Tremor (OH-M) is canceled too easily

Tremor (OH-M) is canceled too easily

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Posted by: Rance Webster.2635

Rance Webster.2635

Ok, so I have been using a mace/mace weapon set for quite a while, and I noticed that sometimes when I use tremor, the opponent pass through me or passes behind me and the move gets canceled, even though I turn around with them…

This isn’t kill-shot where you can’t turn around, so why should I get punished with my skill getting canceled on CD (even though it is shorter, seems like 3-4 seconds), when as a melee weapon, it makes sense that I’ll turn around with my opponent to hit them? heck, I do it with backbreaker (Hammer’s 5th skill) all the time :O

Tremor (OH-M) is canceled too easily

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Posted by: YuiRS.8129

YuiRS.8129

That seems to be the nature of “ranged” skill in the game.

Tremor (OH-M) is canceled too easily

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Posted by: stof.9341

stof.9341

This skill is one I’d rather forgo any notion of target and just fire in front of me no matter what. It’s annoying in the current state.

Tremor (OH-M) is canceled too easily

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Posted by: Scoobaniec.9561

Scoobaniec.9561

As a mace/mace noob ill give ya a tip: don’t use tremor when enemy dancing at u, just wait for the right moment when they be in front of ur toon