The Decapitator - Axe/Axe Build - PvE
I’m going to test this tmrw for fun
You can’t take duel sigils.
Is this for PvE?
I don’t think this build work well on HoT contents. The biggest problem with this build is the lack of movement and there is not much ways to keep yourself alive. If you can live off from two dodge and a regen buff, then it don’t really matter as long as you like the feel of the build. Also I think signet of fury would be a better option than signet of might.
I have Sigil of Force on one axe, and Sigil of Air on the other axe. There shouldnt be any probloem with that setup, as far as I know. :P
And, I guess I focused the build on raids sort of. Since you’ll have support from other players then. And outside of using Decapitate you have quite a lot of room for moving around a boss imo.
Isent the 180 power buff better then 180 precision? In a raid group, or a good fractal/dungeon group critical chance shouldnt be that much of a problem right? I might be wrong, so that’s why I’m asking. ^^
Edit: Changed might → power
(edited by Chalmers.6198)
There’s a slight problem, and its a gw2 problem not a build problem. The revenant auto attack does more damage than decapitate. So you’re left with the choice of War: Less damage and less party support (in this build vs PS) vs. Rev: insane damage, insane party support with insane cc.
So for raids, it’s always a bad choice.
No question its fun, but not the best choice.
Well, according to math:
When just entering Berserk. And with 1000 power, 0 crit chance, Exotic weapons
Only attaking 1 target.
Using no dmg increasing traits at all. or Runes or sigils.
After 8.975 seconds my build deals: 8455 dmg on an average with the rotation:
Berserk
Decap
Chop, Double Chop, Triple Chop
Chop, Double Chop, 2 first hits of Triple Chop
Decap
Chop, Double Chop, Triple Chop
Chop, Double Chop, 2 first hits of Triple Chop
Decap
Berserk Ends.
If a revenant was auto-attacking during that time with a sword it would deal in average : 5539 dmg in 8.75 seconds. Aka 5 full rotations of AAs including the Rift Explosion.
So according to this, Revenants Auto-Attack deals less dmg then my rotation.
And true, not using PS lowers my party support. But when in a raid group the task of stacking might can be done in many other ways. My build still have banners, and could probably replace the off-hand axe for a mace for some CC.
Calculations based on: The average dmg of each skill. Done in Excel. With dmg modifier coming from both GW2 Wiki and my own observations while trying in-game.
Isent the 180 power buff better then 180 precision? In a raid group, or a good fractal/dungeon group critical chance shouldnt be that much of a problem right? I might be wrong, so that’s why I’m asking. ^^
Edit: Changed might -> power
I don’t know the exact math of it but the warrior meta always have chosen signet of fury over signet of might so from the test by the pros, I think it will be the better choice.