Thoughts about berserker & build options

Thoughts about berserker & build options

in Warrior

Posted by: NeroBoron.7285

NeroBoron.7285

So my new op small scale warrior build will be:

Traits:

Discipline:
Warriors Sprint
Brawler’s Recovery
Versatile Power

Defense:
Shield Master
Defy Pain
Cleansing Ire

Berserker:
Savage Instinct
Dead or Alive
Bloody Roar

Utilities:
Outrage
tbd (Signet of Fury?)
tbd (Berserker Stance?)

Heal:
Healing Signet

Elite:
Signet of Rage / Head Butt

Weapons :
Sword / Shield
tbd

So what do we get?
- Passive 25% movement speed while wielding melee weapons. Also sword provides a great low cd gap closer. Pick up Greatsword if you want more movement stuff
- Burst Mastery gives us 10 adrenalin on F1 usage. Since F1 skills count as stage 3 adrenalin skills and only cost us only 10 adrenalin in berserker mode. whooo perma adrenalin.
- Combinated with Cleansing Ire, 3 Condis gets removed on spamming F1, hey this wont be a problem anymore thanks to Burst Mastery.
- Brawler’s Recovery and Savage Instinct for even more condi remove. (Pick up sigil of cleansing if this wont be enough yet, thanks to traits movement spells also remove imoblize)
- Outrage + Savage Instinct: 10sec and 12sec stun breakers. (Outrage also provides some nice adrenalin)
- Healing Signet for a passive reg of 350hp/s, still one of the strongest heals! And dont forget the Adrenal Health which are basically additional 145hp/s with nearly perma full adrenalin
- Dead or Alive: If we go to low and would die we get 5000hp thanks to Burst Mastery perma full adrenalin. (Don’t forget 12 sec cd on going rampage btw hp to cd ratio is 410hp/s way more than our strong heal skill already is)
- (If healing still isn’t enough pick up defender rune for additional 4k heal with 30sec cd after a block)
- Sword & Shield: Sword F1 in Rampage and Shield Master provide a great reflect against all those ranged classes.
- To get enough adrenalin quickly to go for rampage again we maybe could pick up Signet of Rage, Signet of Fury and Berserker Stance. we will also get adrenalin by weapon swapping.
- Bloody Roar gives us 2 sec taunt for people in melee range with 12sec cd (taunt is currently not dodgeable or blockable). Shield provides also a stun and we could go for Hammer or Rifle for more CC. Also Head Butt is a great option because it has a low cd is a 3 second stun and gives adrenalin.
- For enough damage i would go for full berserker armor and greatsword/hammer/rifle as secondary weapon set. You still have enough options for rune and sigils to improve that damage

In Short Terms what we will have:
Massive Condi Removes, 2 really short cd stunbreakers (less then 13sec each), good mobility, great self healing, some nice reflect on shield and sword f1 in berserker mode. Great CC options specially with that low cd. Some nice damage.

Weaknesses?!:
I don’t see any. Maybe that you dont have a ranged weapon if you dont pick up a rifle.

Sorry but I’m really concerned about the balance (I know it’s still preview/beta, but still). I read a post some days ago by Roy to the topic of revenants condition remove abilities.
Where he stated “The revenant can’t have everything” and I totaly agree that this should be this way. But I currently don’t see anything I really miss on a warrior.
It’s like rock paper scissor (okay a little more complex), but currently on the paper warrior look like he won’t be a rock, paper or scissor he will be an atom bomb!
Since there are no really weaknesses, there has to be some changes.

If skills like Cleansing Ire and Burst Master work in Berserker Mode like Stage 3 Adrenalin skills they are way to strong. Specially the combination of both. As well in combination with Dead or Alive.
Dead or Alive itself is currently in aspect of cd and healing ration way to strong. And it’s not even a grandmaster. Skills like engineers AED heal which works kinda similar heals for 12k hp with 40sec cd. So this master trait is even stronger than that heal skill?!
It should get a internal cd as well of 30-60sec.
2 Stunbreakers with the cd of 10 and 12 sec? I know revenant and necromancer also got a stunbreaker on 10sec. But the warrior gets two of them? + They already have some great stability/stunbreaker options.

(edited by NeroBoron.7285)

Thoughts about berserker & build options

in Warrior

Posted by: NeroBoron.7285

NeroBoron.7285

https://wiki.guildwars2.com/wiki/Burst_Mastery
states 10 adrenalin as well as ingame

oh yeah my mistake on dead or alive. still about 5k (as stated by dulfy) on 15sec cd, strong a usual heal and stronger then AED

“And about your weaknesses? Pretty much less dmg then STR/DEF/DISC”
Lesser damage compared to that yeah. But will be still enough I guess. And also no really weakness like lacking in stunbreakers/ condi remove / stability / movement options / self healing

Thoughts about berserker & build options

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

https://wiki.guildwars2.com/wiki/Burst_Mastery
states 10 adrenalin as well as ingame

oh yeah my mistake on dead or alive. still about 5k (as stated by dulfy) on 15sec cd, strong a usual heal and stronger then AED

“And about your weaknesses? Pretty much less dmg then STR/DEF/DISC”
Lesser damage compared to that yeah. But will be still enough I guess. And also no really weakness like lacking in stunbreakers/ condi remove / stability / movement options / self healing

https://forum-en.gw2archive.eu/forum/professions/warrior/How-does-Burst-Mastery-work-with-zerker/first#post5403934

About weaknesses? yeah well overall its less dmg.. but with the amount of sustain/cc etc it shouldnt be a big deal.. we see how it turns out.

(edited by nicknamenick.2437)

Thoughts about berserker & build options

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Posted by: Knighthonor.4061

Knighthonor.4061

Likely having normal utilities but will replace Stomp with new Rage skills.

Thoughts about berserker & build options

in Warrior

Posted by: NeroBoron.7285

NeroBoron.7285

https://wiki.guildwars2.com/wiki/Burst_Mastery
states 10 adrenalin as well as ingame

oh yeah my mistake on dead or alive. still about 5k (as stated by dulfy) on 15sec cd, strong a usual heal and stronger then AED

“And about your weaknesses? Pretty much less dmg then STR/DEF/DISC”
Lesser damage compared to that yeah. But will be still enough I guess. And also no really weakness like lacking in stunbreakers/ condi remove / stability / movement options / self healing

https://forum-en.gw2archive.eu/forum/professions/warrior/How-does-Burst-Mastery-work-with-zerker/first#post5403934

About weaknesses? yeah well overall its less dmg.. but with the amount of sustain/cc etc it shouldnt be a big deal.. we see how it turns out.

Oh good to know.
Still with Versatile Rage you get 5 adrenalin on weapon swap(5sec dc) + 3 from Burst Mastery + 2 from sigil of rage. you can just spam those.