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Posted by: Odokuro.5049

Odokuro.5049

I created a Warrior pre-patch on the basis of using him for Dungeons such as CoF P1 runs and Farming in general, because my other 80 a Thief, is lacking in those two areas and well I use him for WvW anyways…

My Warrior is currently level 37 and growing, using a GS/Rifle setup for leveling up, what I want to know since the patch and reading all the negative comments on this class, what am I looking at as far as a build that would compete with how well the GS+? did in Dungeon Speed Runs, ect.

Thanks!

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Cygnus.6903

Cygnus.6903

Warrior got a slight nerf in PvE, or at least when talking about CoF zerker runs…

Other then that, don’t believe everything you read on the forum here.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: dooger.2640

dooger.2640

I created a Warrior pre-patch on the basis of using him for Dungeons such as CoF P1 runs and Farming in general, because my other 80 a Thief, is lacking in those two areas and well I use him for WvW anyways…

My Warrior is currently level 37 and growing, using a GS/Rifle setup for leveling up, what I want to know since the patch and reading all the negative comments on this class, what am I looking at as far as a build that would compete with how well the GS+? did in Dungeon Speed Runs, ect.

Thanks!

Warrior is still fun, and under powered in some areas.
I have a thief and a guardian, but both end up boring me.

The patch was kind of sideways, thats a real issue as warriors were needing buffs in several areas.

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Posted by: Zen Way of Harmony.7980

Zen Way of Harmony.7980

Warriors in this recent patch received a damage output reduction, but considering how high it was to start with, the nature of the reduction actually makes it a bit more balance compared to other classes, at least in terms of damage. Warriors can’t hit for as much as they used to, but the still hit very high hitting power compared to every other class. They bear a higher risk for being close combatants, and need a higher reward for it.

From what I’ve tried so far, if you’re using a greatsword setup, 30-25-0-0-15 is quite effective. You can play around with things, but so long as you have the Berserker’s Power trait and the two greatsword related traits, the rest of the things you can fiddle with. If you’re looking for more of an axe-axe or axe-mace setup, you might consider something like 30-0-0-10-30, which would allow you Berserker’s Power, Heightened Focus, and the two axe related skills, among other things, as well as Empowered.

Just keep in mind though that while some very key builds that people have commonly run have taken a hit, it does mean that a variety of other builds are becoming more comparable, and there’s plenty of room to experiment.

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Posted by: Odokuro.5049

Odokuro.5049

Is there a new setup/build for a zerk type Warrior wanting to do comparable to how it was, pre-patch?

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Zen Way of Harmony.7980

Zen Way of Harmony.7980

Well, depending on how you define comparable, it could be yes and no. If comparable means damage within a range of, say, 10-30% or so, then I’d say yes, though you will certainly be doing less. If you mean more or less “exactly” the same, then no.

Part of the idea behind the patch was to refit warriors so you can’t do it all. For example, using greatsword, before you could have up to 12% additional damage, up to 9% additional critical chance, and a might stack on each critical. Now, you have an option to pick two of the following three: might stack on critical, up to 15% additional damage, up to 15% additional critical chance. You can’t have all three.

Basically, warriors have always had a wide variety of viable builds in PvE, it’s just that some clearly outshone others in terms of effectiveness, particularly with how direct burst damage compares to sustained damage. The recent patch has brought down the most exceptional setups to where they are more comparable to others that are not as damage focused.

However, greatswords and axes are still the more direct damage weapons, swords are still the more condition oriented weapons, and hammers and maces are still the more control oriented weapons. The fundamentals behind these weapons haven’t changed, so if you’re looking for a berserker oriented setup, builds which benefit greatswords and axes will those builds most appropriate for what your looking for.