TRAIT SUGGESTIONS:
Rage Training: When under the effect of Fury you have a 30% chance on hit to ignore Blind, 15% reduced damage taken from Confusion and Torment and take 5% less damage when immobilized or crippled. You gain 10% critical chance for 10s each time you are blocked (stacks intensity).
Rationale: Warriors have been having a hard time dealing with conditions and in certain occasions they can be a little too much. This would grant a conditional chance at ignoring Blind which has been a sore spot lately as well as some damage reduction for conditions that can compound situations where warriors are easily kited. The second half of this trait is meant to allow some ‘priming’ where warriors are known for having good burst and with proper timing/skill could minimize the damage loss of getting a few attacks blocked. I liken this to the major adept trait Short Temper which I believe is meant to achieve something similar but leaning towards more burst where you have a small window for a few extra/bonus crits rather than some minor sustained damage provided by the might from Short Temper. This trait would probably be good in Master tier Tactics as it fits the well-prepared and heavily drilled theme that the name Tactics gives off while still faithful to the brutish nature of a warrior.
Second Wind: Gain 5 seconds of protection when your health reaches 40% (30-second cooldown). Burst skills grants 3 seconds of retaliation. Retaliation heals for each second that expires without taking direct damage (condition damage does not prevent this).
Rationale: Being that warriors need close contact to be effective they need a little more survivability and I believe that 5s of protection every 30s would be an acceptable respite. However that momentary protection would only address situations where warriors themselves are quickly burst down and does little for prolonged survivability that should be present if their kit in general was a little more flexible than what it currently is. This is where retaliation fits in. Being a warrior you would think, thematically speaking, that if you hit them they would hit back and that is true to an extent but is not realized effectively, in my honest opinion, in their current kit where they have few options to do so. Providing them with the ability to ‘hit back’ would make them, at the very least, harder to punish on the battlefield, the increased survivability that they seem to be lacking would be less punishing by making Retaliation heal in the instance that they do not receive direct damage, perhaps make it heal 200-250+0.8 Healing Power per second where it wouldn’t make them unbalanced but would make them last slightly longer if specced into this. This would probably fit around Master tier Discipline since it there is an emphasis on Burst skills it would synergize well there and it also fits the theme of Discipline.