Champion Legionnaire of DTG and oPP
More then just a Zergling on Blackgate
Well before I get flamed out with “you shouldn’t have any problems with necros” I’d like to say that I don’t feel its all that easy.
current build: http://gw2skills.net/editor/?fIAQJASRjkOxwpQyOMxBE0DNsK4iTBlQ9YOqj4A-jkBB0yAEIQJPFRjtMqIas6FYKXER1CBMaLA-w
So the set up was a duel in WvW against a necromancer (happened twice both were condition build staff/scepter dagger) and both times I realized the duel started at max 1200 range. I would usually start the fight by trying to get close while dodging through the circles but the necros would just kite me away using their cripples on the scepter. When I’d use zerker stance they would use spectral walk and continue to kite then port back to the original location then when my 8 seconds were up they would simply condition burst the life out of me and I’d die.
I play a necro and I understand what they are doing but I would like to know what I could do better as a warrior.
You got 4 gap closer (in fact 3 because Hammer F1 is a waste for that), so you can cover more than 2000 units in few seconds and you are not able to reach a necro ?
Just GS 5 + 3 allows you to rush someone at 1200+ range. Then you can Zerk stance and combo the kitten out of him.
Stupid question but, have you tried sword shield? I’ve never seen a warrior that could not reach me no matter how hard I can run.
You got 4 gap closer (in fact 3 because Hammer F1 is a waste for that), so you can cover more than 2000 units in few seconds and you are not able to reach a necro ?
Just GS 5 + 3 allows you to rush someone at 1200+ range. Then you can Zerk stance and combo the kitten out of him.
Problem was that I got crippled mid rush, they were pretty good at that, so the rush and other gap closers were shorted. Forgot to mention in the post that they were really on dodging both bullsrush and earthshaker. Only landed 1 earthshaker during the duels.
And the zerk stance was always answered with a spectral walk with a port at the end.
Idk why the necro always felt just a little to far away.
Just surprised me because normally I’m able to stomp necros in tpvp and if I can get close before they notice me.
They were just players above the average. Earthshaker and Bull’s rush are both higly telescoped, you can see them coming 5km away. That’s why you need to force dodge with another annoying skill (Hammer 5, GS 2 and maybe now Hammer 4) with a shorter CD to be sure you can land your ES/BR.
To get close, Zerk stance + GS rush = win ! Then GS 3 or 4 depending on the distance.
I’d avoid hammer. Any good player can see it coming a mile away 1v1.
Mace main hand alone isn’t enough so you need mobility and gap closers.
Mobile strikes+GS or dogged march and toughening out the CC or using LB to apply pressure while moving towards the necro.
Mobile strikes should be fixed. Currently, you can use it to cleanse immob+cripple but not chill..stupid. You can still be immob or crippled while using it. Makes zero sense. A bad oversight from the balance Dev.
GS3 gives you immunity so you can use that to gap close along with dodge/GS5.
I’m not sure what the current meta weapon wise is for necros, but they have 2 condi transfers to you and a full cleanse as well as a possible 3rd transfer from a signet.
I’m not sure how good condi warriors can deal with good condi necros, honestly, as the necros seem to have it better in condi application, variability of condis, condi removal and condi transfers.
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