Toughness threshold for WvW
With 3k armor you are actually sitting at 2720 once thick skin and doly sig are used up. That is fine for roaming but if you are going to be zerging you want at least 3k without thick skin and doly sig which is a minimum of 3280 when you are looking at your build OOC. You could go as high as 3400 armor but anything beyond that is just a waste.
I would play around with trinkets to get the desired stats cause they are much easier and cheaper to attain than an ascended armor piece. Build for roaming where you need to be your best then switch out your trinkets to get more toughness when you join the zerg.
“…let us eat and drink, for tomorrow we shall die;.”
3.2k – 3.3k base armor is where you really notice how power builds damage becomes less of a danger and more of a nuisance – from my experience.
Well, while is technically the best to sit at 3k base armor you have to consider at what costs.
I believe 2900~ without signet is more than enough.
Power builds usually are not the problem on a warrior, especially not if you run shield and endure pain. I’d rather push Vita to work against conditions.
I have often read that the most effective ratio for damage mitigation is 1 armor for every 10HP. I have by no means a way to prove that right but it seems to work pretty effectively.
Going for 3k armor with signet still allows me to push other stats significantly.
Currently, fully buffed, I have:
~30kHP (varies due to the robust% buff – 28-30kHP during the course of a WvW-week.)
+3000 Armor.
3000 Power.
33% crit chance.
~200% crit damage.
Going for any more in any stat is going to drastically lower other values.
For a solo or group build I’d say 3k is enough. For serious zerging you should probably look at 3400.
Well, while is technically the best to sit at 3k base armor you have to consider at what costs.
I believe 2900~ without signet is more than enough.
Power builds usually are not the problem on a warrior, especially not if you run shield and endure pain. I’d rather push Vita to work against conditions.I have often read that the most effective ratio for damage mitigation is 1 armor for every 10HP. I have by no means a way to prove that right but it seems to work pretty effectively.
Going for 3k armor with signet still allows me to push other stats significantly.Currently, fully buffed, I have:
~30kHP (varies due to the robust% buff – 28-30kHP during the course of a WvW-week.)
+3000 Armor.
3000 Power.
33% crit chance.
~200% crit damage.Going for any more in any stat is going to drastically lower other values.
For a solo or group build I’d say 3k is enough. For serious zerging you should probably look at 3400.
Would you mind sharing that build? Fully buffed – with might stacks?
Fully buffed = guardstacks, bloodlust, boderland bloodlust and food. Of course not might stacks.
A simple weapon, food and trait switch to GS/Sw+Sh:
http://gw2skills.net/editor/?fJAQNAR8ejMdU2ZXIOewJagfgC9t3C5gxAYAUmG5OA-T1CEABRcBAWUlCGOIAPp0YLlgScEAaSZmiqr0muBAeAAxs/QAAEgbezsZbGc0je0je0j2Nv5QH6O3ZZAYGDA-w
I posted the build in your thread a while back but I was ignored.
The starfood sadly was not available this year making it extremely expensive.
Any food is viable though. Power+preci, power+vita, power+toughness or anit condi food if you feel you need it.
Endure pain can easily be exchanged for the stability stance if you want. This build got so many defense you often dont need it while roaming, especially not with the shield.
Bulls charge is a must have, hopefully it will be fixed at some point.
25kHP is the sweetspot. thats 27.5k with guardstacks and 30k with 10% robust WvW buff.
Great fortitude is an extremely powerful trait. Sadly its bugged. Power from food, guardstacks and Might doesnt add up with the vitality. That would easily give me an additional 500HP++. Its still increadibly strong imo.
I’ve got some 120h+ on this build now and its wonderful. If you engange with GS first and swap in combat you get up to 11 might on average. Thats 3400 power! Some thieves have been hit with 8k backbreakers.
Try it out.
The 30% crit chance is absoluletly enough btw, you just gotta play it smart with the crit sigil on swap for the Hammer.
(edited by Flitzie.6082)
Fully buffed = guardstacks, bloodlust, boderland bloodlust and food. Of course not might stacks.
A simple weapon, food and trait switch to GS/Sw+Sh:
http://gw2skills.net/editor/?fJAQNAR8ejMdU2ZXIOewJagfgC9t3C5gxAYAUmG5OA-T1CEABRcBAWUlCGOIAPp0YLlgScEAaSZmiqr0muBAeAAxs/QAAEgbezsZbGc0je0je0j2Nv5QH6O3ZZAYGDA-wI posted the build in your thread a while back but I was ignored.
No I remember it but I couldn’t get more than 25K hp on gw2skills.net with the stats I wanted in power, that’s why I asked. All back to normal, I just got confused a bit.
I run with 31% crit chance and that’s enough I agree. Great Fortitude is a trait I havn’t used in a long long time. I believe it’s relevance is more noticable now with conditions and rangers running around WvW though.
This is my roaming unsuspecting foe build cause I am a junky for high damage100% crit. Earth Shaker combos. It’s a fun build to play but it has it’s hard counters. Sits around 24-25k health in 2700+ power WvW with stacks. 40% crit chance (100% for ES) I went with Melandru runes cause I like being virtually immune to CC.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
This is my roaming unsuspecting foe build cause I am a junky for high damage100% crit. Earth Shaker combos. It’s a fun build to play but it has it’s hard counters. Sits around 24-25k health in 2700+ power WvW with stacks. 40% crit chance (100% for ES) I went with Melandru runes cause I like being virtually immune to CC.
I love that build. Only downside is that you can get almost the same outcome by just equping a sigil of intelligence on your hammer so you can get much more power and still maintain the crits.
This is my roaming unsuspecting foe build cause I am a junky for high damage100% crit. Earth Shaker combos. It’s a fun build to play but it has it’s hard counters. Sits around 24-25k health in 2700+ power WvW with stacks. 40% crit chance (100% for ES) I went with Melandru runes cause I like being virtually immune to CC.
I love that build. Only downside is that you can get almost the same outcome by just equping a sigil of intelligence on your hammer so you can get much more power and still maintain the crits.
True, but then to have to worry more about timing your CDs and swaps. You also lose either the sigil of force or sigil of impact on your hammer which are a significant damage boost in favor of 3 guaranteed crits on swap. It’s kind of a toss up really. Plus being able to ES 4k and swap into a 9k final thrust is just too sweet.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)