The Bloody Shouts Build Guide

The Bloody Shouts Build Guide

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Posted by: Daemer.1605

Daemer.1605

I’ve been using this build for about a week now in PvP and a slightly modified version(which I’ll go over later) in PvE: gw2skills.net/editor/en/?fIAQNAscUngOk8YzDSBxEZABVALOPSipYJSPEjBMNA;TsAAzCpoyyklILbWuskZtqYUxsCA

I seriously can not recommend this build enough. Let’s go over what it can do for you in bullet point form, eh?

- A solid 23k health pool with an incredible 3k armor
-Can remove up to 7 conditions in a short time period and with a fairly low cooldown
-Can heal for about 9k every 25 seconds
-Offers a block ability that also reflects projectiles
-Bleeds that tick for 118 when self-buffed
-Can stack up to 3 bleeds with a single auto attack about 15% of the time. That is 354 dps for 7 seconds, and then 118 dps for five seconds after that, for a grand total of 3.35k including actual attack damage. Almost every attack with stack at least two bleeds, which is still 2.6k.
- Can stack up to 25 bleeds in about 5 seconds by using impale, riposte, two auto-attacks, and the burst skill. Almost all of those bleeds would be 7+ second bleeds. That’s just shy of 3k dps for 7 seconds, or 21k damage not including white damage, which would add another 1.5k or so. Oh, and most of this damage is AoE. Holy cow!
-Three immobilize abilities on fairly short cooldowns that also give you fury
-Almost as good at range as in melee
-Gives you completely unparalleled group dance-off leadership abilities, as you can shout, “On my mark – shake it – FOR GREAT JUSTICE!” before dropping some phat moves.

That sounds pretty sexy, right? Incredible sustained damage and incredible survivability, healing, and condition removal.

Here’s some tips to use this build effectively in PvP:

-Kite and LoS. The less condition removal your foe has, the less time you need to spend face-to-face with them. Once you’ve stacked up 10+ bleeds – which should take five seconds, tops, try and get out of range or out of sight for the remaining 5-10 seconds of your bleed duration. Use the sword 3 and rifle 2 to immobilize your foe and make this easier.
-Meter your condition removal. If you’re fighting a mesmer, bleed ranger, or another bloody shout warrior, don’t remove a stack of bleeding until it’s over 5 stacks and don’t remove confusion until it’s over 2.
-Against mesmers, LoSing is even more important. It will force their illusions to run at you. Dodge right as they come around the corner and laugh as you evade their entire mind wrack.
-If you can’t LoS a ranged enemy, put the pressure on. You have lots of immobilization abilities and a charge. Use them all to keep the enemy panicking and unable to bring their full artillery to bare. Or to bear, if they’re a ranger, I guess.
-If you’re going ranged against someone, try to open up with impale and then switch to rifle. The rifle has relatively slow bleed application and those extra 4-6 bleeds will matter.
-Remember that you can use your block ability on pulsing AoEs to get that easy riposte off. Also remember that you can reflect projectiles and laugh as a longbow ranger or pistol rogue unloads on themself.
-Learn when to use your shouts. You might want to save ‘For great justice!’ along with your sigil of rage for when you get a high bleed stack up on an enemy that is out of cleansing abilities in order to get that 105 tick bleed up to a 118 tick bleed. Other times, you’ll want to unload all your shouts at once in order to counter some rough burst you failed to dodge.
-Remember to use combo fields. If you can sword-charge through a fire field, you’ll be doing fire damage in addition to bleeds. That’ll take you from 3.35k dps to over 4k dps. As if you didn’t need nerfed already.
-You can drop “On my mark!” for “Fear me!” and try that out. It trades off frequency for quality. Remember that most cleansing abilities can’t be used while the enemy is fleeing, so that’s up to 12k damage you can keep the enemy from preventing. Tasty. “Fear me!” can also be used to save an ally’s life.
-Don’t use your downed 3 ability unless you have a good feeling about being able to use it effectively. It is often more productive to just die and come back faster than it is to take a couple potshots that your foe will recover from before the next fight.

And what’s more! You can convert this guide into an even more effective PvE build with just a couple changes! First, drop the runes of the soldier and replace them with runes of the undead. Because why not bring those 118 ticks to 130+? You can replace one of your shouts with the banner that gives you malice if you hate friendship, but the AoE heals are just so good. You can also replace the 10 points in defense with 10 points in tactics for the 9% increased crit chance or 10 points in strength for the condition duration because 12 second bleeds clearly just aren’t enough.

Any questions, comments, criticisms?

(edited by Daemer.1605)

The Bloody Shouts Build Guide

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Posted by: Daemer.1605

Daemer.1605

Edit: Oh for raging out loud! The link won’t work and it deleted my last edit. Here’s the build:

Dual swords/rifle

30 arms with traits 3,7,8
10 arms with trait 5
30 tactics with 1,7,12

Mending, For Great Justice, Shake it Off, On My Mark, Signet of Rage. Full Sigils of superior earth and Runes of the Soldier with a rabid amulet and jewel.

The Bloody Shouts Build Guide

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Posted by: Morguean.6041

Morguean.6041

So im trying to find this build, but it seems that the site you used is currently down, perhaps you can build this on something more stable like guildhead.com or something

I wouldnt mind seeing your choices

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Posted by: funky fat thighs.1267

funky fat thighs.1267

the link worked for me.

I like this. I had something similar going on with a mace so I could stunlock opponents: The bleed rune I have on it just isn’t enough, so I’ll definitely have to try this. I kinda miss watching small numbers spill out of enemies with a sword. Would you recommend this build just for PvP or for PvE too?

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Posted by: Rainfall.4017

Rainfall.4017

Thanks for writing this. Been wondering about a dual Sword bleed build and this is a good starting point thanks.

Unbowed, Unbent, Unbroken.

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Posted by: Daemer.1605

Daemer.1605

" Would you recommend this build just for PvP or for PvE too?"

Definitely good in PvE too. I think the only real limitation it faces is that if you’re grouping with another bleed build you will single-handedly drown them out when you’re in melee. The shouts are amazing group heals in dungeons and dynamic events, and the high toughness keeps you from getting one-shot while you jump in and stack as much as you can before jumping out.

I think the build is suboptimal in WvW though. You can’t stack rifle bleeds high enough in siege situations to kill anyone. I’d probably bring a longbow and hammer or mace to be more useful.

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Posted by: Braxxus.2904

Braxxus.2904

Wait, are you suggesting this for SPvP or actual TPvP? I could see the former, but in the latter warrior bleed builds just don’t work. Everyone has condition removal (many people have passive condition removal every few seconds) and most teams have mass group condi removal as well. Condi builds work when they can either stack it up in large doses very quickly as aoe, or when they can stack up multiple different condi’s in large quantities very quickly (such as ranger/engi condi builds – burning/bleeding/poison) requiring more condi removal for full cleansing.

I give you props though for trying to get something to work besides the lame GS build we seem to be stuck with in order to be quasi-viable, but I just don’t see how this would work in a tourney setting, especially with your actual attack power (non bleed damage) being so low.

Blackwater Vanguard
Yaks Bend

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Posted by: chainsawsamurai.5067

chainsawsamurai.5067

My only beef with this build is that the Fury on Immob seems like a wasted trait.

For 40 seconds out of every 60 you’re going to have Fury. During that time period you’ll get 3 “For Great Justice” which will each stack an additional 10.5 seconds.

If you manage everything well, you already have 100% uptime on Fury, so the trait seems like a waste.

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Posted by: Jarcat.9435

Jarcat.9435

This build is not optimal IMO.
I am running similar one, but with like 2x better tanking ability with just a little less decrease in dps.
2 sigils of earth on weapons do not stack – you still have 60% to trigger it, so switching 1 for heal on critical is better.
Switch second sword for a shield – the best item of a warrior – shield bash is superb for both offense(stun, interrupt) & defense(300 range leap). Not to mention 3 sec block.
As for traits:
-20 in arms (increase bleed duration & 10% crit with swords)
-20 in defense (mainly for passive healing, reflect missiles on blocking & 20% shield skills cooldown reduction)
-30 in tactics (increase damage for every boon, 20% shout CD, shouts heal)
Secondary weapon for PvE – longbow (burn damage is sick with this setup) , PvP – rifle.
Amulet – shaman’s for better tanking(outhealing enemy dps) or rabid for better damage (bleeds, crit procs). Both work great. Even with shaman’s amulet, a warrior in rage crit pretty often.