The great knockback conundrum.

The great knockback conundrum.

in Warrior

Posted by: YuiRS.8129

YuiRS.8129

Why do Warriors have so many knockbacks? I mean, we do have ranged options, sure… but the majority of our strengths lies in melee combat. I’d argue that people roll a Warrior to be on the front lines, yet we have quite a bit of tools that harm our ability to hit people with out weapons.

Kick. I think this ability has potential, seeing how it’s on a low cooldown, but, for some reason, it knocks people back, which greatly limits it’s usefulness. Imagine if that ability would inflict a knock DOWN. Suddenly, it’s not so bad. Probably still bad, to be honest, but not absolutely terrible like it is now!

Stomp. Again, it’s alright, and it was buffed, which almost made it good, but imagine if it launched people in place like Thief’s Impact Strike, instead of make it so we can’t immediately resume hitting.

And now Wild Blow. I’d prefer this ability to be something else entirely, but what if it stunned instead of doing the knockback? Some melee builds might have used it.

Please, either remove the punts or make my greatsword 5 times longer.

The great knockback conundrum.

in Warrior

Posted by: Doon.2364

Doon.2364

I think kick was design for rifle/bow warriors. I personally like the knockbacks. I am still kittened at Robert for changing Rupturing smash to 1 sec immobilize from knockback.