The New Shout-Warrior [Build]

The New Shout-Warrior [Build]

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Posted by: The V.8759

The V.8759

It has been a few hours since the patch. I have started theorycrafting a few days ago, and after testing I came to the following build:
http://gw2skills.net/editor/?vJAQNAR3en8cAdegVeAmhAElilrA7d0maftIBgrWqL5Ck1KBA-T5ABwAVuIAAeCAV3fAA

Note: The Amulet is Mender’s. It is not available on the build editor yet.

This build gives huge ammount of healing aswell as some pretty good damage!

You will be able to support your team, stay in the battle with good heals and execute some good damage on your enemies with heavy CC.

How does this build work?

It’s actually pretty easy and straight forward. One very cool mechanic of this build, as seen in more builds, is that it has very good synergy with Rousing Resilience. You can use Headbutt to fill your adrenaline bar and immediatly go in berserk mode, to benefit from 3K healing, 1k toughness and additionally due to Armored Attack 100 extra power.
Do not use “To The Limit!” too soon. It heals for a heavy 12K, and you do not want to waste that.

Some alternatives

First of all, your third utility slot is a free pick. I personally like the stability + stunbreak, but if you find something more useful like Berserker Stance, pick it
Next to that, I can understand that you prefer Defy Pain. I found this trait to be unneeded in this build, but if you want to play safe it’s a good choice.
If you are very confident in surviving with this build, you can take Blood Reaction in this build instead of Dead Or Alive.

Hope you enjoy it, if you don’t, feedback is still welcome

Greetings, Fvux.

Edit: This build is made for PvP

Edit #2: I just noticed a very beneficial bug: Balanced stance will always proc Rousing Resilience!

One of the Firstborn Channel of Fvux

(edited by The V.8759)

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Posted by: KaiserReg.7039

KaiserReg.7039

A+ Build. I was pretty much unkillable in the last two matches I played in. Stunbreaking with Berserk into Bash then Decapitate was a OHKO on light classes!

Awesome build, thanks for sharing!

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Posted by: Yamato.8932

Yamato.8932

Note: The Amulet is Mender’s. It is not available on the build editor yet.

Just curious: am I right in assuming that the best PvE substitute for Mender’s Amulet should be a mix of Zealot and Magi stats?

Build looks cool btw!

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I would take Outrage over Balanced Stance personally. You kind of WANT to eat some CC so you can get the toughness. It also means you will almost always be able to combo it with the self stun from Headbutt.

It would let you take Smash Brawler as well.

Also, probably a Sigil of Intelligence on Axe.

This has its own problems, because the Stability does cover your heal, but it’s all about tradeoffs.

EDIT: I also think that in an organized team they’d probably want War Banner because of the res nerfs.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: eksn.7264

eksn.7264

Shoutheal shows promise now with the new amulets. I think you could probably run more damage runes like Hoelbrak. Also I strongly disagree with your sigils. I would take intelligence on axe and either doom or paralyzation or impact, and I’d put a hydromancy sigil on the greatsword.

Noz

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Posted by: Lansel.4370

Lansel.4370

Shoutheal shows promise now with the new amulets. I think you could probably run more damage runes like Hoelbrak. Also I strongly disagree with your sigils. I would take intelligence on axe and either doom or paralyzation or impact, and I’d put a hydromancy sigil on the greatsword.

I think sigil of strength is also a good choice because might grants healing power in this build. More might → more healing.

btw, awesome build.

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Posted by: raven.9870

raven.9870

Hi,Nice build i come up with a similar one yesterday night the amulet it’s same of yours i use mace instead of axe and 2 different traits.
As you said defy pain gives you a safe play but also works as beak stun.
Runes of eagle works fine aswell since you have lack of ferocity and precision.
http://gw2skills.net/editor/?vJAQNAR5en8cAdegdhAmkCElilrAL5Ck1KBIBgEQq7d0WaftA-T5ABwAV3fAwDAoyFBAA
Tell me what you think..i would appriciate any advice
P.s. Didn’t change my sigil on mace..i run sigil of impact and paralization mace shield..on gs well yours are good wnough but i prefer paralization and idromancy since you can combo off with headbutt than hb

Victory at any cost

(edited by raven.9870)

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Posted by: The V.8759

The V.8759

Thanks for the feedback all! Quoting multiple posts annoying and takes long, so I’ll just do it like this:

  • @KaiserReg.7039: Thank you for the compliment, I am flattered
  • @Yamato.8932: I honestly didn’t think about PvE. I think those stats could indeed work.
  • @BurrTheKing.8571: I have tried running outrage, however when looking at your role in PvP I felt stomping was too hard when waiting on the cooldown for stab on berserker mode. Also indeed your healing takes a whole seconds making you vulnerable to interrupt. I think it comes down to preference.
    For sigil, I think intellegence would indeed be good. However I prefer overall crit chance to burst crit chance. This way it doesn’t matter if you land your first 3 hits after weapon swap or not.
    Banner would indeed be good, but the cooldown is such a pain and you leave out a great option to interrupt and get heal/toughness from Resilience.
  • @eksn.7264: Thank you for the feedback. I prefer trooper to boost your toughness and vit a little bit, but more importantly more condi removal. Very heavy condi spam even with this rune a solid counter to the build. leaving it out would be a death sentence against condi pressure.
    As for sigils, indeed hydromancy is a good option. I will try it. For the intelligence sigil, see above. As for doom, impact and paralysation, I think they are all options. However I feel like the might I get is of great importance to boost myself a bit. I do not feel like giving up on that.
  • @Lansel.4370: Thank you! What you are saying is indeed correct. 10 stacks of might already give 100 extra healing on shouts. Not bad at all. However to be fair, I am currently investegating that trait, as it kinda seems to be broken :S
  • @raven.9870: Looks like a solid build ^^

Edit: They sneak fixed healing power on might last night. It’s not in patch notes, but it’s working again

One of the Firstborn Channel of Fvux

(edited by The V.8759)

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Posted by: Yamato.8932

Yamato.8932

Thanks for the feedback all! Quoting multiple posts annoying and takes long, so I’ll just do it like this:

  • @Yamato.8932: I honestly didn’t think about PvE. I think those stats could indeed )

Coming back for another question: weapon-wise, do you think there are any alternatives out there?

I certainly have nothing against the functionality of GS. I agree that it’s probably the best choice for the build. I just find the playstyle really boring! Would hammer perhaps be a suitable alternative, or even mace/axe MH?

Or should I just go to bed?
I should probably go to bed.

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Posted by: The V.8759

The V.8759

Thanks for the feedback all! Quoting multiple posts annoying and takes long, so I’ll just do it like this:

  • @Yamato.8932: I honestly didn’t think about PvE. I think those stats could indeed )

Coming back for another question: weapon-wise, do you think there are any alternatives out there?

I certainly have nothing against the functionality of GS. I agree that it’s probably the best choice for the build. I just find the playstyle really boring! Would hammer perhaps be a suitable alternative, or even mace/axe MH?

Or should I just go to bed?
I should probably go to bed.

I don’t think using axe in both sets in main hand is useful. However I see 2 viable options:

  1. Axe / Axe or Warhorn + Mace / Shield (Here your mace shield will be defensive + lotta CC)
  2. Sword/axe + Axe/shield

I think the seconds option is best. Offhand axe is in a descent spot now after the update and you can use the fury in the build alot that it offers. You still do not lose mobility because of sword 2 and have a burst skill on sword 3.

I do not think that hammer is viable, however you gotta test that to be sure. Hammer is a slow weapon which doesn’t really work with this build. Next to that it’s berserker burst skill is increadibly weak.
However I don’t like playing hammer so this is all theory. I suggest you just try it

One of the Firstborn Channel of Fvux

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Posted by: DrDivine.5378

DrDivine.5378

Thanks for the feedback all! Quoting multiple posts annoying and takes long, so I’ll just do it like this:

  • @Yamato.8932: I honestly didn’t think about PvE. I think those stats could indeed )

Coming back for another question: weapon-wise, do you think there are any alternatives out there?

I certainly have nothing against the functionality of GS. I agree that it’s probably the best choice for the build. I just find the playstyle really boring! Would hammer perhaps be a suitable alternative, or even mace/axe MH?

Or should I just go to bed?
I should probably go to bed.

I don’t think using axe in both sets in main hand is useful. However I see 2 viable options:

  1. Axe / Axe or Warhorn + Mace / Shield (Here your mace shield will be defensive + lotta CC)
  2. Sword/axe + Axe/shield

I think the seconds option is best. Offhand axe is in a descent spot now after the update and you can use the fury in the build alot that it offers. You still do not lose mobility because of sword 2 and have a burst skill on sword 3.

I do not think that hammer is viable, however you gotta test that to be sure. Hammer is a slow weapon which doesn’t really work with this build. Next to that it’s berserker burst skill is increadibly weak.
However I don’t like playing hammer so this is all theory. I suggest you just try it

How well would this build do in 1v1s you would say? (trying to contest or dueling rooms)

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Posted by: The V.8759

The V.8759

How well would this build do in 1v1s you would say? (trying to contest or dueling rooms)

The original build does fairly well, but definetly isn’t the best. Some of the basics of PvP is that when you are contesting a point, you have to be sure to eliminate the enemy quickly. It’s a waste of time to fights over a long course on a contested point. This gives me the conclusion that if you are fighting against a squishy character, like a thief, you can definetly go contest it. However if there is a tanky druid for example, you can win it after a some time, but it takes too much time in my opinion.

So in short: This build does can kill most enemies in 1v1, however mainly squishy enemies are easy.

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Posted by: Yamato.8932

Yamato.8932

Thanks for the feedback all! Quoting multiple posts annoying and takes long, so I’ll just do it like this:

  • @Yamato.8932: I honestly didn’t think about PvE. I think those stats could indeed )

Coming back for another question: weapon-wise, do you think there are any alternatives out there?

I certainly have nothing against the functionality of GS. I agree that it’s probably the best choice for the build. I just find the playstyle really boring! Would hammer perhaps be a suitable alternative, or even mace/axe MH?

Or should I just go to bed?
I should probably go to bed.

I don’t think using axe in both sets in main hand is useful. However I see 2 viable options:

  1. Axe / Axe or Warhorn + Mace / Shield (Here your mace shield will be defensive + lotta CC)
  2. Sword/axe + Axe/shield

I think the seconds option is best. Offhand axe is in a descent spot now after the update and you can use the fury in the build alot that it offers. You still do not lose mobility because of sword 2 and have a burst skill on sword 3.

I do not think that hammer is viable, however you gotta test that to be sure. Hammer is a slow weapon which doesn’t really work with this build. Next to that it’s berserker burst skill is increadibly weak.
However I don’t like playing hammer so this is all theory. I suggest you just try it

Thanks very much for the detailed response! I’ll give this a go. If it doesn’t work out, it’s back to GS for me!

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Posted by: fost.9167

fost.9167

What about defender runes+shield (I saw that build floating around forums and was pretty decent).

Disclaimer: I abandoned warrior a while ago so probably a stupid comment

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Posted by: JTGuevara.9018

JTGuevara.9018

It has been a few hours since the patch. I have started theorycrafting a few days ago, and after testing I came to the following build:
http://gw2skills.net/editor/?vJAQNAR3en8cAdegVeAmhAElilrA7d0maftIBgrWqL5Ck1KBA-T5ABwAVuIAAeCAV3fAA

Note: The Amulet is Mender’s. It is not available on the build editor yet.

This build gives huge ammount of healing aswell as some pretty good damage!

You will be able to support your team, stay in the battle with good heals and execute some good damage on your enemies with heavy CC.

How does this build work?

It’s actually pretty easy and straight forward. One very cool mechanic of this build, as seen in more builds, is that it has very good synergy with Rousing Resilience. You can use Headbutt to fill your adrenaline bar and immediatly go in berserk mode, to benefit from 3K healing, 1k toughness and additionally due to Armored Attack 100 extra power.
Do not use “To The Limit!” too soon. It heals for a heavy 12K, and you do not want to waste that.

Some alternatives

First of all, your third utility slot is a free pick. I personally like the stability + stunbreak, but if you find something more useful like Berserker Stance, pick it
Next to that, I can understand that you prefer Defy Pain. I found this trait to be unneeded in this build, but if you want to play safe it’s a good choice.
If you are very confident in surviving with this build, you can take Blood Reaction in this build instead of Dead Or Alive.

Hope you enjoy it, if you don’t, feedback is still welcome

Greetings, Fvux.

Edit: This build is made for PvP

Edit #2: I just noticed a very beneficial bug: Balanced stance will always proc Rousing Resilience!

Shout is dead and buried, along with all super-bunkers. It’s burst or be bursted now.

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Posted by: raven.9870

raven.9870

have you try it before saying this?:)

Victory at any cost

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Posted by: DeusVI.7942

DeusVI.7942

Why are you trying to play a controll, dps class as a healer tho?
The build is just pathetic imo.

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Posted by: The V.8759

The V.8759

Why are you trying to play a controll, dps class as a healer tho?
The build is just pathetic imo.

Because its a great combination. With this build you actually contribute something in teamfights. You can sustain yourself and help allies while being able to defeat enemies. If furfilling multiple roles wasnt effective, why would celestial have been so effective?

Going full dps will get yourself killed in seconds in teamfights. I accept it if People dont like the build, but bring some valid arguements.

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Posted by: The V.8759

The V.8759

What about defender runes+shield (I saw that build floating around forums and was pretty decent).

Disclaimer: I abandoned warrior a while ago so probably a stupid comment

Rune of the defender is an amazing rune, I gotta admit. Howrver I feel like I cant give up on trooper runes, due to all the conditions flying around

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Posted by: Steelo.4597

Steelo.4597

Why are you trying to play a controll, dps class as a healer tho?
The build is just pathetic imo.

The only warrior build banned from all duelling areas and viable in top tier anywhere was celestial shout warrior, which was sustain bunker build with condition elements or even completely condition based in shaman version. It was basically a healing build, big sustain and converting conditions to further increase defense was the core of it and it never had anything to do with Anet’s class decription, well execept for the “sturdy body” part. Don’t limit yourself to some picture of the class you might have..

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: Spartacus.3192

Spartacus.3192

What about defender runes+shield (I saw that build floating around forums and was pretty decent).

Disclaimer: I abandoned warrior a while ago so probably a stupid comment

Defender runes are not available in PvP. At least the last time i checked. For WvW yes they are very good.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: EvilHero.1248

EvilHero.1248

After testing for 5-8 matches, there’s a fatal flaw for in build. as much as i would like this build to work, it just crumbles in the face of condi. in addition without fast hands, you can’t swap weapon sets fast enough before blowing all your CD and thus unable to rotate your skills properly and with just 1 condi cleanse, you simply dont have the sustain when fighting with necros, condi mes or any other condi class…

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Posted by: The V.8759

The V.8759

After testing for 5-8 matches, there’s a fatal flaw for in build. as much as i would like this build to work, it just crumbles in the face of condi. in addition without fast hands, you can’t swap weapon sets fast enough before blowing all your CD and thus unable to rotate your skills properly and with just 1 condi cleanse, you simply dont have the sustain when fighting with necros, condi mes or any other condi class…

You are correct. A few conditions are not a problem, but having many multiple conditions on you can mean serious death. However as far as I can make up from your comment I see one flaw: This build is not ment to 1v1. It excels in teamfights. You have quite good mobility due to greatsword, which means when you are getting heavy pressure, you can easily pull out.
One other thing I always do, which helps alot, is check the matchup before the match starts. If I see that the enemy team has for example 2 necros and a revenant, I will always swap out Balanced Stance for Berserker Stance.

Next to that here is a list of conditions specs and how your chances are:

  • Condition necro: Probably one of the hardest matchups. Always focus it down with your team and ignore any 1v1’s.
  • Condition Mesmer: Less hard than you might think. These mesmers rarely run Bountiful Disillusionment, which means they do not have any stability. Next to that their conditions come mostly in burst and not sustain. This is easier to survive. Time your stuns right and you will be fine.
  • Condition Thief: Annoying but very survivable. This is practicly the same as condi thief. You have to focus your stun on the right time on them en pressure them, forcing them to disengage.
  • Condition engineer: Hard, condition engineers apply multiple different boons. This means that you can’t easily cleanse them all at the same time. I would personally not engage them in a 1v1, but they are not that dangerous they should immediatly be focussed in teamfights.
  • Condition revenant: Hard but very doable. With the nerf of their shield 5 it became much easier to kill them. Key things here are to keep your sustain up good and position yourself out of their AoE conditions.

I hope this helped for your

One of the Firstborn Channel of Fvux