The facts
A lot of people have been saying a lot of things about the warrior class, and I wanted to clarify somethings.
1. Armor does not equal toughness. Armor = Defense + Toughness. Defense is an attribute which comes from the type of armor a profession wears (light, medium, or heavy.)
http://wiki.guildwars2.com/wiki/Armor
Thank you for using a long-winded method of basically just saying that toughness is essentially the same thing as Armor (i.e. a +100 increase in toughness is no different from a +100 increase in armor). Your formula is wrong by the way, it’s actually Defense= Armor+Toughness.
2. "At level 80, all professions have a base 916 power, precision, toughness, and vitality. "
http://wiki.guildwars2.com/wiki/AttributeSince all professions have the same base toughness, the defense attribute is the only difference. Thus warriors and guardians have the highest base armor in the game. However, it is not by much.
It’s a 7-14% decrease in damage. Sure, it isn’t much overall, but it is very good to have for being a base stat. However, you also forgot to mention that base health (again, technically different from vitality, yet still having the same general effect) is different between different professions.
3. Warriors and Necromancers tie with the highest base health in the game at 18,372. They are followed by Engineer, Ranger, and Mesmer at 15,082, and they are followed by Guardian, Thief, and Elementalist at 10,805.
http://wiki.guildwars2.com/wiki/Health
Thank you for stating the obvious. However, Necromancer also has light armor.
4. "Attack is a value that is listed on the hero panel [...] This is purely a derived value and is not directly used in any calculation."
http://wiki.guildwars2.com/wiki/Attack_%28attribute%29In other words, useless; unless you’re attacking someone with no extra toughness, but who does that?
What’s the point of this comment? No half-knowledgeable player uses attack in his/her calculations; I know that I certainly don’t. I’m not sure what point you’re trying to prove here.
@Arganthium
I’m not trying to prove anything, but simply list the facts as they are.
Arganthium.5638
Thank you for using a long-winded method of basically just saying that toughness is essentially the same thing as Armor (i.e. a 100 increase in toughness is no different from a +100 increase in armor). Your formula is wrong by the way, it’s actually Defense= ArmorToughness.
Your statement is actually incorrect. I provided the links so people can see for themselves. Maybe you should take a look as well.
Arganthium.5638
Krisztian.8405
4. “Attack is a value that is listed on the hero panel […] This is purely a derived value and is not directly used in any calculation.”
http://wiki.guildwars2.com/wiki/Attack_%28attribute%29In other words, useless; unless you’re attacking someone with no extra toughness, but who does that?
What’s the point of this comment? No half-knowledgeable player uses attack in his/her calculations; I know that I certainly don’t. I’m not sure what point you’re trying to prove here.
I included this statement because a lot of people uses this attribute as proof in many arguments when it doesn’t make any sense to.