https://twitter.com/TalathionEQ2
Trait Idea: Armored to the Teeth.
https://twitter.com/TalathionEQ2
Might want to also post the default toughness to damage reduction ratio so we have a frame of Reference
So the teeth are at 2500?
interesting.
Seriously, there is an entire forum section dedicated to being a trashcan for useless ideas a place, where people can post ideas and suggestions. The warrior section is for constructive discussion and not for dumping in random numbers without any base for discussion.
You neither ask for opinions nor for help at balancing/ideas to make it work, so why do you even post here?
No offense, but I smell flamebait and this kind of thread will only clutter the forum with useless lines of text while the resulting kittenstorm will deter others from posting.
The mob has spoken and the turrets shall be burnt at the stake.
To a berserker warrior its way less then protection, to a soldier tanky warrior it could be more.
https://twitter.com/TalathionEQ2
Got to think it through, warriors CAN get protection. Imagine this trait, protection AND your armor mitigating damage. That would be total OP.
40% from armor
20% from trait
33% from protection
Protection hits first, I am guessing after the trait hits?
So 1000 damage – 330 = 670
670 – 134 = 536
536 – 214.4 = 321.6
More than 66% total damage mitigation. And it makes armor even less important. It’ll make tank warriors walking castles.
First troll to receive 10/10
Best golem driver EU
Got to think it through, warriors CAN get protection. Imagine this trait, protection AND your armor mitigating damage. That would be total OP.
40% from armor
20% from trait
33% from protectionProtection hits first, I am guessing after the trait hits?
So 1000 damage – 330 = 670
670 – 134 = 536
536 – 214.4 = 321.6More than 66% total damage mitigation. And it makes armor even less important. It’ll make tank warriors walking castles.
Warriors can get protection from other sources, however not himself.
https://twitter.com/TalathionEQ2