Strength
- Reckless dodge: I admit, this hits very hard for a minor adept trait. (talking about 4k dodge rolls when might stacked as a berserker warrior)
Arms
- Blademaster is completely lackluster in comparison to forceful greatsword which works on both spear and greatsword, whereas blademaster only works on swords. If this trait affected harpoon guns, people would consider using this.
- Unsuspecting foe is completely useless because it only works on stuns, and even then, you have a short window to attack your target. If this was broadened to something like “increased critical chance against foes with [CONDITION],” it would have more utility.
- Burst precision is useless since everyone has access to a sigil of intelligence which gives 100% critical chance on the next 3 attacks. Maybe give it some bleeding or something.
Defense
- Thick Skin: Not really sure why this is here and if it even works. It’s hardly noticeable and doesn’t synergize with the defense trait line which is based on mitigating damage as you take it. 90% is a high threshold and any warrior running a defense line is not going to be playing ranged. Warriors using the defense line will most likely be playing melee, therefore taking alot of damage.
- Sundering mace: 5 stacks of vulnerability for 10 seconds is pretty good, but considering the slow attack speed of a mace, the low range, and the short duration of daze/knockdown/launch/stun, this trait is rendered useless, unless I proc quickness somehow.
- Rousing resilience: I mentioned in another thread how useless this is considering that it requires you to break a stun to heal, and how stability will work against you, and some stun breakers like defy pain makes the 1000 toughness gain useless. I know the berserker’s elite is a self stun, so I’m not sure how that will work with this trait, but as it currently stands, it’s pretty awful in comparison to cleansing ire and last stand.
Tactics
- Quick Breathing / Vigorous shouts: I consider quick breathing before the trait overhaul when it had condition converting to boons more useful than a shout heal and it allowed for greater self sustain than a fixed heal amount from a shout. If anything I suggest that condition conversion is brought back and quick breathing and vigorous shouts swapped places in grandmaster and adept.
- Empowered: This trait doesn’t fit well with the rest of the traits which seemed more support based. Could be in the discipline line (swap with inspiring battle standard, maybe increase it to 2% per boon to keep it in line with it’s destruction of the empowered counterpart)
- Burning arrows: A weak additional 262 damage on your bow auto attack for a ‘master’ trait. Also doesn’t seem like it belongs here, could be in arms line, perhaps merging with blademaster somehow. Maybe replace it with more banner traits or something (example, more boons per banner like protection on banner of defense, fury from banner of discipline etc)
- Phalanx Strength: This became the bread and butter for a warrior in any dungeon / fractal environment, because it has no ICD, allowing warriors to quickly gain 25 stacks of might with no problem if used with forceful greatsword.
- Powerful Synergy: Requires a leap and an field, which the warrior don’t have alot of. Not much of a grandmaster trait in that sense. However if this affected more combo finishers (eg. blast) this would be very handy.
- Vigorous shouts: 1000 flat healing power with an additional point of HP per healing power. For a grandmaster. Just swap this with quick breathing and give us back conditions to boon conversion.
Discipline
- Inspiring battle standard: Swap this with empowered in tactics trait line and modify it’s values so it’s in line with destruction of empowered.
- Merciless Hammer: Kind of like unsuspecting foe and sundering mace, it’s hard to make use of this considering the short duration of CC effects and the slow cast time of the attacks. Rather than giving it a damage increase, how about a cleave increase? It would be nice if hammer range wasn’t 130 and mostly limited to 3 targets per strike. (eg. increase cleave range by 100 and strike 1 additional targets per attack)
Share your thoughts.
(edited by TheBravery.9615)