The "Unlisted" Ninja Nerfs to Warrior
kitten
[url=https://] [/url]
Hope they’ll look at this, though I hadn’t noticed it before. Thanks for posting!
Please Anet, fix earthshaker before you nerf it into the ground.
Tarnished Coast, Hammer guy of [NOPE]
Burning Arrows:
Still doesn’t increase bow damage when combined with stronger bowstrings, please just merge these traits into one and add a new one, perhaps even move this to the precision line where it belongs.
.
Yes please. I honestly wish they merged these two into one and moved it to precision line. The longbow has been hit with a few nerfs and it would be great if I could grab the shorter cooldown without going into the horrible vitality line.
When did they reduce the range (not radius) on war banner?
Furious:
As you can see in the notes above: June 25th, it was changed from 1 strike to three strikes because it was an underused trait, much like Desperate Power. I don’t understand why this trait is a Grandmaster, it honestly sucks pretty badly. I would like it changed back from 1 to 3.
Had a thread in the BUG forum for this for a month now. I’m going to continue to bump it regularly until the issue can be resolved.
https://forum-en.gw2archive.eu/forum/support/bugs/Warrior-Trait-Furious/
My own concern on Earthshaker is that there are times it takes a second or two to actually go off, even if other skills are being used just fine. Does anyone else have a similar issue?
I haven’t been playing much lately, but furious wasn’t nerfed, it just never worked in the first place so they gave up on it. Even after the patch notes stating it would give 3 adrenaline strikes it actually wasn’t.
Damage increase per boon was nerfed across the board for all professions which I feel was justified considering how easy it is to keep up 5+ boons in group play.
Warrior’s Whirling axe ( axe skill 5) used to be one of the best whirl finishers in the game due to the control you had over it and amount of times you could get a projectile out of that whirl. While the damage was boosted in wvw and spvp, the combo finisher associated with the skill was effectively broken in that update….. going from many projectiles to barely one.
Even worse, the thief “stolen” whirl still works as a normal finisher ( with many pews) instead of the broken kitten one we’re glitched with.
Broken since this summer. I even made a video back then to showcase the " lost" Bow + Swd/Axe condiwar playstyle
http://youtu.be/jvmNPv1HbEA
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
The “Unlisted” Bugs or Ninja Nerfs to Warrior
Furious:
As you can see in the notes above: June 25th, it was changed from 1 strike to three strikes because it was an underused trait, much like Desperate Power. I don’t understand why this trait is a Grandmaster, it honestly sucks pretty badly. I would like it changed back from 1 to 3.Burning Arrows:
Still doesn’t increase bow damage when combined with stronger bowstrings, please just merge these traits into one and add a new one, perhaps even move this to the precision line where it belongs.Credit to Dae for this list.
I would love to see both of these buffed/fixed
Why does it take months to fix anything in pvp? I noticed these broken traits months ago and they have been mentioned several times on these forums. PvE content bug? fixed in a day. Broken class skills and ninja nerfs… well we are still waiting on a fix.
Furious:
As you can see in the notes above: June 25th, it was changed from 1 strike to three strikes because it was an underused trait, much like Desperate Power. I don’t understand why this trait is a Grandmaster, it honestly sucks pretty badly. I would like it changed back from 1 to 3.
This trait didn’t change at all. The wording just changed. It said before “Critical hits grant triple adrenaline” well critical hits already grant double adrenaline, so this trait only added one more strike of adrenaline.
Normal crit = 2 strikes adrenaline
Crit with furious pre-patch = 3 strikes of adrenaline
crit with furious post-patch = 3 strikes of adrenaline
No change. I’ve been using it for months of a rifle warrior, commander killing build, nothing is different. I’ve accidentally turned it off before and I REALLY notice the difference.
I’ll do some testing when I get the chance. It might be isolated to certain weapons?
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
(edited by WhiteAndMilky.2514)
Furious:
As you can see in the notes above: June 25th, it was changed from 1 strike to three strikes because it was an underused trait, much like Desperate Power. I don’t understand why this trait is a Grandmaster, it honestly sucks pretty badly. I would like it changed back from 1 to 3.This trait didn’t change at all. The wording just changed. It said before “Critical hits grant triple adrenaline” well critical hits already grant double adrenaline, so this trait only added one more strike of adrenaline.
Normal crit = 2 strikes adrenaline
Crit with furious pre-patch = 3 strikes of adrenaline
crit with furious post-patch = 3 strikes of adrenalineNo change. I’ve been using it for months of a rifle warrior, commander killing build, nothing is different. I’ve accidentally turned it off before and I REALLY notice the difference.
I’ll do some testing when I get the chance. It might be isolated to certain weapons?
Test 1; use axe mh with furious, watch adrenaline per hit
Test 2; use axe mh with sharpened axes, wach adrenaline per hit