Tequatl/World Boss DPS build?
Been using Gs/Rifle also but running Shout healing… because people aren’t smart enough to dodge/jump over the wave.
http://intothemists.com/calc/?build=-s;4RKkN0Z4JLVQ0;9;4T-9T-28A;15;017B;9;8FW0-T6a
Pop the shouts after the wave has rolled peoples HP, been working fine.
Then ofc, rifle while waiting for burn phase, then Gs melee on the burn.
You shouldn’t need stability ( apart from the fear ) if you can jump/dodge the wave. If you cant, then you need to move away and look after the cannons.
Wait, a build strictly for TEQ, what?
You shouldn’t need stability ( apart from the fear ) if you can jump/dodge the wave. If you cant, then you need to move away and look after the cannons.
That is actually a really good point. I haven’t had much experience with the fight as it was a bit of a clusterkitten last night.
I just finished watching the Blackgate video and it seems like conditions are ideally pretty well controlled in general. I think I might switch out my rifle for a longbow too.
Right now I’m feeling pretty good about this.
I guess it’s not a huge difference but I’m at work so I don’t really have the opportunity to do anything but sit here and overthink it.
edit: whoops fixed my second link.
(edited by adrianz.9672)
Wait, a build strictly for TEQ, what?
Basically, yeah.
There are some things to consider when maximizing dps like how you can’t crit him or any other large scale bosses like that. I believe condition damage is nerfed against them too. Also, surviving against world bosses can be a bit different. You seem to need to dodge more and be mobile so making a build that can take advantage of that as well as having the right amount of survivability in terms of health/armour/condi removal is useful.
I’m not a huge fan of dungeons so running world bosses is very appealing to me. Thinking about these encounters on the build level is going to be necessary to make them consistently doable in the long run.