Tpvp and a build that works.
Tested it against my Necro school. Died in the first 30 seconds against a Terrormancer.
Not super effective, since it doesn’t do enough to neutralize a threat. It’s playing an attrition game against classes that are better at it. Nice try though, it’s good to see theory crafts like this.
Still going to stick to my A/S Rifle Warrior.
That sounds like a pretty big exaggeration.. 30 sec. Did you do anything in your defense when fighting the Necro? I’d just like to know what gave you that kind of result.. I’d like to say that 1v1 is not an accurate scenario in which to test a tpvp build though.
That sounds like a pretty big exaggeration.. 30 sec. Did you do anything in your defense when fighting the Necro? I’d just like to know what gave you that kind of result.. I’d like to say that 1v1 is not an accurate scenario in which to test a tpvp build though.
It isn’t, but it is an accurate way to test matchups and a build’s limits. The Necromancer was using one of my builds, and he saved his main burst for when my Stability/Cures were finished. I couldn’t do enough to him to kill him, and he simply wore me down until I wasted my skills/made a mistake, and dominated me with a massive fear chain. The problem with this build is, for tPvP anyway:
A) It doesn’t provide enough support/AoE Damage to merit bringing it over a different class
B) It doesn’t provide nearly enough damage to win fights in many instances without hand holding from your team
Those are my only problems with this build, but that’s more or less a problem of Warrior in general. Warrior and Guardian should’ve received torment, not Thieves/Mesmers. If this build had torment, I’d have a much better opinion about it.
Yeah I agree with you on that, The build is more or less a way to combat the increased amount of conditions being the new Meta in Tpvp now. The large health pool is its main defense against those conditions.
(edited by Red Raven.7824)
Tested it against my Necro school. Died in the first 30 seconds against a Terrormancer.
Not super effective, since it doesn’t do enough to neutralize a threat. It’s playing an attrition game against classes that are better at it. Nice try though, it’s good to see theory crafts like this.
Still going to stick to my A/S Rifle Warrior.
30sec is pretty long vs the current terrormancers though!
Tested it against my Necro school. Died in the first 30 seconds against a Terrormancer.
Not super effective, since it doesn’t do enough to neutralize a threat. It’s playing an attrition game against classes that are better at it. Nice try though, it’s good to see theory crafts like this.
Still going to stick to my A/S Rifle Warrior.
30sec is pretty long vs the current terrormancers though!
That is true!