Q:
Toughness in a Warrior How does it work?
Toughness increases Armor in the same way that Defense from armor items increases Armor …. however the damage/damage-mitigation formula in general remains a mystery.
I believe I read somewhere that power is rolled against a targets toughness to determine damage. If that is the case then toughness would mitigate damage based on some ratio between the two but nobody has done the math yet to say exactly what that ratio is. Obviously the closer the ratio is to 1/1 the better toughness becomes and also probably has some complicated curve to it for diminishing returns. Would be easy to do some test but I rarely have the patience for that sort of thing.
Toughness increases Armor in the same way that Defense from armor items increases Armor …. however the damage/damage-mitigation formula in general remains a mystery.
It’s not a mystery at all. The steady weapons and bunny rabbits getting crit for 450k should have been a dead giveaway how it’s calculated.
Power is a multiplier. Your damage is that many times stronger. Toughness is added to armor to make up the divisor. Your damage taken is that many times less. So if your power and toughness are equal, and your weapon damage is about the same as your class armor, then you’re taking and dealing damage at a 1:1 ratio.
But if you have 3k attack against 2k armor, you’re dealing 50% more damage than if the target had 3k armor. Having only 2k attack vs 3k armor means you’re dealing 33% less damage than if you had 3k attack. The ratios are even, 3/2 vs 2/3.
The problem with those poor little bunny rabbits is that they have no defense, so you’re dealing stupid amounts of damage to them. But the damage is always proportional to your Power.
Completer of the World, Wielder of the Charrzooka Rifle, Master of Weapon and Armorsmithing
… also makes a mean truffle stew.
Toughness increases Armor in the same way that Defense from armor items increases Armor …. however the damage/damage-mitigation formula in general remains a mystery.
It’s not a mystery at all. The steady weapons and bunny rabbits getting crit for 450k should have been a dead giveaway how it’s calculated.
Power is a multiplier. Your damage is that many times stronger. Toughness is added to armor to make up the divisor. Your damage taken is that many times less. So if your power and toughness are equal, and your weapon damage is about the same as your class armor, then you’re taking and dealing damage at a 1:1 ratio.
But if you have 3k attack against 2k armor, you’re dealing 50% more damage than if the target had 3k armor. Having only 2k attack vs 3k armor means you’re dealing 33% less damage than if you had 3k attack. The ratios are even, 3/2 vs 2/3.
The problem with those poor little bunny rabbits is that they have no defense, so you’re dealing stupid amounts of damage to them. But the damage is always proportional to your Power.
Very interesting. Great post