A weapon set that has always sparked my interest has been the S/S + LB combination. And no, I am not talking about a cheesy, overpowered condition build for a warrior.
Despite this weapon set being mostly for condition builds, I believe that this weapon setup can work for power builds as well, while adding some conditions to compliment the burst damage. I haven’t really seen any discussion of this weapon setup as a power build. It has some very powerful power attacks such as Arcing Arrow, Fan of Fire, Final Thrust and Rip.
It is pretty much inspired by the GS + LB build that I use
It has very high burst damage, yet it has bleeds and burns to compliment overall DPS. This build I am presenting sort of takes that idea a step further, adding torment, more bleeds, burns, poison, vulnerability, etc. So you can call it somewhat of a hybrid build.
Anyways this is the build that I came up with.
My GS/LB build goes 20/0/30/0/20, but this one goes 10/10/30/0/20. I put the 10 into arms for extra bleeds on crit. I also got vulnerability on crit for extra damage and as a cover condition for bleeds/torment. I could go for deep cuts, but I feel that with condition food, lyssa runes and the condition duration from strength, +60% extra condi duration seems good enough.
I could go the original 20/0/30/0/20 for Building Momentum (this minor trait is really good for the LB and I would miss it highly). I would also get Distracting Strikes to add another condition (confusion), however with this set I would have no interrupts except if I went Bull’s Charge, which is on a 40 second cooldown. Or just get the 5% extra damage when wielding an offhand. This setup has more power, 10% longer condition duration and extra endurance regen. However, I do not get bleed on crits, a cover condition in vulnerability, less precision and less condition damage.
I could also go 20/10/20/0/20. However I would miss the power boost from Armored Attack and the DPS boost from Spiked Armor. As well as some toughness and healing power. But I can inflict the most amount of conditions possible while having Building Momentum.
Also I’m having a tough time deciding what sigils to use. I definitely want to use the sigil of doom on my longbow because poison helps reduce healing decently and it is a good cover condition.
However for the sword/shield there are many routes I can go. On the build that I have showed I put the sigil of geomancy and sigil of air. The sigil of geomancy adds extra burst/bleeds and the sigil of air obviously adds a nice little DPS kick. I could go sigil of earth instead of sigil of air. I’ve also been contemplating Sigil of Frailty for extra vulnerability on criticals. Instead of the geomancy sigil I could go hydromancy for chill (an extra burst/different condition). Also combos well with Flurry ---> Arcing Arrow. Or sigil of energy for more endurance.
Also, I go the condition duration food to compensate for the fact that I have low condition damage. But that isn’t the only reason. It makes my cover conditions last longer, but most importantly it makes my immobilize longer. LB immobilize is almost 5 seconds, sword immobilize is 6 seconds. Inflicting loads of conditions makes it hard to remove immobilize which leaves me room to burst the opponent. I have something like +60% extra condition duration.
Any thoughts or comments would be appreciated ... I am definitely going to make a video using this build. I think it has the potential for some pretty interesting combos but first I want to get right before I do so. It is something about having loads of conditions that scares people and makes them panic, even though this isn’t a condition build. But still just because of shear condi application it can’t be ignored. With signet of rage, and combustive shot/savage leap I can hopefully keep up 10+ stacks of might which can make the conditions very potent at the same time. It would definitely surprise some people. A combustive shot applying burns, bleeds and vulnerability while doing direct damage is kinda scary.
(edited by killahmayne.9518)