As it stands currently the rifle has a very niche role in Gw2, Back line sniping or roaming. When put against the longbow in PvE the Longbow wins on both Auto attack and skill damage + Utility. Even the overall damage done on [Combustive Shot] does more damage over time than [Kill Shot] does. (providing the target stays in the field for the duration).
Now what I would propose to create a wider use for the rifle across all game modes is to change the rifle into more of a brawling weapon; A shotgun. Built for your 0-600 or 0-900 range encounters.
Reason for the rifle being a shotgun rather than a sniper/machine-gun:
Lets face it, the warrior isn’t an assassin, we’re a brawling class, meant for close in your face fights. I can see the kill shot builds working for classes such as the thief and ranger but not the warrior. The purpose of this shotgun would be a short range cone cleave weapon hitting up to 3 targets in front of you. This would then allow the warrior to fit the shotgun into a melee bruiser build designed to keep up constant pressure in close range encounters. This would then allow for more utility and use for such a weapon. giving it that multi target range attack option.
Types of skills to expect:
1:
Frag shot (3 foes):
Fire a shotgun blast hitting foes in front of you, Will be a narrow cone aoe getting wider the further away the shots go, because of this being able to hit 3 foes the range would drop from 1,200 to either 600 or 900 being max range. (most fights arent done beyond 600 range anyway(unless in WvW))
Max range 600-900
2:
Slowing Flechette round (3 foes):
Fire a shell filled with flechette’s coated in a toxin designed to slow reflexes.
Causes 2-3s of slow
Max range 600-900
3:
Buckshot (3 foes):
Fire a heavy blast of shells at a foe causes more damage the closer they are to you and cause vulnerability equal to the distance from you (more vuln the closer).
High damage 0-200m 8% Vuln
Mid damage 200-350m +6% Vuln
Low damage 350m + 4% Vuln
Max range 600-900
4:
Beanbag round (Single target):
Fire a beanbag at your foe winding them and causing cripple to the foe.
Cripple duration 3-5s
(Can be made range dependant too, closer they are, the longer the cripple)
Max range 600-900
5:
Slugshot (Single target):
Fire a high powered round at your foe inflicting high damage with increased range.
Max range 1200m
F1:
High explosive round (Multi target AoE 5 foes):
Fire a high powered shot which explodes on impact causing a small knockback and damage.
Knockback range 50-120m (Small knockback)
Max range 1200m
Alright that’s my suggestion of a rifle rework to be remade into a shotgun brawling weapon, giving it more support to your party and greater viability for all game modes. This proposed change would give so much utility to the rifle and hopefully create a more enjoyable mid range combat setting.
Tell me what you think about this proposed change, what you’d suggest and what you like or don’t like.