The Monk

The Monk

in Warrior

Posted by: Thornwolf.9721

Thornwolf.9721

I have always loved martial arts, and i feel as though it would be a great fit for guild wars 2. The warrior having the prime base we need could work perfectly to step away from simple strikes, to a more intricate and well powerful role. This being the next eliet spec for them should focus on two things, damage raw and unhindered meshing perfectly with their already easily applicable and unused potential for tanking. As well as the self sustain to carry them to easily the best for holding agro, as well supporting their friends.

The Monk: This specialization is focused on brutally smashing your foes with combo streaks that grow ever larger, while also granting agile focus on staying on the target. Crow control heavy and ready for the front-lines, monks come with three potential spec-lines that can be useful in combat.

The Destroyer: The top row of traits are the raw dps that just keeps coming for more, offering perks to keep you in the fray for longer while constantly pushing out burst aoe damage. These traits will make you faster, make you able to get out quicker and have faster reaction time making you able to keep up and in some cases over power your enemy’s. This trait-line is more malevolent and based around the idea of crushing your foes, the dark intention is in the list below.

Destruction: Upon being struck you reflect 10% of the damage dealt to you, boosted to 20% when struck with conditions.

Titan’s Wrath: Upon being rooted three sets of shock-waves emit from the player, knocking back enemy’kitten by them.

Devastating Strikes: Your blows now pierce and hit multiple targets in a cone in-front of you for three to four feet.

Lambs to the Slaughter: When a foe is half health or lower gain a buff that gives you speed, and deal 25% more damage to the victim. You are also granted 25% run speed increase while having this tactic active as a passive benefit.

Mesatsu: If you are under the threshold (90%) when you kill an enemy, shout gaining health regeneration and ferocity. This also fears enemy’s near you when you finish off opponents

The Savior: The middle trait-line is focused on healing while TAKING damage, the more damage you take equals out to the more healing you push out for your party. When a Monk is running this build it is important to focus them last to ensure the win, if you do so with their team up you are going to have a bad time. This trait line being more benevolent granting boons, and being used heavily for team support on the front lines.

Traits:
Ever onward: When taking damage burst heal for 5% of all damage taken for each hit received, a bonus 10% for condition damage.

Never falter: For each potential CC placed upon you, you gain might, ferocity, quickness and stability while also breaking your part members out of the CC.
Death before Dishonor: Upon death create a healing field around you that causes regeneration and continues to pulse with burst healing for five seconds.

Vangaurds ascension: Upon hitting fifty percent health shout and burst burst heal allies with all enemy’s in earshot gaining fear.

Vigilance: Grants the player the ability upon dieing to remain on the battlefield as a specter with full use of their utilities for four seconds. Upon finally dieing the specter explodes dealing damage in a 360 aoe bubble around the specter.

Warden: This trait-line is based around the premises of protecting you friends and holding off your foes, those trained in this portion of the spec are hard to kill. And hard to separate from their team, alone they are hard pressed to defeat multiple foes. But together with their team they can easily pave the way to victory if played properly.

Traits:

Wardens Gaze: Upon entering combat gain retaliation and stability while granting your friends protection and applying weakness to nearby foes.

No one left behind: Upon using a CC based ability grant swiftness to your allies nearest you, while also taunting your foe.

Hide of Dragons: Your flesh hardens and for every hit you take you are granted regeneration equal to the number of damage you would of taken from each strike. When conditions are applied during the duration, you cleanse yourself and allies .
Slayers Prize: Beneficial buffs last 25% longer while debuffs last 25% less, at 50% health you are granted immunity to damage for five seconds.

Enlightenment: You permanently are granted a passive 10% damage reduction, once dropped below 50% health this increases to 20% reduction with empowerment.
Weapon: Fist weapons((please)) or Bo-staff. The skills would depend on what you choose to give them, i feel fists would be cooler to make them have more of the offensive feel.

Utilities:

Healing skill:

Battle-scars: Leap upwards into the air while taking a stance, once in the stance be granted a break bar and gain health as you are shielded from damage. All damage done is redirected as healing for yourself and allies in pulsations of AoE heals equal to 5% of the intended damage. The other 5% of the damage is reflected back onto the attacker which also applies a stack of torment for each attack mitigated.

Utilities 7-9:

Blitz-spear: Teleport to a foe and open into them with a ten striked attack, this attack scales in damage for each hit successfully landed. Each strike applying a stack of weakness while also causing bleeding.

Roundhouse kick: Launch a devastating kick at your foe that will knock them prone, while providing swiftness to yourself.

Oni’s Demise: Launch you foe into the air and attack them with a flurry of blows, dealing extra damage while they are in the air. After five strikes appear above them and spin punch them back to the ground, knocking back any enemy’s below.

Elite Skill:

Ruination: Dash forward while taking a stance and deliver flurry of strikes from all sides, dashing through your foe and dealing extra damage for all enemy’s around you. If the attack should hit multiple foes rather than one, the burst pull at the end will pull enemy’s together and cause an explosion at their feet. (( negated entirely if dodge of course, with a limit of five enemys.))

F2/F3 ability:

Wrath: Taking your adrenaline to the next level you push past your limits and fine yourself granted with empowerment, ferocity, stability and retaliation. Like wise you are unable to be critically hit while your Wrath is in use, once however the timer runs out and it is expended you suffer minor fatigue. This skill has a 15 second timer from when it ends to when it can be activated again, as well your F2 abilties become single target damage dealers like no other. This increases their effectiveness against a single target and makes them a gap closer, making it easier to finish off your foes before they escape.

The Monk

in Warrior

Posted by: Jasper Defthand.3018

Jasper Defthand.3018

It wouldn’t be called monk, monk in the guild wars franchise is essentially a priest. We basically already have this role anyway, its called daredevil.

The Monk

in Warrior

Posted by: King Cephalopod.7942

King Cephalopod.7942

Not to be rude, but I don’t think you’ve played any guardian. From what I understand the guardian class was supposed to be like the monk (healer) from GW1 in heavy armor. Also see the valor grandmaster trait: Monk’s Focus. And as Jasper said, stylistically the daredevil already fills the role of nimble eastern martial artist.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

The Monk

in Warrior

Posted by: Thornwolf.9721

Thornwolf.9721

Yes but at this point the guardian does not need a single thing to help it, or to make it anymore cool than it is. The warrior could use this and since they are supposed be combat heavy they should have this, as for the DD no we do not. The DD is a evade/stealth heavy class focusing on just pumping out raw dps. This offers more than a dps tree and makes you stay in the middle of the battle, there is no stealth and you evades are somewhat there but not entirely.

The Monk

in Warrior

Posted by: Brawl.5178

Brawl.5178

monk seems to be an idea for a more calm and collected type of class, which a warrior is the opposite. I would think to see a grappling style that apply unique debilitating effects. For example armbars add cooldown timer on weapon skills for a few seconds, chokes, prevent endurance regeneration, leg locks apply torment. lame stuff like that.

I are a warrioh

The Monk

in Warrior

Posted by: Thornwolf.9721

Thornwolf.9721

But thats why the warrior should get it, because it is a calmer state of mind. It would make sense that over time a warrior becomes humbled or mellow as he gets stronger, he looses the drive to be angry and begins to grow more collected and wise. Its a perfect spec to fit in with how our character grows throughout the game.

The Monk

in Warrior

Posted by: Nihevil.8024

Nihevil.8024

I’m going to go shoot myself in the foot.

adgjabsndgagladf

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif

The Monk

in Warrior

Posted by: King Cephalopod.7942

King Cephalopod.7942

But thats why the warrior should get it, because it is a calmer state of mind. It would make sense that over time a warrior becomes humbled or mellow as he gets stronger, he looses the drive to be angry and begins to grow more collected and wise. Its a perfect spec to fit in with how our character grows throughout the game.

So you could say over time the warrior gains the focus of a monk? Mellow and meditative? Less anger, more valor? So you’re saying warriors should develop into guardians as the story progresses?

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

The Monk

in Warrior

Posted by: Silas Eorth.7348

Silas Eorth.7348

You must love Final Fantasy 14…….

The Monk

in Warrior

Posted by: Thornwolf.9721

Thornwolf.9721

But thats why the warrior should get it, because it is a calmer state of mind. It would make sense that over time a warrior becomes humbled or mellow as he gets stronger, he looses the drive to be angry and begins to grow more collected and wise. Its a perfect spec to fit in with how our character grows throughout the game.

So you could say over time the warrior gains the focus of a monk? Mellow and meditative? Less anger, more valor? So you’re saying warriors should develop into guardians as the story progresses?

Im saying they should gain focus and resolve rather than remain as they are now, still retaining their anger but focusing it into wrath and learning to use that as a catalyst. The monk being a combat class that is more based on beating your enemy to a pulp with “Cold anger” rather than heated destruction. Its pretty much the polar and complete opposite of what the berseker is to us now. It is often said that those with a hot temper are less terrifying then those with cold, calculated hatred. Maybe hatred is the fuel of this spec, the more they hate their enemy the stronger they become.

The Monk

in Warrior

Posted by: King Cephalopod.7942

King Cephalopod.7942

But thats why the warrior should get it, because it is a calmer state of mind. It would make sense that over time a warrior becomes humbled or mellow as he gets stronger, he looses the drive to be angry and begins to grow more collected and wise. Its a perfect spec to fit in with how our character grows throughout the game.

So you could say over time the warrior gains the focus of a monk? Mellow and meditative? Less anger, more valor? So you’re saying warriors should develop into guardians as the story progresses?

Im saying they should gain focus and resolve rather than remain as they are now, still retaining their anger but focusing it into wrath and learning to use that as a catalyst. The monk being a combat class that is more based on beating your enemy to a pulp with “Cold anger” rather than heated destruction. Its pretty much the polar and complete opposite of what the berseker is to us now. It is often said that those with a hot temper are less terrifying then those with cold, calculated hatred. Maybe hatred is the fuel of this spec, the more they hate their enemy the stronger they become.

So, focus like a monk, and resolve: that thing that guardians have on F2? You know, Virtue of Resolve? You really want to bring wrath into this? That’s also a guardian thing. Symbol of wrath, tome of wrath that got turned into “Feel my Wrath!”, a combination of radiance (burning intensity) and zeal (controlled aggression). Guardians do burning, but the fire is a cold blue colour instead of a hot orange. You’re asking for dps guardian.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

The Monk

in Warrior

Posted by: Silas Eorth.7348

Silas Eorth.7348

Wait… I’m confused now….. Are Monks supposed to be calm or angry? I sense a disturbance in the logic of this post…..

Attachments:

The Monk

in Warrior

Posted by: Thornwolf.9721

Thornwolf.9721

But thats why the warrior should get it, because it is a calmer state of mind. It would make sense that over time a warrior becomes humbled or mellow as he gets stronger, he looses the drive to be angry and begins to grow more collected and wise. Its a perfect spec to fit in with how our character grows throughout the game.

So you could say over time the warrior gains the focus of a monk? Mellow and meditative? Less anger, more valor? So you’re saying warriors should develop into guardians as the story progresses?

Im saying they should gain focus and resolve rather than remain as they are now, still retaining their anger but focusing it into wrath and learning to use that as a catalyst. The monk being a combat class that is more based on beating your enemy to a pulp with “Cold anger” rather than heated destruction. Its pretty much the polar and complete opposite of what the berseker is to us now. It is often said that those with a hot temper are less terrifying then those with cold, calculated hatred. Maybe hatred is the fuel of this spec, the more they hate their enemy the stronger they become.

So, focus like a monk, and resolve: that thing that guardians have on F2? You know, Virtue of Resolve? You really want to bring wrath into this? That’s also a guardian thing. Symbol of wrath, tome of wrath that got turned into “Feel my Wrath!”, a combination of radiance (burning intensity) and zeal (controlled aggression). Guardians do burning, but the fire is a cold blue colour instead of a hot orange. You’re asking for dps guardian.

Ok then leave all of that out then since everyone wants to jump onto “Let it be the kittening guardian” bandwagon. Make the F2 ability simply a dash that concludes with a twenty strike combo that you build up power for. Make it something unrelated to the guardian, make their aura and energy white or something neutral or close to a neutral color. Rather then tell me “No you cant have the warrior become anything cool, no hand to hand combat shame on you”. Offer up ways to kittening improve my idea and show me some contribution, or take your negative notions elsewhere. This is what i want, i feel it would be cool to see and all everyone is doing is kittenting on it. For one you did not obviously read the full thing, otherwise you would of seen its specked to fill any role we need. Tank/heal/dps and the traits were made around being in combat, but no just because i want a martial artist who is not a DD because really its just a thief with a stick everyone is against it. I dont see you coming up with any ideas, why dont you post a thread or post in here about what you want? Why dont we all talk about what we want for our warriors rather than what we cant have. Maybe then the kittening lazy devs will actually do something for us.

The Monk

in Warrior

Posted by: King Cephalopod.7942

King Cephalopod.7942

But thats why the warrior should get it, because it is a calmer state of mind. It would make sense that over time a warrior becomes humbled or mellow as he gets stronger, he looses the drive to be angry and begins to grow more collected and wise. Its a perfect spec to fit in with how our character grows throughout the game.

So you could say over time the warrior gains the focus of a monk? Mellow and meditative? Less anger, more valor? So you’re saying warriors should develop into guardians as the story progresses?

Im saying they should gain focus and resolve rather than remain as they are now, still retaining their anger but focusing it into wrath and learning to use that as a catalyst. The monk being a combat class that is more based on beating your enemy to a pulp with “Cold anger” rather than heated destruction. Its pretty much the polar and complete opposite of what the berseker is to us now. It is often said that those with a hot temper are less terrifying then those with cold, calculated hatred. Maybe hatred is the fuel of this spec, the more they hate their enemy the stronger they become.

So, focus like a monk, and resolve: that thing that guardians have on F2? You know, Virtue of Resolve? You really want to bring wrath into this? That’s also a guardian thing. Symbol of wrath, tome of wrath that got turned into “Feel my Wrath!”, a combination of radiance (burning intensity) and zeal (controlled aggression). Guardians do burning, but the fire is a cold blue colour instead of a hot orange. You’re asking for dps guardian.

Ok then leave all of that out then since everyone wants to jump onto “Let it be the kittening guardian” bandwagon. Make the F2 ability simply a dash that concludes with a twenty strike combo that you build up power for. Make it something unrelated to the guardian, make their aura and energy white or something neutral or close to a neutral color. Rather then tell me “No you cant have the warrior become anything cool, no hand to hand combat shame on you”. Offer up ways to kittening improve my idea and show me some contribution, or take your negative notions elsewhere. This is what i want, i feel it would be cool to see and all everyone is doing is kittenting on it. For one you did not obviously read the full thing, otherwise you would of seen its specked to fill any role we need. Tank/heal/dps and the traits were made around being in combat, but no just because i want a martial artist who is not a DD because really its just a thief with a stick everyone is against it. I dont see you coming up with any ideas, why dont you post a thread or post in here about what you want? Why dont we all talk about what we want for our warriors rather than what we cant have. Maybe then the kittening lazy devs will actually do something for us.

White is still a very guardian colour. Much of the radiant stuff is white light, radiant aura, etc. Guardian colours are pretty much white/blue. I’d like hand-to-hand combat with a warrior, but that kind of exists as physical/rage skills, and rather than hand-to-hand strikes would probably be best as some form of grappling if it were put in specifically. Making the F2 the same across all weapons would also defeat one of the prime objectives of the warrior, which is class function varying with weapon selection.

This is a forum, you posted one of your ideas and I posted my thoughts on your idea. I don’t need to be constructive, if I think there’s a flaw I’m going to say so, that doesn’t mean I need to find a solution for you. It’s not “negative notions”, it’s what I see. And honestly I don’t much like what I see in your suggestions. You say “martial artist” but what you mean is pugilist or hand-to-hand fighter. Swordfighting is a martial art. And while hand-to-hand is cool, the only reason it works in fantasy settings with weapons tends to be because there’s some magic nonsense that makes their fists as good or better than real weapons. I believe that has little to no place in GW2 where everyone, even the casters, rely on weapon sets for ability variety. The fact that your elite spec covers three different roles is inherently an issue, as part of elite specs is to be specialized, that is focused in a certain direction and role.

What I want for warrior is what I signed up for when I made a warrior. Durability and damage, more survivability the longer I stay in combat. Heavy armor, high health, weapon choice having a stong effect on my purpose and strategies. But from my understanding the warrior is great for phalanx strength and burst builds currently due to berserker spec, and not very good at much else. I don’t think my understanding of the class is sufficient enough to make proper suggestions that would fix such deep/profuse problems. Also I’d advise against bringing the devs into this. I understand frustration at the lack of responses, but they’re probably trying to cram as much as possible into whatever they’re doing, be it for LS3 or the 3-month balance patch they’re aiming for.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

The Monk

in Warrior

Posted by: Thornwolf.9721

Thornwolf.9721

But thats why the warrior should get it, because it is a calmer state of mind. It would make sense that over time a warrior becomes humbled or mellow as he gets stronger, he looses the drive to be angry and begins to grow more collected and wise. Its a perfect spec to fit in with how our character grows throughout the game.

So you could say over time the warrior gains the focus of a monk? Mellow and meditative? Less anger, more valor? So you’re saying warriors should develop into guardians as the story progresses?

Im saying they should gain focus and resolve rather than remain as they are now, still retaining their anger but focusing it into wrath and learning to use that as a catalyst. The monk being a combat class that is more based on beating your enemy to a pulp with “Cold anger” rather than heated destruction. Its pretty much the polar and complete opposite of what the berseker is to us now. It is often said that those with a hot temper are less terrifying then those with cold, calculated hatred. Maybe hatred is the fuel of this spec, the more they hate their enemy the stronger they become.

So, focus like a monk, and resolve: that thing that guardians have on F2? You know, Virtue of Resolve? You really want to bring wrath into this? That’s also a guardian thing. Symbol of wrath, tome of wrath that got turned into “Feel my Wrath!”, a combination of radiance (burning intensity) and zeal (controlled aggression). Guardians do burning, but the fire is a cold blue colour instead of a hot orange. You’re asking for dps guardian.

Ok then leave all of that out then since everyone wants to jump onto “Let it be the kittening guardian” bandwagon. Make the F2 ability simply a dash that concludes with a twenty strike combo that you build up power for. Make it something unrelated to the guardian, make their aura and energy white or something neutral or close to a neutral color. Rather then tell me “No you cant have the warrior become anything cool, no hand to hand combat shame on you”. Offer up ways to kittening improve my idea and show me some contribution, or take your negative notions elsewhere. This is what i want, i feel it would be cool to see and all everyone is doing is kittenting on it. For one you did not obviously read the full thing, otherwise you would of seen its specked to fill any role we need. Tank/heal/dps and the traits were made around being in combat, but no just because i want a martial artist who is not a DD because really its just a thief with a stick everyone is against it. I dont see you coming up with any ideas, why dont you post a thread or post in here about what you want? Why dont we all talk about what we want for our warriors rather than what we cant have. Maybe then the kittening lazy devs will actually do something for us.

White is still a very guardian colour. Much of the radiant stuff is white light, radiant aura, etc. Guardian colours are pretty much white/blue. I’d like hand-to-hand combat with a warrior, but that kind of exists as physical/rage skills, and rather than hand-to-hand strikes would probably be best as some form of grappling if it were put in specifically. Making the F2 the same across all weapons would also defeat one of the prime objectives of the warrior, which is class function varying with weapon selection.

This is a forum, you posted one of your ideas and I posted my thoughts on your idea. I don’t need to be constructive, if I think there’s a flaw I’m going to say so, that doesn’t mean I need to find a solution for you. It’s not “negative notions”, it’s what I see. And honestly I don’t much like what I see in your suggestions. You say “martial artist” but what you mean is pugilist or hand-to-hand fighter. Swordfighting is a martial art. And while hand-to-hand is cool, the only reason it works in fantasy settings with weapons tends to be because there’s some magic nonsense that makes their fists as good or better than real weapons. I believe that has little to no place in GW2 where everyone, even the casters, rely on weapon sets for ability variety. The fact that your elite spec covers three different roles is inherently an issue, as part of elite specs is to be specialized, that is focused in a certain direction and role.

What I want for warrior is what I signed up for when I made a warrior. Durability and damage, more survivability the longer I stay in combat. Heavy armor, high health, weapon choice having a stong effect on my purpose and strategies. But from my understanding the warrior is great for phalanx strength and burst builds currently due to berserker spec, and not very good at much else. I don’t think my understanding of the class is sufficient enough to make proper suggestions that would fix such deep/profuse problems. Also I’d advise against bringing the devs into this. I understand frustration at the lack of responses, but they’re probably trying to cram as much as possible into whatever they’re doing, be it for LS3 or the 3-month balance patch they’re aiming for.

I said for one i wanted Gauntlet weapons, these weapons could have blades on the ends or barbs. It really doesnt matter. All it does is take the aspect of a hand to hand fighter, mostly grappling as you said with kicks and ect and puts weapons on their fists and potentially their feet in what they wear making them DEADLIER than a sword due to being able to still grab and use their limbs to the fullest. You say it does not belong in guild wars 2? What does belong. What? These kittenty suggestions about kittening anime characters, or kittening mounts? I made a suggestion to help and literally it does not matter what i suggest so rather then help im done. kitten it. I am done posting, because all I get is "We don’t want it. " so you don’t want good looking pets? (( ranger forum reference)) despite them all looking like kittening babies and lacking any sort of ferocity? And you don’t want a martial fighter, and note swords and weaponized combat can be “Adopted” into martial arts. But I have been doing MMA for a very long time, and most case scenarios its referenced to unarmed combat. So the idea of putting metal gauntlets so to speak with weapons attached to them, while having a masters experience would be extremely deadly.

But since your just going to debunk or try to make this out to be some stupid idea, as you have already clearly attempted so be it. I have had enough as I’ve already stated and i see now that my ideas are wasted. So since no one cares, and no one offers anything outside of this “Trash” thats exactly what it is mind you. I will just remain silent and refuse to associate with the forums, not that it matters or anything. After all ive been a solo player my entire career so i dont need anyone to run with me if i decide to play. Im sorry for wasting your time and i do hope you block or whatever it is you people do to me, and simply make this easier on me. Hopefully they will remove this thread soon and we can all just forget it ever happened.

The Monk

in Warrior

Posted by: Brawl.5178

Brawl.5178

a caestus would be pretty awesome as a weapon.

I are a warrioh