The Rifle: Engi vs. Warrior

The Rifle: Engi vs. Warrior

in Warrior

Posted by: LoreChief.8391

LoreChief.8391

I want to get more peoples perspective on it, from those who have played warrior with rifles, engineers with rifles, and people who just /see/ other people using rifles. I’m posting this in both the warrior and engi forums.

https://forum-en.gw2archive.eu/forum/professions/engineer/The-Rifle-Warrior-vs-Engi

Warrior Pros:
-Longer range (1200 vs. 1000)
-Higher single target damage
-Universal shot piercing (with trait)
-2 control abilities (1 cripple, 1 knockback)

Warrior Cons:
-No AoE

Engi Pros:
-AoE (blunderbuss, jump shot, hip shot)
-More versatile traits (good and bad)
-2 Control skills (1 immobilize, 1 knockback)

Engi Cons:
-Shorter range (1000 for 2 skills, 1200 only if traited)
-3 short range skills (overcharged shot, jump shot and blunderbuss)
-Mutual knockback (engi gets knocked back as well with overcharged)

Both versions of the rifle have cooldown reductions, vulnerability, bleeding, knockback and piercing shots (‘1’ for engi, and all for warrior if traited). I won’t go into the adrenaline skill for warriors as that’s their special class mechanic and it should be left out.

Engi’s big complaint has more to do with class concept than implementation. We want gun skills to match with our turrets range, which is 1200+ for rifle and rocket when traited. We also want skills that have the image of matching the sniper archetype, as opposed to the Halo 1 shotgun combat we currently have. A lot of the complaint though, is that jump shot, overcharged shot and blunderbuss all require the player to be in sub-melee range (closer than normal melee) in order to do the most damage or reach the peak effect.

What are the flintlocks thinking about their rifle skills? Thus far I’ve only heard “not enough warriors are using rifles and they should be!”

The Rifle: Engi vs. Warrior

in Warrior

Posted by: Pirate.4631

Pirate.4631

Warrior rifle is pretty good, works well in both damage and condition builds.

Biggest problem I have with it is that it is simply the most boring weapon in game. Even more boring that necromancer staff. There isn’t much to it other than strafe and use your abilities when needed.

Also what are you referring to when “warrior rifle does more single target damage”. In what context? Full on bleed stacking build? Maybe, but conditions have their down sides. But Engineer rifle when built correctly is pretty nice. I personally use a Rifle Power/crit setup on my engineer for casual sPvP play. And you can do 1k auto attacks from 1200 range with it critting for 1900-2k pretty often. Which is by no means a little amount of damage especially at that range.

The Rifle: Engi vs. Warrior

in Warrior

Posted by: LoreChief.8391

LoreChief.8391

Both engi and warrior have similar skill kits, as such there are direct connections to be made between some of the skills.

Single target wise:
1. Bleeding shot does 66% more damage than hip shot.
2. Aimed shot actually does damage, net shot does not.
3. Volley does higher base damage than blunderbuss
4. Rifle butt and overcharged shot do the same damage.
5. Brutal shot and Jump shot don’t match, but jump shot is substantially stronger.