Trait Idea: Armored to the Teeth.

Trait Idea: Armored to the Teeth.

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Posted by: Daecollo.9578

Daecollo.9578

Defense Trait:
Armored to the Teeth
Every 1 Toughness (Not Armor.) is 0.02% Damage Reduction, capped at 2500.
(50 = 1%)

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Trait Idea: Armored to the Teeth.

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Posted by: Jzaku.9765

Jzaku.9765

Might want to also post the default toughness to damage reduction ratio so we have a frame of Reference

Trait Idea: Armored to the Teeth.

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Posted by: naphack.9346

naphack.9346

So the teeth are at 2500?
interesting.

Seriously, there is an entire forum section dedicated to being a trashcan for useless ideas a place, where people can post ideas and suggestions. The warrior section is for constructive discussion and not for dumping in random numbers without any base for discussion.

You neither ask for opinions nor for help at balancing/ideas to make it work, so why do you even post here?

No offense, but I smell flamebait and this kind of thread will only clutter the forum with useless lines of text while the resulting kittenstorm will deter others from posting.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Trait Idea: Armored to the Teeth.

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Posted by: Daecollo.9578

Daecollo.9578

To a berserker warrior its way less then protection, to a soldier tanky warrior it could be more.

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Trait Idea: Armored to the Teeth.

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Posted by: MiLkZz.4789

MiLkZz.4789

Got to think it through, warriors CAN get protection. Imagine this trait, protection AND your armor mitigating damage. That would be total OP.

40% from armor
20% from trait
33% from protection

Protection hits first, I am guessing after the trait hits?

So 1000 damage – 330 = 670
670 – 134 = 536
536 – 214.4 = 321.6

More than 66% total damage mitigation. And it makes armor even less important. It’ll make tank warriors walking castles.

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Trait Idea: Armored to the Teeth.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Got to think it through, warriors CAN get protection. Imagine this trait, protection AND your armor mitigating damage. That would be total OP.

40% from armor
20% from trait
33% from protection

Protection hits first, I am guessing after the trait hits?

So 1000 damage – 330 = 670
670 – 134 = 536
536 – 214.4 = 321.6

More than 66% total damage mitigation. And it makes armor even less important. It’ll make tank warriors walking castles.

Warriors can get protection from other sources, however not himself.

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