Fort Aspenwood
Trait: Thick Skin
My sentiments exactly on how backwards and useless this trait is. Thick skin is always mentioned whenever anyone suggests traits for removal.
I do feel that your suggestions would be a step forwards, however I think most Warriors would prefer the trait gone altogether, replaced with something that actually makes a difference. Even Rousing Resilience’s +1000 toughness still gives less damage reduction than Protection.
It is perhaps on the weak side, but it is not backwards.
The point of extra toughness while above a threshold is to counter initiations/opening bursts.
It could use a buff in potency, but not a change in effect. Above the threshold is fine.
120 toughness isn’t much. Like 5% reduction (I don’t wanna do the math right now for exact). That means instead of a 7k backstab u only get a 6,650 backstab.
Darkwood Legion [DARK]
Yak’s Bend
I would like to see Embrace the pain being the new adept minor. Remove it from Cleansing Ire.
- Gain adrenaline when hit.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
it seems would be more useful if it applied 2 seconds of protection when hit over 90 percent health with a 10 seconds cooldowns. the way its setup now will not stop any real opening bursts at all.
They should add another effect to Thick Skin along with giving more toughness. The term Thick Skin also implies you are immune to verbal attacks. So with this trait, you should be immune to any form of negative shouts. Like when other warriors shout “Fear ME” you should be immune to it if your health is above the threshold. So basically Thick skin should prevent any form of mind altering move, such as fears and confusions.
Replace Thick skin with the old trait we had that got removed/replaced with Dogged.
Turtle’s Defense; Gain +200 toughness when crippled, chilled, stunned, or immobilized.
The mechanics on this trait aren’t flawed or useless. It does two things.
1) Reduces burst when you’re at full health.
2) Helps you shrug off incidental damage when combined with regen effects like healing signet, helping to keep you topped off.
That said, 120 toughness is not nearly enough to make this have any sort of impact and the threshold is a bit too tight.
If it was something like 10-15% damage reduction while above 75-80% health it would do its job better.