This build is viable?? "s/s+lb"
High condition damage and very tanky?
Of course it’s viable.
Just don’t complain when it gets nerfed.
Hello, I created this build mixed between condition and healing power, and wanted to know the opnion of you who have more experience, or if you have any build to recommend me focused on the S / S + LB’ll be eternally grateful!
http://en.gw2skills.net/editor/?fIIQNAscTjkONvFPqQMxBE0DNsK2iThkQ9wOmj4A-jkCB4gCi0CgkAQk0A5RFRjtsuIasKZAaZLqWpEzYuIa1SBMp0I-w
Nope, you’re clearly screwing up at least a few things.
- You have Perplexity Runes but not a single interrupt on your character. Use Rune of Undead or Antitoxin instead.
- You have Apothecary gear when the only heal you have is the passive of your Signet, which scales very badly. Use Dire gear instead.
- I don’t really consider Defy Pain to be worth the extra points in Defense. In your case, I would rather take those 10 and put them into Arms to grab Opportunist, which would grant you Fury on Pin Down and Flurry.
- You’re using a Burning Duration Sigil without having any other sources of +condition duration%. That literally makes the sigil have no effect whatsoever due to the rounding on condition ticks.
- You’re using a pretty crappy food item. I would go with Bowl of Lemongrass Poultry Soup.
If you want to use the Runes of Perplexity, then you’ll need to grab a handful of interrupts, such as a Shield or an offhand mace instead of an offhand sword, along with Kick and Bull’s Charge for utilities. Also, you would then want to go only 10 points into Arms and 20 into Strength to get Distracting Strikes so that your interrupts will cause 9 stacks of Confusion. The other remarks still apply.
(edited by Olba.5376)
Nike has a build that’s based off of those weapons with a good explanation of how it works.
Thank you so much, the tips and the video helped me a lot, do not know if this good but I liked’m currently using a build like this:
But in the future I intend to leave it that way
what do you think?
Nike has a build that’s based off of those weapons with a good explanation of how it works.
Pretty similar to the build I run, but I prefer bull’s charge or balance stance over signet of stamina generally. I also like 10 points in tactics for stronger bowstrings just for the guaranteed finishers on bow auto attack and fan of fire. I also usually run undead over melandru, but have considered switching back to melandru at times (not for the toughness though, I already have 3300 armor as is).
I am currently running 0 25 20 10 15. I settled on this after trying a lot of other variations, including 0 30 20 0 20, 0 20 20 0 30 etc. I also take vuln on crit for extra cover, which I tend to feel is a little more important than the extra crit I would get from deep strike or blademaster personally. Anyone know the cleanse priority of vuln?
(edited by Ashanor.5319)
Hello, I created this build mixed between condition and healing power, and wanted to know the opnion of you who have more experience, or if you have any build to recommend me focused on the S / S + LB’ll be eternally grateful!
http://en.gw2skills.net/editor/?fIIQNAscTjkONvFPqQMxBE0DNsK2iThkQ9wOmj4A-jkCB4gCi0CgkAQk0A5RFRjtsuIasKZAaZLqWpEzYuIa1SBMp0I-w
the weapon set up and traits are pretty good, I would change your gear and utilities.
i have done testing with both apothecary gear and dire gear, the new vitality/toughness/cond damage gear, and the extra health and condi damage far outweighs the scaling of healing power, plus you do more condition damage.
perplexity is Op at the moment, but you dont have interrupts, so its useless.
warriors primary weakness is conditions to counter the regeneration, most warriors condition or not run melandru runes for the toughness and reduced condition duration and stun duration.
rune of scavenging works GREAT with dire gear because of the high amount of vitality, and its very cheap.
hoelbrak could also be used for passive might, higher attack damage to counter people with a lot of defense against conditions and of course -2)5 condition duration\
antitoxin could work.. but i dont see it being great
nightmare is good for the condition damage and duration plus a defensive fear as well.
there are several superior options for sigils:
sigil of energy on longbow/oh sword for extra defensive dodges
sigil of doom for poison pressure to kitten heals and do extra cond damage on oh sword and longbow
sigil of accuracy for extra crit
sigil of fire on mainhand sword, your low crit would make it iffy but paired with accuracy its pretty great for extra aoe damage
sigil of tormenting
as far as traits those are pretty standard for condition warrior. another option i have seen is to take 10 from defense into tactics for stronger bowstrings (which increases longbow range as well as making longbow 1 and 2 gauranteed projectile finishers in your fire feild for more burning. it also increases vitality which increases condition damage and increases boon uptime on stability and signet of rage.
leg specialist in tactics also makes sword much more deadly.
as far as utilities, if you have lemongrass poultry, which you should because your main weakness is conditions, combining it with melandru runes or hoelbrak/antitoxin makes your condition defense very good, and removes the need for berserker stance.
most warriors i know run both balanced stance and dolyak signet to counter control, so that you have significant control AND condition defense paired with high armor, health, and regeneration.
the 3rd option can very greatly, you could run stomp for a stun break combined with a control effect to gain distance when you are low and works great with longbow, bulls rush is great for a gap closer, and bolas adds to your massive amount of immobilize. also if you want to run perplexity bulls rush and stomp are a great addition because that are both control and extra damage through confusion.
sigil of stamina gives you extra endurance regen and even more condition removal.
also if you take the 10 out of defense for tactics you can use endure pain for your 3rd if you feel you need the defensive aspect, shake it off is viable too but i feel that there are better options.
besides that the trait set up i have seen a lot lately and is most definitely viable, i’d just make a few min/maxing adjustments
member of wvw bag farmers anonymous
Sword/sword is more viable than axe/axe in wvw?
(edited by Jerry.1893)