Thank you ANet for nerfing Mace.
Yeah, I’m disappointed too. The upside is you can cancel your mace animation now because it takes so long to cast.
and now you can’t sneak in an auto attack after using mace 3 before stunning.
‘be patient with the mace changes’? why?
i totally agree with you. Now in pvp, i don’t know how to deal with builds that are better for kiting people. It was hard to daze people, and now with the increased cast time of mace f1 skill, it’s even harder to daze people. Yes, people can easily counter us, but what is left for wars to counter those who can easily kite us?
Yup. Mace MH is complete junk now.
I’m still using it, it remains to be seen how much worse it is. Like I said, you can cancel the animation now and not waste your adrenaline — I don’t think it makes up for the instant cast, but it’s something.
I said it before the change and I’ll say it now; only the animation needed to be changed. What made mace great was it was a very quick, up close and personal stunner. Now F1 is usually much too slow to do what I was using it for.
What made mace great before was it had a quick sudden stun. For a class where you can see everything slowly lining up the shot from a mile away this was great. Now, it’s telegraphed and it’s just like every other weapon we have. Now, it’s just a hard to land stun. Now, it’s back to mediocrity. Now, it’s back to using sword and board.
So the least used warrior weapon will now be used even less? I guess balance has been achieved.
I guess from these comments I am the only one who likes the new mace? I don’t know about you guys but I feel like the new animation makes the mace feel even more powerful.
So the least used warrior weapon will now be used even less? I guess balance has been achieved.
Least used warrior weapon would be offhand axe or rifle, not mace
I guess from these comments I am the only one who likes the new mace? I don’t know about you guys but I feel like the new animation makes the mace feel even more powerful.
For me its look like a movie in slow motion, and it doesnt look powerful either. Powerful looking animation is arcing slide.
I guess from these comments I am the only one who likes the new mace? I don’t know about you guys but I feel like the new animation makes the mace feel even more powerful.
For me its look like a movie in slow motion, and it doesnt look powerful either. Powerful looking animation is arcing slide.
To each his own. But while Skull Crack is a powerful skill Arching Slice is not.
I guess from these comments I am the only one who likes the new mace? I don’t know about you guys but I feel like the new animation makes the mace feel even more powerful.
Animation may be but you gotta realize that it’s a large drop from dps in spvp situations.
I personally use Mace and shield together so let’s take that as an example.
Previously you could Shield 4 for stun, an auto attack, and skull crack without losing stun chain.
you could also do a Mace 3 (daze) into an auto attack then into F1 without losing a stun chain.
Now you have to skip that auto attack if you’d like to continue the cc chain (which you would in 90% of the situations in pvp).
This is significant because:
a. you lose the attack from auto attacks, which is a huge portion and
your overall cc chain is now shorter because you’re rushing into the next part of the CC.So the least used warrior weapon will now be used even less? I guess balance has been achieved.
Least used warrior weapon would be offhand axe or rifle, not mace
Not really, I see far more people using offhand axe and rifle than I do mace. I’m talking all areas of the game, not just pvp. Most people are immediately turned off by the maces slow attack speed.. the nerfs just highlight how slow the weapon is to begin with.
….the new timing is just so off…the animation is so invisible for the player himself…before i can see my character swinging..now i can’t see it, its vertical…
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
Yes, people can easily counter us, but what is left for wars to counter those who can easily kite us?
Are you kidding? There are so many tools on the warrior which prevent you to be ever been kited again: Rifle, Longbow, Greatsword, Sword, Bulls Charge, Bolas, Rampage, …
Yes, people can easily counter us, but what is left for wars to counter those who can easily kite us?
Are you kidding? There are so many tools on the warrior which prevent you to be ever been kited again: Rifle, Longbow, Greatsword, Sword, Bulls Charge, Bolas, Rampage, …
get outa forum if you don’t even play warrior you don’t even know anything.
I play warrior in WvW since headstart. I played almost any build in WvW both before and after warrior love.
Really, if you get kited as a warrior your doing it wrong. Maybe you dont know half as much as you think you do!?
Yeah..it has become a pretty ugly weapon now. I don’t think the nerf was because of hammer…more because of Asura,..you know, the most hated culture in PvP and how entirely hard it was to read when they used it.
I play warrior in WvW since headstart. I played almost any build in WvW both before and after warrior love.
Really, if you get kited as a warrior your doing it wrong. Maybe you dont know half as much as you think you do!?
if you think warriors don’t get kited because they got some running skills in wvw, you clearly don’t understand pvp. it’s mainly the kiting issues in spvp where classes can run in circle while kiting warrior unless they run bola / bull charge (mostly bola and running both is out of question) but even then near impossible (especially since bola is so unreliable)
try playing real pvp against players w/ equal gear then post on this thread
@Jae: Your pro elitism rant finally convinsed me. Bravo!
Seriously, how do you kite a GS/LB warrior with perma swiftness via SOR/FS. I’ve done solo roaming with this build for months and won like a gazillion 1v1+. Mesmers are the only class which gave me trouble. But thats true for most professions cause mesmers are king of 1vs1.
@Jae: Your pro elitism rant finally convinsed me. Bravo!
Seriously, how do you kite a GS/LB warrior with perma swiftness via SOR/FS. I’ve done solo roaming with this build for months and won like a gazillion 1v1+. Mesmers are the only class which gave me trouble. But thats true for most professions cause mesmers are king of 1vs1.
I don’t have to convince you of anything. After all, the thread is about how mace is worthless now that the nerf kicked in.
Reads patch notes
Looks at equipped fused mace in hand
= /
Switches to OH
Ok, I’m ready again.
This forum is a wretched hive of scum and villainy. ~DevilLordLaser
I think Skullcrack is a good place now. Ideally, all of our high impact skills should allow for counter-play via a clearly telegraphed attack animation. It’s something we’re constantly thinking about when we look at existing skills, and doubly so when we brainstorm new ones.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Skullcrack-needs-adjustment/first#post3355755
So the least used warrior weapon will now be used even less? I guess balance has been achieved.
A prophecy that misread could have been.
-Yoda
I think Skullcrack is a good place now. Ideally, all of our high impact skills should allow for counter-play via a clearly telegraphed attack animation. It’s something we’re constantly thinking about when we look at existing skills, and doubly so when we brainstorm new ones.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Skullcrack-needs-adjustment/first#post3355755
yeah I saw
Anet shows yet again shallow understanding of their game.
Like I mentioned a hundred times, it’s not simply a matter of making F1 hit slower. It’s also nerfing the overall dmg by not being able to cycle in those auto attacks in between which resulted in a net loss of a huge dmg