Was quite bored and trapped today, so I wrote up my own dream rework of warrior traits. Multiple different abilities that function and work together, rather than the current layout which seems to have a bland lack of synergy, and a mishmosh of what each trait path is supposed to do.
As you can see I’ve assigned three “roles” to each trait path.
Strength – Axe, Mace, Greatsword. Lots of power, might, knocking foes about.
Arms – Sword, Rifle, Longbow. All about with bleeds, burns, and crits.
Defense – Hammer, Shield, Signets. Defensive Boons, Health Regen, and Retaliation.
Tactics – Warhorn, Banners, Shouts. Warlord play style that enhances team performance more than directly improving self performance.
Discipline – Physical Abilities, Adrenaline Management, Burst Skills. Can become a burstaholic, sit on adrenaline for bonuses, or mix it up!
Strength
5 – Death From Above – Damage + launch foes, 50% less damage from falls
10
1. Restorative Strength – Unchanged
2. Short Temper – Gain 3 stacks of might each time you are blocked or dodged
3. Powerful Blows – Knockedback and launched foes will be sent flying even further
4. Furious Chains – The third chain hit on your melee weapons grant you Fury for 2 seconds
5. Channel Strength – Gain 1 adrenaline strike when a stack of might wears off
6. Channel Anger – Gain 2 strikes of adrenaline when you launch a foe
15 – Knocked Senseless – Gain 2 stacks of might and apply 1 stack of confusion each time you launch or knockdown a foe
20
7. Axe Mastery: -20% cooldown, +50% benefit from vulnerable conditions on foe
8. Mace Mastery: -20% cooldown, +20% damage versus weakened foes
9. Greatsword Mastery: -20% cooldown, Greatsword range is 160 and can hit 1 additional target
10. Unstoppable Force – While under the effects of stability, burst attacks will launch foes
25 – Reckless Dodge – Damage and launch foes you pass through with a dodge roll
30
11. Strength of Determination – Whenever one of your weapon attack skills is interupted, gain stability for 3 seconds (CD 15 sec)
12. Unlimited Power – Every hit you land has a 33% chance to grant you a stack of might
Arms
5 – Precise Strikes, Unchanged
10
1. Opportunist – Gain fury when you immobilize a target
2. Furious Speed – Gain swiftness for 2 seconds and clear 1 movement imparing effect on critical hits
3. Deep Cuts – Bleeds last 50% longer
4. Rending Strikes – Unchanged, 33% vulnerable on crit
5. Channel Ferocity – 50% to gain 1 extra adrenaline strike from each critical
6. Channel Precision – 33% to gain 1 strike of adrenaline whenever you hit a burning or bleeding foe
15 – Critical Burst – Unchanged
20
7. Rifle Mastery: -20% cooldown, rifle shots pierce targets
8. Longbow Mastery: -20% cooldown, increase range to 1200
9. Sword Mastery: -20% cooldown, 3rd chain hit will apply burning
10. Opportunist – Unchanged, Gain fury whenever you immobilize a target
25 – Attack of Opportunity – +10% damage vs bleeding OR burning foes, +15% damage against bleeding AND burning foes
30
11. Ferocious Speed – Gain 1 second of quickness after each critical strike (CD 10 sec)
12. Last Chance – Unchanged, Gain quickness for 4 secnds vs foes with under 25% health (CD 60 sec)
Defense
5 – Vital Response – Gain vigor for 3 seconds whenever struck by a critical
10
1. Missile Deflection – Reflect missiles while blocking
2. Turtles Defense – Gain protection for 1 second every second you’re moving at walking speed or standing still
3. Vigorous Return – +25% additional health when downed, and when rallied
4. Determined Chains – The third chain hit on your melee weapons grants you aegis for 2 seconds
5. Channel Pain – Gain 1 adrenaline strike when hit
6. Channel Revenge – Gain 1 strike of adrenaline for each attack you block or dodge
15 – Armored Attack – 5% of Toughness adds to power
20
7. Hammer Mastery -20% cooldown, +20% damage versus stunned/knocked down foes
8. Shield Mastery -20% cooldown, gain aegis after block ends
9. Signet Mastery -20% cooldown, Signets continue to provide their passive bonus while on cooldown
10. Last Stand – Auto-activates balanced stance when hit with a control effect (CD 60 sec)
25 – Trolls Blood – Regen 5 + (1.5625 * Level) + (0.125 * Healing Power) health every second while in combat
30
11. Defy Death: Activates endure pain at 25% health
12. Spiked Armor: Gain 1 stack of retaliation every 10 seconds