Traits for spending adrenaline?
How bout something like CI but grants u boons instead? ( sounds OP)
Adrenal Toughness: gain Protection for 1 second for each bar of adrenaline spent.
Something like that? Could work in the Tactics line as a Grandmaster (since Protection isn’t something Warriors should have good access to without investment), but it’s a tough sell overall in that slot.
Back in the day, it was suggested that Berserker’s Power and Heightened Focus should grant damage%/crit% for a duration after using adrenaline instead of the current mechanic.
Personally, I’d be totally cool with Berserker’s Power being something like: “Grants 2 stacks of Might for 10 seconds for every bar of adrenaline spent.” Though this might be a bit much with Phalanx Strength?
Heck, you could use the same logic and change Adrenal Health to something like: “Heal 400 health for every bar of adrenaline spent.”
(edited by Olba.5376)
If Berserker’s Power was like that, granting might, it would be an incredibly massive nerf to Warrior’s in PvE. Would be better to have it or a trait that gives a 5-7% damage boost for each bar of adrenaline spent for 15 seconds
If Berserker’s Power was like that, granting might, it would be an incredibly massive nerf to Warrior’s in PvE. Would be better to have it or a trait that gives a 5-7% damage boost for each bar of adrenaline spent for 15 seconds
Perhaps they could just make this change to PvP then?
If Berserker’s Power was like that, granting might, it would be an incredibly massive nerf to Warrior’s in PvE. Would be better to have it or a trait that gives a 5-7% damage boost for each bar of adrenaline spent for 15 seconds
I think that >5% is too much. And 15s is too much as well, considering that the cooldown of a burst skill is 7-10s. A 15s buff like this would result in:
- 10s of +15-21% damage
- 5s of +30-42% damage
- Average: +20-28% damage
And that’s assuming you don’t have a single point into Discipline. Make it 5% per bar and 8-10s and that’d be realistic.
I had three reasons why I said Might instead of straight up +damage%:
- Might works with Phalanx. This would open up the very realistic possibility of a 6/x/x/6/x build.
- Might gives condition damage, making the trait useful for condi specs.
- Might is a boon that can be stripped, stolen or corrupted, thus giving counterplay.
You know, I refrained from suggesting replacing Heightened Focus with Fury because that is what I would consider a “massive nerf”. And I don’t even use Heightened Focus.
Well, in PvE, Warrior doesn’t really need the extra might. The 15% damage in a PvE build is more like an 18% damage boost counting the Slashing Power and Attack of Opportunity traits, take that away and the Warrior has alot less damage. The reason I said >5% because it would require you to build adrenaline to get the full effect and with the Adrenaline nerf coming it would be a little bit harder to use. Warrior has to sacrifice a whole lot for Phalanx, it’s not as good as the 6/5/0/0/3 build
