Thoughts on traits

Thoughts on traits

in Warrior

Posted by: TheBravery.9615

TheBravery.9615

Strength

  • Reckless dodge: I admit, this hits very hard for a minor adept trait. (talking about 4k dodge rolls when might stacked as a berserker warrior)

Arms

  • Blademaster is completely lackluster in comparison to forceful greatsword which works on both spear and greatsword, whereas blademaster only works on swords. If this trait affected harpoon guns, people would consider using this.
  • Unsuspecting foe is completely useless because it only works on stuns, and even then, you have a short window to attack your target. If this was broadened to something like “increased critical chance against foes with [CONDITION],” it would have more utility.
  • Burst precision is useless since everyone has access to a sigil of intelligence which gives 100% critical chance on the next 3 attacks. Maybe give it some bleeding or something.

Defense

  • Thick Skin: Not really sure why this is here and if it even works. It’s hardly noticeable and doesn’t synergize with the defense trait line which is based on mitigating damage as you take it. 90% is a high threshold and any warrior running a defense line is not going to be playing ranged. Warriors using the defense line will most likely be playing melee, therefore taking alot of damage.
  • Sundering mace: 5 stacks of vulnerability for 10 seconds is pretty good, but considering the slow attack speed of a mace, the low range, and the short duration of daze/knockdown/launch/stun, this trait is rendered useless, unless I proc quickness somehow.
  • Rousing resilience: I mentioned in another thread how useless this is considering that it requires you to break a stun to heal, and how stability will work against you, and some stun breakers like defy pain makes the 1000 toughness gain useless. I know the berserker’s elite is a self stun, so I’m not sure how that will work with this trait, but as it currently stands, it’s pretty awful in comparison to cleansing ire and last stand.

Tactics

  • Quick Breathing / Vigorous shouts: I consider quick breathing before the trait overhaul when it had condition converting to boons more useful than a shout heal and it allowed for greater self sustain than a fixed heal amount from a shout. If anything I suggest that condition conversion is brought back and quick breathing and vigorous shouts swapped places in grandmaster and adept.
  • Empowered: This trait doesn’t fit well with the rest of the traits which seemed more support based. Could be in the discipline line (swap with inspiring battle standard, maybe increase it to 2% per boon to keep it in line with it’s destruction of the empowered counterpart)
  • Burning arrows: A weak additional 262 damage on your bow auto attack for a ‘master’ trait. Also doesn’t seem like it belongs here, could be in arms line, perhaps merging with blademaster somehow. Maybe replace it with more banner traits or something (example, more boons per banner like protection on banner of defense, fury from banner of discipline etc)
  • Phalanx Strength: This became the bread and butter for a warrior in any dungeon / fractal environment, because it has no ICD, allowing warriors to quickly gain 25 stacks of might with no problem if used with forceful greatsword.
  • Powerful Synergy: Requires a leap and an field, which the warrior don’t have alot of. Not much of a grandmaster trait in that sense. However if this affected more combo finishers (eg. blast) this would be very handy.
  • Vigorous shouts: 1000 flat healing power with an additional point of HP per healing power. For a grandmaster. Just swap this with quick breathing and give us back conditions to boon conversion.

Discipline

  • Inspiring battle standard: Swap this with empowered in tactics trait line and modify it’s values so it’s in line with destruction of empowered.
  • Merciless Hammer: Kind of like unsuspecting foe and sundering mace, it’s hard to make use of this considering the short duration of CC effects and the slow cast time of the attacks. Rather than giving it a damage increase, how about a cleave increase? It would be nice if hammer range wasn’t 130 and mostly limited to 3 targets per strike. (eg. increase cleave range by 100 and strike 1 additional targets per attack)

Share your thoughts.

(edited by TheBravery.9615)

Thoughts on traits

in Warrior

Posted by: Cortano.5419

Cortano.5419

Lot of good point; couple of extra comments:

Forceful Greatsword is an amazing trait. +10% damage AND might on crit (no cooldown) AND 20% faster on BOTH greatsword AND spear … and it’s not even a grandmaster trait. Let’s face it: might on crit on a 1 second timer alone would be better than half the warrior grandmasters.

The tactics minors: reviver’s might and determined revival: these are awful. Just combine them into a single (still lousy) trait and put in something less sucky. The whole tactics traitline is basically carried by phalanx strength.

Speaking of which: phalanx strength deserves to go into might. A trade-off between berserker’s might and phalanx strength makes for a hard choice: boost the team or top the DPS? Yes, -of course- it would be a nerf to no longer be both the best DPS and the best buffer -at the same time-… but then you might be able to have a real warrior balancing discussion.

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Posted by: online.1278

online.1278

yeah, compairing recent shield buff to warhorn nerf, I can only think that it is all plotted.

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Thoughts on traits

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Posted by: TheBravery.9615

TheBravery.9615

Lot of good point; couple of extra comments:

Forceful Greatsword is an amazing trait. +10% damage AND might on crit (no cooldown) AND 20% faster on BOTH greatsword AND spear … and it’s not even a grandmaster trait. Let’s face it: might on crit on a 1 second timer alone would be better than half the warrior grandmasters.

The tactics minors: reviver’s might and determined revival: these are awful. Just combine them into a single (still lousy) trait and put in something less sucky. The whole tactics traitline is basically carried by phalanx strength.

Speaking of which: phalanx strength deserves to go into might. A trade-off between berserker’s might and phalanx strength makes for a hard choice: boost the team or top the DPS? Yes, -of course- it would be a nerf to no longer be both the best DPS and the best buffer -at the same time-… but then you might be able to have a real warrior balancing discussion.

all good points. You’re right about forceful greatsword being very strong for a master trait, maybe they should reduce the 10% damage increase to 5% or something and add an internal cooldown on the might stack.

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Posted by: Valik Shin.9027

Valik Shin.9027

Burning arrow is just out of place. That one trait can actually make a condi build work but there is nothing else in the trait line to go with it

Valik Shin
Darkwood Legion [DARK]
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Posted by: Sorel.4870

Sorel.4870

Lot of good point; couple of extra comments:

Forceful Greatsword is an amazing trait. +10% damage AND might on crit (no cooldown) AND 20% faster on BOTH greatsword AND spear … and it’s not even a grandmaster trait. Let’s face it: might on crit on a 1 second timer alone would be better than half the warrior grandmasters.

The tactics minors: reviver’s might and determined revival: these are awful. Just combine them into a single (still lousy) trait and put in something less sucky. The whole tactics traitline is basically carried by phalanx strength.

Speaking of which: phalanx strength deserves to go into might. A trade-off between berserker’s might and phalanx strength makes for a hard choice: boost the team or top the DPS? Yes, -of course- it would be a nerf to no longer be both the best DPS and the best buffer -at the same time-… but then you might be able to have a real warrior balancing discussion.

all good points. You’re right about forceful greatsword being very strong for a master trait, maybe they should reduce the 10% damage increase to 5% or something and add an internal cooldown on the might stack.

Please, ICDs are already plaguing this game. But I agree, this trait is incredibly potent for a Master tier trait.

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Posted by: Choppy.4183

Choppy.4183

Burning arrow is just out of place. That one trait can actually make a condi build work but there is nothing else in the trait line to go with it

That’s a very good point…. Moving it to Arms and either buffing it or Blademaster and moving it to the GM slot (so it doesn’t conflict with the other weapon trait and, well, the GM traits in Arms aren’t great anyway), then warrior condi builds would be much more viable.

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Thoughts on traits

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Agreed, great points. Blademaster is underwhelming in comparison, but I have never considered using anything because of harpoon guns.

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