hp/s. If you want defensive runes, Rune of Melandru is your best bet.
Well thank you the quick reply, i will definatly look into that trait set up.
The justifaction of bulls charge is simple I love that utilty. As for shake it off i see your point.
Again ty for response any other POV most welcome
So you want your warrior to be as hard as possible to kill, while also being able to do something on the front lines of a zerg vs zerg? Hmmm…
I get the theory behind your setup, at least. Shake it Off and Shrug it Off provide decent condi removal, even more when you factor in Cleansing Ire.
In fact, given the group support Shake and Shrug grant, I might suggest grabbing Empowered Allies instead of Desperate Power, for more flat damage for yourself and more damage for your allies as well. Points in Tactics also gives you options to swap to a more supportive build, as you could trait for improved banners and grab Banner of Strength and/or Warbanner. I wouldn’t use Bull’s charge in your build, so there is definitely an option to grab a banner to replace that. Alternatively, you could grab Endure pain for some more defense.
I do feel that the points you put in Strength would do better somewhere else. More points in Discipline, for example, will let you swap weapons faster and let you grab Destruction to the Empowered or Mobile Strikes.. or even Signet Mastery. You could also max out Tactics if you’d prefer, allowing you to grab Inspiring Battle Standard if you really wanted to support your allies on the front lines.
As for your weapons… Personally I really, really like Sword/Shield+Hammer, so rock that as long as you can. I don’t really understand why you’d put a Sigil of impact on your sword and not your hammer though… given it’s stun is a decent length already, it’s your main source of damage, and that sigil ‘should’ work quite well with Merciless Hammer. Using the same Sigils you have, I would put Paralyzation on your shield, Bloodlust on your sword, and Impact on your hammer.
For armor, Soldier certainly seems to be what you want. Personally I’d look for a little more crit, maybe grab some Knight’s trinkets or something, but your setup should work just fine for what you seem to want to do. Dolyak runes do present some synergy with Healing Signet+Adrenal Health+Banner regen (If you take that), but Olba had a good point in the fact that there are better rune options for defense. You have a lot of condi and stun breaks, but Melandru remains a strong option all the same.
Thank you Derren, you have the point of build nailed and I will take your advice I see you point with sigils. Olba whilst Id see what your saying I tend to agree with Derren as he/she has nailed what I want to do with my warrior but again thank you both for the feed back.
Here is what I have come up with
I looked into Endure pain and whilst i love the abilty, I’ve chosen dolyak signet for more flat/raw damage reduction with more access to stabilty giving me a massive window where I cant be CC’ed (what do you think good idea?) With the added addition to signet mastery. Also I have changed the sigils around and changed to runes of melendru Iam however a big fan fo soldiers over knights.
Again guys ty for the advice I do really appriecate it