To ArenaNet : fast lazy fix to Warrior

To ArenaNet : fast lazy fix to Warrior

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Posted by: Juba.8406

Juba.8406

Until you figure out the mess you made, how about you make a small change that requires no more than 5 minutes of your time and requires no testing/QA of any sort.

  • +20% Damage for all attacks
  • +20% boon/stance duration
  • -20% cooldown for all skills

And call it a day until february.

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Posted by: Chase.2798

Chase.2798

I dont think we need the added damage, instead id say reduced cd on stances or increased healing from heal skills would be better being we can already put out the damage

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

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Posted by: FatRaKoon.1782

FatRaKoon.1782

Yes, we do need the extra damage. Not condi damage but direct.

I’m not saying we should 2-shots Auramancers and such, but currently, with the classic GS + A/S build with Zerk amulet (Marauder provides no DPS at all against the current meta…), I happenend to hit a Rev for an average of 350 by crits with Axe AA (while he was under protec obviously). Same goes against Auramancers.

There’s definitely a problem with our damage output.

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Posted by: Bartosz.2013

Bartosz.2013

Damage is good how it is now, more condi/direct damage will make warrior op on pve so i think its better how it is now. I agree about 2 other options tho

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Posted by: FatRaKoon.1782

FatRaKoon.1782

I agree that they should separate PvE/PvP when making balance updates, because warrior (berserker) is already pretty OP in PvE right now.

But we definitely need more direct damage in PvP, and whoever says the contrary didn’t seriously play warrior recently (not talking about hotjoin).

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Posted by: Choppy.4183

Choppy.4183

I agree that they should separate PvE/PvP when making balance updates, because warrior (berserker) is already pretty OP in PvE right now.

But we definitely need more direct damage in PvP, and whoever says the contrary didn’t seriously play warrior recently (not talking about hotjoin).

I honestly don’t think it’s more damage that’s required, and I don’t think they could easily deal with warrior problems in pvp through damage boosts without pushing them over the line in wvw and especially in pve.

Seems to me making our damage easier to land against real people (meaning, enemies who dodge) would be a better way to increase dps and threat level without making the warrior nuts in pve. That could include fixing our gap closers, reducing telegraphs, and improving sustain to keep us in fights longer.

I say this because, no joke, when I connect I hit like a truck. I’m also cognizant of the multiplier effect at work in group fights (which becomes nuts in wvw in particular).

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: FatRaKoon.1782

FatRaKoon.1782

You’re right. I guess I took the problem backward.

Nevertheless, I still think there might be a thing with our damage output in sPvP but now that I think about it, I guess the real problem is some classes insane damage reduction (not even talking about damage mitigation…). As I said, I don’t think hitting for around 400 when critting is normal or even fair when playing high risk/reward amulet like zerk.

But it’s true that the major problem is how to land our hits… I mean necro can bypass blocks like they don’t exist without doing any compromise whereas warrior need to take a signet that eats up an utility slot (which passive is just meh sPvP-wise). Just a arbitrary example but hey.

Anyway, I’d like to state that my experience and opinion are sPvP biased, namely in a “raw stat” environment. I have no clue how warrior is in WvW so I can’t tell.

To conclude on a little anecdote justifying the way I think : I often duel against my brother to test and train. Last time he was on his power rev (marauder amulet) and I was on my Zerk warrior and I couldn’t make him go under 50%, and he was barely using any CD.
I mean, I’m no Top EU Warrior but I can handle myself pretty good. Feeling so powerless while running a full damage orientated build kinda hurts

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Posted by: Choppy.4183

Choppy.4183

Yeah, I feel you. Dueling some Druid builds can be frustrating with all of that sustain while they still deal pretty respectable damage, or now Chronomancers and Scrappers with all that protection, other boons, stealth, blocks, etc. Or, as you say, fighting a Rev/Herald of equal or greater skill.

In all of those fights though, I think being able to strip out their defenses would be better than straight up damage increases. In fact, I don’t know why that couldn’t be an amazing theme for the warrior generally…. tearing through defenses (the “boon hate” that some people have been calling for).

As an example, as a way to help invigorate hammer, mace, and physicals, imagine a trait that stripped a boon with each cc that went into effect before the hit (i.e. would randomly strip stability, aegis, protection, etc before the damage and cc was applied). It wouldn’t be game breaking given our cooldowns vs the frequency of boon application, but it would be a much needed power boost. Or perhaps another trait called something like “Intimidating Presence” that suppressed boon application or duration within a radius and through some interaction with our adrenaline (e.g. for period upon use like Berserker’s Power or based on amount of adren stored like Adrenal Health).

I’d much rather have that than increases to our damage numbers. Our threat to heavy boon builds would be real (it’s not high now), which is one area where we need it, but we’d also bring much more team utility than a straight up personal damage boost. In fact, the boon hate would also help our defense in that it would mitigate all the might and fury flying around, which I, admittedly, use to great effect myself.

But yeah, I feel the frustration and recognize some love for the class is in order.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

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Posted by: FatRaKoon.1782

FatRaKoon.1782

In all of those fights though, I think being able to strip out their defenses would be better than straight up damage increases.

I totally agree with you. I think that’s what we need the most, some kind of boon stripping.

I sincerely hope that warrior will get the attention it deserves when the february update hits… I mean, I hate playing a class that’s over the top (I feel like all the current meta builds require no skill and it’s kinda boring) but I hate what they did to warrior even more. I don’t understand how they could not anticipate this…

Anyway, I’ve loved warrior for a bit more than 2 years now and I still love its easy class mechanics (I don’t have that much time to invest into seriously learning other, more complex, classes). Warrior is inscribed into my slow brain and allows me to easily focus on my gameplay and build rather than learning the “tricks” and whatnot of other classes. I’m always implicated and curious on how to improve, but I’m also lazy as kitten (and my work, which I love too, gets in the way).

That’s why I’m a bit bitter when it comes to what warrior has become.

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Posted by: Harper.4173

Harper.4173

I still stand by my idea to make F1 skills unblockable.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Cerby.1069

Cerby.1069

I agree that they should separate PvE/PvP when making balance updates, because warrior (berserker) is already pretty OP in PvE right now.

But we definitely need more direct damage in PvP, and whoever says the contrary didn’t seriously play warrior recently (not talking about hotjoin).

We are far from OP in PvE. Organized groups can do things easy with warriors, but who cares they can do it easy with most of the classes. At the end of the day, we are squishy if we go full zerker in pve. Warriors don’t solo dungeons….that’s something a guardian or elementalist does. We have raw melee damage, that’s really it. But other classes can do our damage AND outsustain us in pve (revenant/elementalist). It’s really only phalanx strength that does us justice.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: FatRaKoon.1782

FatRaKoon.1782

Yeah well actually, I did overreacted a little bit. What I meant by “OP” was that we were in a good spot, not like in sPvP. What you say is true though.

You just forget that it’s not about our raw melee damage anymore, we now also have access to one of the best condi build (with one of the easiest rotation, unlike engi).

Just see how the [VC] guild downed Vale Guardian and Gorseval in under 4min with no less than 5 Berserkers (3 condis/2 PS).