Thoughts on Melee/Range

Thoughts on Melee/Range

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

My thoughts on how anet can fix warriors and their traits/skills, there should be a distinction between melee and range affects on certain traits/skills. For example, Last Chance in arms tree should activate every 60 second or 45 in melee range while 90 at long range is fair.

I feel warriors are just a tad gimpy at close range, and having frenzy in a zerg is a no-no in my opinion, unless your running endure pain, which would mean only 3 seconds not 5 (bug). I feel like warriors need to able to gain more defenses or some way to go berserk in melee combat, that it does not affect the ranged weapons/rifle-longbow builds to become OP.

Perhaps a trait where we get a bonus in toughness for being surrounded by more than 5 enemies in combat within a certain radius. Its interesting to me that we only have one skill that really differs in comparison to range (Fear me) and it makes it so that its benefits are best seen in melee range. If we had other skills that made warriors more prone to go into close combat and use skills that gain more benefits in close combat, i feel warriors can feel a lot more like warriors. Just some thoughts on how i feel a class should feel like a juggernaut, then again, warrior does have some strong skills in melee range that already makes them strong. Just feel a tad squishy compared to other classes, most of the time (regardless of build – class design).

If anyone has other ideas or thoughts, much appreciated.

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Posted by: Oglaf.1074

Oglaf.1074

Warriors need easier access to the Protection boon, really.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

I agree, and i feel shield should give it or trait into defense or tactic tree to have a way to get protection from using shield. If not shield, at least some way to activate it willingly, for a certain amount of time, helps get into zergs/fights and when boon is down, to jump back and wait for another moment to jump back in.

Some would argue that protection warrior is OP though =\, high health pool naturally and heavy armor (<— BS imo). But either way, any way to make warriors a tad tankier would be nice or skills that benefit in melee range.

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Posted by: Nergrom.7592

Nergrom.7592

I’d argue that protection as it is is too strong. 33% is just too much mitigation.

Even its counterpart condition, vulnerability, only goes to 25% (with a need to stack it too). And of the 2 which one can almost everybody remove frequently?

Protection makes it so that those who have it are too hard to kill, and those who don’t are too squishy. Raise baseline survivability (armor values) and nerf protection. Or just nerf protection if that makes everybody too tanky.

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Posted by: Akumu.7238

Akumu.7238

Nerf burst damage(i.e. lower numbers/increase toughness scaling) to increase TTK, then I might agree to a possible protection nerf after a follow up evaluation.

Burst damage owns everything and Protection by itself is NOT what allows bunkers to sustain themselves. It’s the combination of the other boons with good burst or passive healing.

Anet needs to re-evaluate their balance of Toughness vs Damage. However, they only like doing small changes. So give warriors access to Protection for our defensive builds.
It can be a tier 3 trait in the defense tree and/or applied to one of our shield skills.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

^ this. Imo Protection is only Really OP if it wasn’t removable. Personally i would like to see a skill that mitigates AOE damage more than anything, cause regardless of where you play (WvW/PvE/tPvP/sPvP) Aoe damage is what really hurts the most for warriors in close combat. Even a small % would be viable. It would help make warriors more in your face, and stay in zerg or small skirmishes front lines more often like a guardian.10-20% wouldn’t be too strong, and we probably would have to trait defensively for it, and lose dps to do it. At the very least, let it activate when when you are being hit by an AOE attack that also hits an ally. Just don’t know why warriors feel less in your face than they should be.

Yea P/V/T gear + Hammer/mace-sheild can be in your face and disruptive in a zerg, but will still die more or less to aoe spam/conditions regardless as to how much condition removal a warrior had, not to mention how kiteable a hammer/mace-sheild warrior would be. Not to nit-pick or be stale, warriors are strong in many aspects, obviously not the best at everything or anything in particular, but im wondering how the devs imagined warriors to be like >.<

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Posted by: Neandramathal.9536

Neandramathal.9536

Warriors survival (or lack of) in zergs also contributes to the abundance of zerker warriors. Once Endure Pain runs out you’re basically going to last a few seconds extra at most (depending on weapons/traits) so may as well go glass.. reducing your life expectancy by 20% isnt much when that expectancy is only 4 seconds to begin with :P

I agree protection is too OP, protection/retaliation are what make Guardians a freakin pain.

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