it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
I had fun with my original guardian since game started so I decided to try his other counterpart, the warrior. Waited till lvl 80, which he is, to comment. The game certainly moved abit faster, naturally with the higher dps and all. Stability is not as readily as guardian, since it is neither in shout or banner, and the utility slot for stability seems to be always competed by other competitive options. And real issue is Adrenaline. The implementation of the adrenaline decline timer and the rate of the decline… how should I put it …. words like “ridiculous” “laughable” don’t quite cut it sufficiently. I killed a mob to fill it to a bar and half and it’s half gone or all gone before i reach the nearby mob. I wonder how the devs could test this out and without seeing something weird amid… or there was even any test done at all. The one times i can actually use 2 or 3 bars is in dungeons or events with vet or champ mobs. Anyone feel the same way?
welp, adrenaline has more uses than just scaling up its weapon-ability.
if traited, it grants a ticking heal and/or higher base-damage and/or increases your crit-chance.
to fill it up you have various options, be it on being hit, on hitting, on using shouts, heck, even when using your burst skill if traited…
If you want to use it for open world, use berserker stance to fill it up quickly, healing surge to insta-fill it, or trait your shouts to grant adrenaline and use them as soon as you go into combat.
Seriously, just equip double-axe, spin for the win, trigger your shouts and eviscerate your way through anything that actually manages to get a hit on you.
Alternatively, equip greatsword, 100blade everything and don’t care about this confusing yellow bar above your weaponskills.
And for dungeons:
Please stay on guardian.
I have the feel you’re much more useful on it than as warri
I had fun with my original guardian since game started so I decided to try his other counterpart, the warrior. Waited till lvl 80, which he is, to comment. The game certainly moved abit faster, naturally with the higher dps and all. Stability is not as readily as guardian, since it is neither in shout or banner, and the utility slot for stability seems to be always competed by other competitive options. And real issue is Adrenaline. The implementation of the adrenaline decline timer and the rate of the decline… how should I put it …. words like “ridiculous” “laughable” don’t quite cut it sufficiently. I killed a mob to fill it to a bar and half and it’s half gone or all gone before i reach the nearby mob. I wonder how the devs could test this out and without seeing something weird amid… or there was even any test done at all. The one times i can actually use 2 or 3 bars is in dungeons or events with vet or champ mobs. Anyone feel the same way?
Anet got tired of people saying warrior was op and broken and faceroll easy and passive despite being one of the most, if not -the- most melee oriented class on the game, so they thought it would be neat to take away usage of our core mechanic for most of the game.
The result? Warrior isnt kitten enough, Healing signet needs to go.
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