The New 50x Blades, with solution!

The New 50x Blades, with solution!

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Posted by: Yamsandjams.3267

Yamsandjams.3267

.. it’s fine, reduces it down to 50x blades, sure keep the 50% damage intake as well.. I guess we can live with that, if it’s not to much to ask.. maybe instead of just beating us down with the nerf bat in PVP, listen to us… we want to PVP.

.. I WOULD BE happy if you just “un-rooted” 50x Blades..

The animation for an unrooted 50 blades would look really dumb though.

Plus mesmers would then want their distortion blade thing (forget the name) to have mobility as well, and I think they would have a good argument for it if 50 blades got mobility.

The New 50x Blades, with solution!

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Posted by: Shadowgurke.5813

Shadowgurke.5813

No. Stop trying to fix the Greatsword. It took the devs several years to balance the warrior around one skill in PvP. Im sick of it. Just leave GS the way it is now, its still fine in PvE. Buff the other weapons

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Posted by: WakkaJabba.3910

WakkaJabba.3910

yes, buff other weapons. Gs excels at its ultility, HB is very situational. buff hammer, or mace, maybe change frenzy to ignore all conditions as well, if the debuff is here to stay.

The New 50x Blades, with solution!

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Posted by: Artaz.3819

Artaz.3819

Developers will recall that most of the adjustment in Hundred Blades came from the community perception on competitive PvP from Beta weekends last year. The Developers balance fix was not to modify Frenzy alone (adding 50% damage increase while under its effects) but to also lower the weapon damage mod from the ability of Hundred Blades. Eviscerate (from Axe F1) was also lowered damage mod for the very same reason.

IMO, the Quickness buff from Frenzy/Quickening Zephyr/Haste/Elixir U/Timewarp should be reverted back to 100% for tPvP only until other balance fixes are put in place. In both PvE and WvW there is a far greater case for the adjustment to 50% attack speed. Changing this for tPvP makes very little to no sense at all.

The New 50x Blades, with solution!

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Posted by: Vicarious.3047

Vicarious.3047

We’ve been suggesting to unroot 100B and reduce the damage since betas cause it would solve SO MANY problems.

Still hasn’t happened :P

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Posted by: Wreckdum.8367

Wreckdum.8367

Thank god Wildstar will be out this year! I’m done with melee in this game. Everything I see about Wildstar shows it’s exactly the game I THOUGHT GW2 was.

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”

The New 50x Blades, with solution!

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Posted by: Artaz.3819

Artaz.3819

^^^ Infraction incoming /ducks

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Posted by: Vicarious.3047

Vicarious.3047

Wildstar loks like a combination of WoW and TERA….

Which I guess might be ok :P

But still too cartoony for me lol

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Posted by: THE Dentist.5960

THE Dentist.5960

Frenzy is just about useless now and apparently we need to all be banner warrior builds. Wish I would have put my Sunrise on my guardian!

VoxL (NSP)
Doom Strykër [Warr] Doom Ryder [Ranger]
Doomku [Guard] Doom Wrack [Mez]

(edited by THE Dentist.5960)

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Posted by: Zayle.7253

Zayle.7253

As a warrior who doesn’t rock a GS and zerker gear, it is depressing looking at gw2lfg and seeing nothing but LF ZERKER WARRIORS ONLY dungeon runs. If they toned down 100B somehow, even if it was just giving it a higher cooldown, we wouldn’t see these generic zerker teams. That one ability on immobile mobs just makes any one else’s damage seem like garbage.

The New 50x Blades, with solution!

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Posted by: Grounder.7381

Grounder.7381

zerker axe warriors dmg works just as fine.. but whirlwind is too hard to give up!