https://www.youtube.com/watch?v=qsby6rYkxS8
Ultimate combo: Hammer + mace/shield
https://www.youtube.com/watch?v=qsby6rYkxS8
What sorts of utilities / gear will you be running? I can see conditions being an issue for the build. Also stability will give it a lot of trouble.
i would run it with shouts and for pvp not wvw. reason being you are slow as hell, and you don’t want to be slow as hell for wvw. skullcrack or ham sw/sh is better imo because they have mobility.
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Don’t use this in WvW,you lack mobility to outrun or catch up anything..If someone decides he wants to run,chance is he will get away.If a zerg pops up out of nowhere,chance is you will die.Keep hamm/mace for pvp, and rather grab Gs/hamm or mace/shield – GS for WvW.You really Need the mobility.
how about if for my elite I use Rampage and transform into a juggernaut to run or catch? that would give me a good mobility for WvW if anyone decides to run or if I need to run.
If I do meet someone who wants to fight, then wouldn’t the hammer mace shield combo be too overbearing for almost any class?
https://www.youtube.com/watch?v=qsby6rYkxS8
how about if for my elite I use Rampage and transform into a juggernaut to run or catch? that would give me a good mobility for WvW if anyone decides to run or if I need to run.
If I do meet someone who wants to fight, then wouldn’t the hammer mace shield combo be too overbearing for almost any class?
Rampage is always good to use it synergizes really well with a hamm or mace set up, though you dont wanna waste a 150sec elite just to bail,and it can still go wrong,thieves can still catch up and gs warrs can still catch up quite easily aswell.You’re gonna be chased untill rampage runs out and you will probably still drop nonetheless.
Ham/mace combo is incredibly strong from an 1on1 perspectiv since you can completely lock someone down,but in wvw you’re not about to find much 1on1,it’s gank or get ganked.You can always try it nonetheless but i’d advice to run gs/hamm in wvw and use rampage as a proper elite and not to bail out.
The weapon combo is solid even right now…but for WvW I would have to say no…unless you’re like me and enjoy picking fights you probably won’t win. The one interesting fact is that if you are good at grouping up multiple enemies you might be able to win uneven fights.
That being said I would run this:
Strength: Peak Performance – Body Blow – Berserker’s Power/Distracting Strikes (Imagine the synergy with Perplexity even with mostly power stats)
Defense: Shield Master/Cull the Weak (The sustain from Shield is nice but Weakness is a form of sustain as well) – Sundering Mace/Defy Pain (Mace will throw Vuln on which will boost your Confusion/Bleed dmg) – Cleansing Ire
Discipline: Warrior’s Sprint – Brawler’s Recovery (Condis are gonna be your biggest weakness) – Merciless Hammer
These traits all synergize perfectly. While having so many condis might seem strange, damage is damage. Whenever you use any of your CC skills you’ll applying Weakness and Bleed. If you interrupt you’ll get that + Confusion, Mace will be applying Vuln which will buff that damage a bit. I’m leaning towards Shield Master because the reflects make up for your lower mobility a bit because you can use them to close the gap.
Utility: Bull’s Charge – Zeker Stance – Balanced/Dolyak – Rampage
Heal will probably still be Healing Signet cause apparently someone hates variety and decided Mending shouldn’t be a Physical Skill.
In uneven fights you can open with Zerker + Rampage and go for the squishiest target. When you down them if you’re no longer in Rampage you can easily deny the revive multiple times if they don’t have Stability. Rather than trying to stomp the ones you downed use them as bait to repeatedly get interrupts on the revive.
Will this be “viable?” Probably not. Will it be enjoyable and occasionally give you some great fights? Probably.
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