Thoughts on Melee/Range
Warriors need easier access to the Protection boon, really.
Do you even lift, bro?
I agree, and i feel shield should give it or trait into defense or tactic tree to have a way to get protection from using shield. If not shield, at least some way to activate it willingly, for a certain amount of time, helps get into zergs/fights and when boon is down, to jump back and wait for another moment to jump back in.
Some would argue that protection warrior is OP though =\, high health pool naturally and heavy armor (<— BS imo). But either way, any way to make warriors a tad tankier would be nice or skills that benefit in melee range.
I’d argue that protection as it is is too strong. 33% is just too much mitigation.
Even its counterpart condition, vulnerability, only goes to 25% (with a need to stack it too). And of the 2 which one can almost everybody remove frequently?
Protection makes it so that those who have it are too hard to kill, and those who don’t are too squishy. Raise baseline survivability (armor values) and nerf protection. Or just nerf protection if that makes everybody too tanky.
Nerf burst damage(i.e. lower numbers/increase toughness scaling) to increase TTK, then I might agree to a possible protection nerf after a follow up evaluation.
Burst damage owns everything and Protection by itself is NOT what allows bunkers to sustain themselves. It’s the combination of the other boons with good burst or passive healing.
Anet needs to re-evaluate their balance of Toughness vs Damage. However, they only like doing small changes. So give warriors access to Protection for our defensive builds.
It can be a tier 3 trait in the defense tree and/or applied to one of our shield skills.
(edited by Akumu.7238)
^ this. Imo Protection is only Really OP if it wasn’t removable. Personally i would like to see a skill that mitigates AOE damage more than anything, cause regardless of where you play (WvW/PvE/tPvP/sPvP) Aoe damage is what really hurts the most for warriors in close combat. Even a small % would be viable. It would help make warriors more in your face, and stay in zerg or small skirmishes front lines more often like a guardian.10-20% wouldn’t be too strong, and we probably would have to trait defensively for it, and lose dps to do it. At the very least, let it activate when when you are being hit by an AOE attack that also hits an ally. Just don’t know why warriors feel less in your face than they should be.
Yea P/V/T gear + Hammer/mace-sheild can be in your face and disruptive in a zerg, but will still die more or less to aoe spam/conditions regardless as to how much condition removal a warrior had, not to mention how kiteable a hammer/mace-sheild warrior would be. Not to nit-pick or be stale, warriors are strong in many aspects, obviously not the best at everything or anything in particular, but im wondering how the devs imagined warriors to be like >.<
Warriors survival (or lack of) in zergs also contributes to the abundance of zerker warriors. Once Endure Pain runs out you’re basically going to last a few seconds extra at most (depending on weapons/traits) so may as well go glass.. reducing your life expectancy by 20% isnt much when that expectancy is only 4 seconds to begin with :P
I agree protection is too OP, protection/retaliation are what make Guardians a freakin pain.
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