The "My Dream Warrior Traits" Thread

The "My Dream Warrior Traits" Thread

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Posted by: Dand.8231

Dand.8231

Was quite bored and trapped today, so I wrote up my own dream rework of warrior traits. Multiple different abilities that function and work together, rather than the current layout which seems to have a bland lack of synergy, and a mishmosh of what each trait path is supposed to do.

As you can see I’ve assigned three “roles” to each trait path.

Strength – Axe, Mace, Greatsword. Lots of power, might, knocking foes about.

Arms – Sword, Rifle, Longbow. All about with bleeds, burns, and crits.

Defense – Hammer, Shield, Signets. Defensive Boons, Health Regen, and Retaliation.

Tactics – Warhorn, Banners, Shouts. Warlord play style that enhances team performance more than directly improving self performance.

Discipline – Physical Abilities, Adrenaline Management, Burst Skills. Can become a burstaholic, sit on adrenaline for bonuses, or mix it up!

Strength
5 – Death From Above – Damage + launch foes, 50% less damage from falls

10
1. Restorative Strength – Unchanged
2. Short Temper – Gain 3 stacks of might each time you are blocked or dodged
3. Powerful Blows – Knockedback and launched foes will be sent flying even further
4. Furious Chains – The third chain hit on your melee weapons grant you Fury for 2 seconds
5. Channel Strength – Gain 1 adrenaline strike when a stack of might wears off
6. Channel Anger – Gain 2 strikes of adrenaline when you launch a foe

15 – Knocked Senseless – Gain 2 stacks of might and apply 1 stack of confusion each time you launch or knockdown a foe

20
7. Axe Mastery: -20% cooldown, +50% benefit from vulnerable conditions on foe
8. Mace Mastery: -20% cooldown, +20% damage versus weakened foes
9. Greatsword Mastery: -20% cooldown, Greatsword range is 160 and can hit 1 additional target
10. Unstoppable Force – While under the effects of stability, burst attacks will launch foes

25 – Reckless Dodge – Damage and launch foes you pass through with a dodge roll

30
11. Strength of Determination – Whenever one of your weapon attack skills is interupted, gain stability for 3 seconds (CD 15 sec)
12. Unlimited Power – Every hit you land has a 33% chance to grant you a stack of might

Arms
5 – Precise Strikes, Unchanged

10
1. Opportunist – Gain fury when you immobilize a target
2. Furious Speed – Gain swiftness for 2 seconds and clear 1 movement imparing effect on critical hits
3. Deep Cuts – Bleeds last 50% longer
4. Rending Strikes – Unchanged, 33% vulnerable on crit
5. Channel Ferocity – 50% to gain 1 extra adrenaline strike from each critical
6. Channel Precision – 33% to gain 1 strike of adrenaline whenever you hit a burning or bleeding foe

15 – Critical Burst – Unchanged

20
7. Rifle Mastery: -20% cooldown, rifle shots pierce targets
8. Longbow Mastery: -20% cooldown, increase range to 1200
9. Sword Mastery: -20% cooldown, 3rd chain hit will apply burning
10. Opportunist – Unchanged, Gain fury whenever you immobilize a target

25 – Attack of Opportunity – +10% damage vs bleeding OR burning foes, +15% damage against bleeding AND burning foes

30
11. Ferocious Speed – Gain 1 second of quickness after each critical strike (CD 10 sec)
12. Last Chance – Unchanged, Gain quickness for 4 secnds vs foes with under 25% health (CD 60 sec)

Defense
5 – Vital Response – Gain vigor for 3 seconds whenever struck by a critical

10
1. Missile Deflection – Reflect missiles while blocking
2. Turtles Defense – Gain protection for 1 second every second you’re moving at walking speed or standing still
3. Vigorous Return – +25% additional health when downed, and when rallied
4. Determined Chains – The third chain hit on your melee weapons grants you aegis for 2 seconds
5. Channel Pain – Gain 1 adrenaline strike when hit
6. Channel Revenge – Gain 1 strike of adrenaline for each attack you block or dodge

15 – Armored Attack – 5% of Toughness adds to power

20
7. Hammer Mastery -20% cooldown, +20% damage versus stunned/knocked down foes
8. Shield Mastery -20% cooldown, gain aegis after block ends
9. Signet Mastery -20% cooldown, Signets continue to provide their passive bonus while on cooldown
10. Last Stand – Auto-activates balanced stance when hit with a control effect (CD 60 sec)

25 – Trolls Blood – Regen 5 + (1.5625 * Level) + (0.125 * Healing Power) health every second while in combat

30
11. Defy Death: Activates endure pain at 25% health
12. Spiked Armor: Gain 1 stack of retaliation every 10 seconds

The "My Dream Warrior Traits" Thread

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Posted by: Dand.8231

Dand.8231

Tactics
5 – Fast Healer – Revive 5/10/15% faster based on adrenal level

1. Leg Specialist – Immobile for 1 second whenever you apply cripple
2. Empower Allies – Increase the power of nearby allies by 70
3. Thunderous Banners – Banners do damage and cripple nearby enemies for 2 seconds when summoned, and planted (5 ability)
4. Piercing Shouts – Shouts also apply weakness to nearby enemies
5. Sonic Disruption – Warhorn skills will dispel a single boon from nearby enemies
6. Channel Victory – Gain 4 strikes of adrenaline when you down an opponent, or rally an ally

15 – Never Give up! – Nearby downed allies will gain +5 toughness/level

7. Shout Mastery -20% cooldown, shouts can now affect up to 8 allies
8. Banner Mastery -20% cooldown, banners will teleport near the warrior every 5 seconds
9. Warhorn Mastery -20% cooldown, warhorn skills convert 1 condition to a boon
10 Brutal Warfare – Every other condition you apply, now also applies 1 stack of vulnerability (3 second CD)

25 – Revivers Rally – grant regen to allies when you revive someone

11. Vigorous Shouts – Unchanged, Shouts heal allies
12. Inspiring Banners – Unchanged, Banners grant regeneration to allies

Discipline
5 – Versatile Rage, Unchanged

1. Empowered Attacks – Increase damage by 1% for every unique boon on you
2. Adrenal Might – Increases damage by 2/4/6% based on adrenal level
3. Controlled Bursts – Bursts that are interupted do not go on cooldown
4. Adrenal Frenzy – Increases critical by 2/4/6% based on adrenal level
5. Quick Recovery – Automatically activates berserker stance after using a burst skill (CD 30 seconds)

15 – Fast Hands – Unchanged

7. Physical Mastery -20% cooldown on physical abilities, and stances
8. Sweet Vengeance – Auto rally when you kill someone during vengeance
9. Warriors Sprint – Run 11/22/33% faster, based on adrenal level
10. Mobile Strike – Movement skills break immobilize and cripple

25 – Versatile power – Unchanged

11. Burst Mastery -20% cooldown, and will leave the warrior with 2/4/6 adrenaline strikes
12. Feel the Rush – Whenever you would gain an adrenal strike at full adrenaline, you have a 33% chance to gain a random boon for 3 seconds

Comment, critique, or post your own!

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Posted by: ChaosDoom.8459

ChaosDoom.8459

Haha all your traits are so good and useful that I don’t know what to choose. Given a choice I would want to choose all.

Little Furry – Twin Terror of Crystal Desert
Guild KöMÉ – §Strength, Honour & Duty§

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Posted by: Billy.1879

Billy.1879

I’d just want a trait that removes a condition when I swap weapons. oh my that would make me happy

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Posted by: peter.9024

peter.9024

I’d just want a trait that removes a condition when I swap weapons. oh my that would make me happy

Dang, condition removal on weapon swap would be amazing! It also ties in nicely with warrior being a master of weapons.

My dream trait would be:
mobile strikes – remove all movement impairment
armor 5pt – gain protection on critical hit (5s, 15s cd) although that one would be pretty OP..

Skullclamp

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Posted by: Liltaro.6341

Liltaro.6341

More general weapon traits. For example something like:
- blunt weapons CD/stun duration
- sharp weapons CD/on crit effect
or
- 1h weapons CD/crit
- 2h weapons CD/conditions

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Posted by: runeblade.7514

runeblade.7514

Determined chain in the defense traitline is too powerful as a adept trait. I would suggest it to be in a higher tier.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Isslair.4908

Isslair.4908

7. Axe Mastery: -20% cooldown, +50% benefit from vulnerable conditions on foe

Wat? That’s like the most OP trait for PvE.

EU Aurora Glade