Thick Skin Trait needs changed.

Thick Skin Trait needs changed.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Currently:
Gain Armor Buff if over 90% Health.

This is … just not very good.

Can we change it to something else?

Example:
-10% Condition Duration.
Thick Skin, makes since to me!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Thick Skin Trait needs changed.

in Warrior

Posted by: Kahrgan.7401

Kahrgan.7401

Currently:
Gain Armor Buff if over 90% Health.

This is … just not very good.

Can we change it to something else?

Example:
-10% Condition Duration.
Thick Skin, makes since to me!

How about we nerf the ability to make QQ threads, saying certain abilities NEED to be changed.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

Thick Skin Trait needs changed.

in Warrior

Posted by: Grok Krog.9581

Grok Krog.9581

I wouldn’t mind this. No one is really over 90% health long. However, it is only a 5 point trait skill so we shouldn’t be expecting too much from it.

Maybe a toughness increase while Endurance is not full? But it shouldn’t be an amazing amount of toughness. Changed or not, it’s ok

Grok Walking Amongst Mere Mortals

Thick Skin Trait needs changed.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Well, -10% condition duration is nice and not really overpowered, and kind of matches the description.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Thick Skin Trait needs changed.

in Warrior

Posted by: Varyag.3751

Varyag.3751

It’s a 5 point trait, but the +100 toughness you gain for the first 10% of your health is kind of pointless.

I play Warrior, Guardian, Elementalist and Thief.

Thick Skin Trait needs changed.

in Warrior

Posted by: ODB.6891

ODB.6891

Regardless of all the “its fine” trolls that all these games seem to attract, I think this definitely needs to be changed to something that is useful beyond the first time you take damage.

Even if this is the first trait in the defense tree, its 5 trait points to get this and the next 5 trait points in defense is almost as bad as this one. I prefer to not try and face tank stuff on my warrior, so I trait more for offense than defense. That being said, I’ve gone 15 trait points into defense to get adrenal health. I’m not traiting to be a glass cannon on purpose, but the lack luster nature of the first 10 trait points is leaving me as a glass cannon anyway. Its not like I haven’t made a significant investment (half of the defense trait line) in defense, so I think I should get some bang for my trait bucks.

I think the decrease in condition duration would be a great idea, but not the only possible change for Thick Skin. Another idea would be for Thick Skin to not change the duration of conditions, but reduce the damage of conditions. This second option would not affect CC on warriors, but would only affect the damage dealing conditions. This would help a lot considering how much trouble warriors specifically have with condition damage. Currently the defense tree offers nothing in the way of removing or preventing condition damage…would be a nice change to have that available in the defense tree.

I just think the first 10 traits in defense are entirely too situational. Extra armor when you don’t really need it, not when you actually need it (thick skin). Toughness only when CCed, when you are going to remove those CCs as quickly as possible anyway (turtle’s defense). Stance duration increase by 25%…if you have any stances on your slot skills…nothing if you don’t (sure footed). Rally with a little more health than normal…only works when you just got downed and managed not to die completely (vigorous return). Reflect missiles when you are blocking…only good if you are using a shield and only when using the block ability (missile deflection). How about something that we get some actual high mileage from for 10 trait point investment? Something that isn’t dependent on an alignment of all the planets in the solar system?

I’d even be happier if our last stand, not available until the 4th defensive trait slot, actually prevented the statuses it deals with..instead of only activating after we have suffered the ill effects.

(edited by ODB.6891)

Thick Skin Trait needs changed.

in Warrior

Posted by: Faranox.4217

Faranox.4217

I agree that this trait seems pretty awful. I’d love for it to somehow mitigate conditions in some way.

Chops Mcgee, of Anvil Rock

Thick Skin Trait needs changed.

in Warrior

Posted by: ODB.6891

ODB.6891

I wouldn’t mind this. No one is really over 90% health long. However, it is only a 5 point trait skill so we shouldn’t be expecting too much from it.

Maybe a toughness increase while Endurance is not full? But it shouldn’t be an amazing amount of toughness. Changed or not, it’s ok

The second trait slot in defense offers something that should be giving us toughness (turtle’s defense), but it only works in the short duration when we don’t remove conditions off of ourselves…which we do frequently anway.

Thick Skin Trait needs changed.

in Warrior

Posted by: phaeris.7604

phaeris.7604

If you look at warriors passive traits they have by far the worst.

I mean look at tactics line – it all revolves around rezzing someone faster/more effectively. So in order for that line to be useful other people need to die. The warrior is a horrible choice to rez when you have mesmer, elementalist mist form, thief steath rez, guardian dome rez…..

Too many of the warrior traits revolve around adrenaline gains. I have no issues gaining adrenaline in fights (not that i ever use it as GS adrenal is utter pants…).

The only good traits we have are spiked armour,adrenal health gain and the 20 percent reductions on weapon skills. Most other things are kitten, do nothing to help your team mates and do nothing for your own survivability (or if they do they work on cooldown timers on your own utilities so won’t fire if you’ve used one recently(endure pain,stability)).

Thick Skin Trait needs changed.

in Warrior

Posted by: EasymodeX.4062

EasymodeX.4062

Agree that the first 10 point in that line suck. Wish there were more useful things to choose for the first major, and the minor itself is bleh.

Should be 20% for the last 50% hp. Or rather, something flat (+250?) for the last 50% hp.

If you can’t read English, please do not reply to my post.

Thick Skin Trait needs changed.

in Warrior

Posted by: Graywolf.6513

Graywolf.6513

Warrior rezzing is pretty good, its fast and tanky against all direct damage.

If a guardian and a tactic warrior rezzes same target, ain’t no body gonna mess wit dat.

Furthermore, meh. Thats all i can really bring to the main topic.

Thick Skin Trait needs changed.

in Warrior

Posted by: Plague.5329

Plague.5329

Warrior traits in general are terrible and outdated for the release meta; they’re relics of alpha builds. If they don’t revolve around just shortening weapon cooldowns and raising damage (which isn’t even a real trait, just lazy, uninspired design), they’re granting boons you will naturally have up all the time anyway on almost all builds, or doing something unproductive.

As far as this one minor abomination goes, considering it’s a 5 point minor trait, I expect it to be bad, but even by game standards, it’s pretty pathetic. I appreciate that it’s trying to allow you to dictate how you play by not just giving you a permanent buff to an invisible number, but 90% is just silly. It should probably be somewhere in the 80% range, making you aware that you have a choice between waiting to heal or wasting a few health points in your heal to get back your toughness buff. That’s how traits should behave. Not this “oh, your axe skills recharge a little faster and do 10% more damage” crap.

Thick Skin Trait needs changed.

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

The issue is many of our traits force certain builds. I would have liked to have seen traits that just overall give general boasts to your gameplay. You can probably go though 9-% of our traits and name the weapon specifically it was created for.

But we do need more condition targeting traits since our main removal took a nerf mending.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Thick Skin Trait needs changed.

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I agree, this trait becomes useless after the first hit and does not reduce that much more damage. It´s just unlikely to have more than 90% health in PvP.

It is only the first minor trait, though, it should not be very powerful.

I´d simply change the mechanic a little.
Like granting protection for 3 seconds after 5% health have been lost,
with a reasonable cooldown.

That way it would reduce initial burst damge (back stab combo or bull´s rush + hundred blades for example) to have a
chance to react and counter, while longer battles pretty much stay the same.

Just enough to take the moment of surprise, which I think was the intention of this trait.

Thick Skin Trait needs changed.

in Warrior

Posted by: DragonMind.2983

DragonMind.2983

@Arkanis Drako – Pop’ing protection for at least 3 secs, after having lost health
seems nice, though I probably would change it to:
If damaged from 100% health, grant protection 3(maybe 5) secs.
Cooldown is irrelevant as it could be triggered when you hit 100% health
and get damaged again.

Thick Skin Trait needs changed.

in Warrior

Posted by: Monki.5012

Monki.5012

When I first read the tooltip I thought I would get more defense when below X% HP. Reading this a second time the exact opposite is the case. I Have more defense when I dont need it. WFT?

Change it to + Defense at or below 50% HP. This would make more sence imo.
Conditon toughness either by reducing damage or duration would be nice as well because conds are a Pain in the kitten

Thick Skin Trait needs changed.

in Warrior

Posted by: Khristophoros.7194

Khristophoros.7194

The concept of this ability is fine. It synergizes with regen from stuff like healing signet and adrenal health. The regen helps you keep the armor bonus more of the time. If you healing surge or mending, then you’ll spend most of the time below 90% while you wait to get low enough to not overheal.

And yeah it sucks against burst damage. However, it is good against random small damages you’ll be taking over time like all the AoE crap in WvW. If you have regen, then you’ll end up mitigating a ton of that random damage that is flying around. That keeps you at high health so you are less likely to worn down and picked off.

Since this trait creates synergy as it is, I think it’s fine. It could use a small buff perhaps. Maybe it should be above 80% or maybe the armor bonus should be higher. IIRC it’s only like 90.

(edited by Khristophoros.7194)