Traits that need Better Placement

Traits that need Better Placement

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Posted by: BurrTheKing.8571

BurrTheKing.8571

While we are seeing some positive changes trait wise for warriors, they have now all been jammed into the same few tiers.

Defense 10 points: Dogged March, Shield Master, Reflect Projectiles. Having to choose between Dogged and shield is a painful decision, especially since having a shield is very common for warriors. I have Reflect Projectiles here as well because with a mace/shield you can make ranged fighters cry as they have their best attacks thrown back in their face. I think combining Shield Master and Reflect Projectiles would make a lot of sense.

Defense 20 points: Last Stand, Cleansing Ire, Merciless Hammer, Sundering Mace: It was annoying enough having Last stand and the weapon traits in the same tree to begin with, but now the new Cleansing Ire is all but forcing 30 points into defense if you are running hammer or mace. Ire could be moved into the Strength tree, perhaps even as a 10 point skill because it is so essential to warrior sustain. If you are going to force us into 30 points of Strength in order to get Berserkers Strength at least give us some sustain in return.

Discipline 20 points: Destruction of the Empowered, Mobile Strikes, Sweet Revenge: Before it wasn’t to difficult a choice between SR and MS, but with DotE thrown in things have become complicated. I would have Mobile Strikes moved to adept tier and just remove Thrill of the Kill because it is literally the most useless trait warriors have.

We are starting to get better perks to assist with sustain but when you toss them all into the same few slots it’s impossible to properly utilize them.

While we’re on the topic of Traits I might as well bring up how totally worthless some of the minor traits are, specifically the Tactics line. While reviving is important in PvP no one wants perks revolving around them. Preferably it be nice to see minor traits dealing with condition mitigation because even with cleansing ire the current meta of “tough and conditions” will always manage to overwhelm us. I’d love to see an Adept minor trait that allows us to resist one blind every 10 seconds, it seems a reasonable request after the massive buff to blinds. Another good trait would be reduced damage taken the more conditions you have on you, it would still keep conditions viable without being the total face roll they are now.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Traits that need Better Placement

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Posted by: peter.9024

peter.9024

On the defense side maybe adrenal health could move to 5pt and last stand to 15. That would leave more room for taking the weapon traits.

Skullclamp

Traits that need Better Placement

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Posted by: BurrTheKing.8571

BurrTheKing.8571

On the defense side maybe adrenal health could move to 5pt and last stand to 15. That would leave more room for taking the weapon traits.

That be pretty interesting, staying in the fight is important for us and having this would just make us have stability around as often as a guardian, which seems fair.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Traits that need Better Placement

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Posted by: deadhunger.1290

deadhunger.1290

i agree, ire and hammer could move to strength tree and shield mastery + reflect projectiles is a must (honestly looking forward to see this change soon).

but all in all, we shouldn’t be able to access every good traits at the same time.

tactics minor traits makes sense if we look at the tactics warrior as a backliner/support whose strength is boosting his team through boons, heals, and keeping them up. i just feel like these traits give too little to be actually useful.

maybe if they change reviver’s might to something like – reviver’s rage – the effect would be like giving a mini SoR effect (5 might, fury and swiftness for ~5-10secs) to nearby allies when you start to rez someone.

as for blinds – i mentioned this on another post – they could improve our existing trait short-temper to recharge burst/weapon skills (on a 3~5 icd) and grant 3-5 stacks of might on block or miss

Traits that need Better Placement

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Posted by: TheGuy.3568

TheGuy.3568

On the defense side maybe adrenal health could move to 5pt and last stand to 15. That would leave more room for taking the weapon traits.

That be pretty interesting, staying in the fight is important for us and having this would just make us have stability around as often as a guardian, which seems fair.

Not a bad idea at all. Or maybe move the internal cd to 60 seconds or so to make it more useful.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

(edited by TheGuy.3568)

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Posted by: Cirian.8917

Cirian.8917

I’d prefer Stronger Bowstrings and Burning Arrows to be in Arms, the Precision/Condi line.

  • Access to Furious, Burst Mastery and both longbow traits for a x, 30, x, x, 30 archery build. Currently a grandmaster trait has to be sacrificed for Burning Arrows.
  • Trade-off would be the sacrifice of melee traits such as Deep Cuts, Blademaster or Forceful Greatsword, plus the flexible sword/longbow trait, Opportunist.

I’d trade them with Unsuspecting Foe and Opportunist going to Tactics.

  • Leg Specialist + Opportunist in the same line.
  • UF would now be in the same line as Quick Breathing for Mace+Warhorn, and also in the same line as Lung Capacity and Vigorous Shouts for Hammer+Shouts.