To Kill Shot or not to Kill Shot?

To Kill Shot or not to Kill Shot?

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Posted by: literalirony.7591

literalirony.7591

So with all the debate between 30/0 and 30/25, I have a new favorite build in the patch- 30/30/0/10/0. It mains GS and on swap is the rifle (obviously taking that 5 points and getting rifle mastery). The reason is that I just love the warrior’s rifle skills- it’s incredibly handy to be able to back off and ranged down a foe and though my volleys don’t hit for 30k I have seen them do 20k.

All that aside I have a mathematical question. Per the title, when using a rifle and with 3 bars of adrenaline for 15% higher damage, is it worth it to kill shot? Kill shot has a moderately long cast of 1&3/4 seconds but I have seen it hit for upwards of 20k. To further complicate matters is it worth it to kill shot at 1 bar of adrenaline, 2 bars? There might not be easy answers but I’ll be happy with any feedback, thanks

Edit: forgot to mention this is PVE.

(edited by literalirony.7591)

To Kill Shot or not to Kill Shot?

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Posted by: peter.9024

peter.9024

Just go for it. Worst case it misses, best case he’s down.

Skullclamp

To Kill Shot or not to Kill Shot?

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Posted by: Veritas.6071

Veritas.6071

To mathematically show you the decrease in effective power when you expend your adrenaline, we’d need your entire build. Traits, gear, food. Everything. I can only use this build site.

As far as my opinion without math, I only use Killshot on runners, distracted targets, or thieves in anticipation of stealth. It’s a strong skill if you can get it to land, but against solid players who are still “in the fight”(not distracted or overwhelmed), you’ll commonly see it avoided or even reflected; in which case you could have used that time to DPS and move into better position to use your GS. So, to answer your question directly, I wouldn’t use it as a part of a damage rotation. I would only use it on targets of opportunity and never below level 3 unless I know the shot has a legitimate chance of downing the enemy.

The one exception to not using it in a rotation comes against D/D serker thieves. If I see them doing their “thief” thing to another player, I SoF -> Volley -> as soon as he starts to break off his attack -> que Killshot in anticipation of Hide in Shadows.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

To Kill Shot or not to Kill Shot?

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Posted by: Puandro.3245

Puandro.3245

To answer your PvE question, no its a damage loss unless you instantly refill your adrenaline with your heal or signet of fury.

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To Kill Shot or not to Kill Shot?

in Warrior

Posted by: Veritas.6071

Veritas.6071

So with all the debate between 30/0 and 30/25, I have a new favorite build in the patch- 30/30/0/10/0. It mains GS and on swap is the rifle (obviously taking that 5 points and getting rifle mastery). The reason is that I just love the warrior’s rifle skills- it’s incredibly handy to be able to back off and ranged down a foe and though my volleys don’t hit for 30k I have seen them do 20k.

All that aside I have a mathematical question. Per the title, when using a rifle and with 3 bars of adrenaline for 15% higher damage, is it worth it to kill shot? Kill shot has a moderately long cast of 1&3/4 seconds but I have seen it hit for upwards of 20k. To further complicate matters is it worth it to kill shot at 1 bar of adrenaline, 2 bars? There might not be easy answers but I’ll be happy with any feedback, thanks

Edit: forgot to mention this is PVE.

Haha, nice edit.

To answer your PvE question, no its a damage loss unless you instantly refill your adrenaline with your heal or signet of fury.

What he said ^^^

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.