Unblockable Kill Shot Build.

Unblockable Kill Shot Build.

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Posted by: Zsymon.8457

Zsymon.8457

This is my build concept:
http://gw2skills.net/editor/?vJAQNBkYDbknDq7w+OwwD4ExgSQdZRA876bf8PRWE1wPA-TZBBwAF3fAyDAAwFAocZgNHEAA

It’s centered around having Kill Shot available on cooldown by using “To The Limit!” and Signet of Fury, and around making sure your Kill Shot and Volley combination will always be unblockable and unreflectable through the Signet Mastery trait combined with the Signet of Might, as each offers 6 seconds of the unblockable boon. The Burst Precision trait will make sure your Kill Shot will always crit all opponents it pierces.

I use Signet of Rage for the 25 seconds of Fury and 100 precision, and Signet of Stamina to have an emergency full-condition wipe. The Warhorn offers permanent group swiftness as well as five additional condition cleanses, plus a full movement-impairment cleanse.

“To The Limit!” heals for 10K health every 24 seconds, so you should have some survivability despite the lack of stun breakers, but obviously a big weakness is direct damage and hard CC. So the best use for this setup I think is similar to the now relatively useless Gun Flame build. Gun Flame does pitiful damage now and does not pierce anymore, and since this build allows very frequent use of Kill Shot, which really hurts if you line up some enemies, it could be a good alternative.

(edited by Zsymon.8457)

Unblockable Kill Shot Build.

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Posted by: Choppy.4183

Choppy.4183

Personally, I recommend this slightly different version of your build.
http://gw2skills.net/editor/?vJAQNAU8ejMdQdH23BGeAnIGUCqLLCgfH3gR4C03+4fCA-TpRBwADOIAkLDo5IAQc/BAXAgHPAAA

Here’s why:

  1. You have way better sustain via shield 5, adrenal health, defy pain, and CI
  2. While you lose adren and extra heal from a traited “To the Limit!”, Cleansing Ire (plus the other things you already had) will keep KS up at all times and AH more than offsets the loss in healing. The bonus is your healing can’t be interrupted with this, and you’ve gained resistance in a pinch if you need it (plus the extra precision)
  3. Shield 4 (plus the signet) gives you a ridiculously long stun you didn’t have before, which actually lets you benefit from Unsuspecting Foe (you didn’t have a stun before)
  4. Shield Mastery seriously pumps up your might generation and gives you reflect
  5. You didn’t need the accuracy sigil because your crit chance was already insanely high (plus guaranteed crits on KS)

You don’t have any more stun breakers than you did, but the shield helps you with your direct damage weakness and you’re still fine against condis (albeit at the cost of some limited group support). Plus the greater sustain and (some) damage, of course.

Just my two bits, without deviating much from your original concept.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Unblockable Kill Shot Build.

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Posted by: Zsymon.8457

Zsymon.8457

Thanks! I will try it out.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Berserker with gunflame is still better. Why? Because you retain killshot (though you lose something from a line), but gunflame can be fired more often (assuming appropriate adrenaline generation). The daze is also important as it can be used to interrupt res attempts, or ele overloads etc. The splash damage is also great.

Your build is pretty much where I started with rifle warrior long before HoT. There’s a long evolution from there to where things are now. Those changes are both necessary and for good reason.

FYI: the biggest downside of killshot once HoT dropped is that your super hard hitting killshot does next to no damage vs many of the uber damage reducing HoT specs. It’s sad times. The “sustained” bursting of berserker was what held rifle up.

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Posted by: emkelly.2371

emkelly.2371

Kill shot is great. Also, a few tips against This build.

Blocking

  • Mace and sword blocks can reflect multiple hits from the rifles Volley
  • Don’t block when you see an opponent’s Might Signet get activated, move towards them and ready an evade.
  • In PVP I like to run Shield Mastery It’s super effective, and dogged march is not as useful in PvP. (still a great trait though)

Evading

  • Staying right up on the warrior can make , not only killshot, but other attacks miss. If you get knocked back with Riflebut, you can expect a Volly or a Killshot to follow.
  • Killshot is fairly predictable 1v1, but quickness can make the timing hard to predict evades.
  • Evading a kill shot in a group fight is more about luck than skill. You can’t be expected to keep track on the warrior that’s standing off your peripheral and the necro and mesmer in your face at the same time. But you can still screw over the killshot warrior by always taking advantage of the map. Like any other ranged class, line of sight can mess with the warrior. (obvious i know)
  • Signet of might lasts for 6 seconds, when you see it go off you have (Assuming full endurence) 1.50 Seconds of evade. so the warrior has 4.5 seconds to hit you.
    Spacing your dodges 1.5 seconds apart will make a warrior more likely to miss his shot. You can make it worse by getting behind something. The warrior will have to hold his shot until he has one. One of my favorite things to do is just get behind something and what for the warrior to move in line of sight. then i dodge towards them and body hug.
  • if you are in an open area in a 1v1 you need to close the gap quick. Making a Warrior Dodge before he gets off a killshot is a great way to make them waste time on firing a killshot.

Tips for Killshot warriors

  • You can Short Cast Killshot out of Brutal Shot, or out of a dodge roll
  • You can Short Cast Killshot out of Savage leap.
  • you can Short Cast Killshot out of Shield bash, headbut, and Rush.
  • I’ll have to check and see but you may be able to short cast out of Whirlwind Attack as well.
  • you can shortcast outof Whirling Axe, but its not very effective
  • you can short cast out of Kick, Stomp, and Bull’s charge
  • Pretty much any movement skill, or channeled skill can be short cast to varying degrees of effectiveness
  • you can cancel a Killshot early in it’s cast by swaping weapons or dodging. Swaping weapons is the best way, because by the time you swap back it will be off it’s delay. (not cooldown, delay) This is a great way to bait out a dodge. The downside is that you loose adrenaline, but you can follow up the swap with a tier 1 Burst form your alt-weapon. I have Canceled a killshot into an eviscerate, into a shield bash into etc etc so many times. It is hugly satisfying .
  • someone told me you can fake signet of might (get it to proc it’s little indicator, without using it.) but I can’t do it. Maybe they were wrong or the info is out of date. if it is accurate, that’s something you should really learn for 1v1s

Questions

  • Q: What in the world is short casting?
  • A: Shortcasting is what I call casting a skill in the middle of another action which has a duration. The effect is that the skill “Seems” to go off quicker. It does not, but it makes the opponent think it did.
  • Example: In the middle of a dodge roll, activate Eviscerate. The instant your dodge ends, eviscerate will go off, and it will close the distance, (assuming you dodged correctly) between the opponent and you. I have found that this actually makes Eviscerate land more often. I almost never miss one unless i am made to miss it.
  • Q: No one calls it Short Casting! Who do you think you are!
  • A: I call it Short Casting, because its easier to say that than say “Activate your skill in the middle of an action that has a duration!”
  • Q: Yeah, but you just spent two questions explaining it, that’s even longer!!!
  • A: Three now, but you are still reading, you imaginary person i made up for this little bit of extra humor.
  • Q: You suck at the game! Stop posting and let me flame on you!!!
  • A: First, that’s not a question. Second, you are very aggressive for someone i made up for this over-long joke. third, I’m defiantly not the best warrior out there, but i’m more than confident i know what i’m doing.

If you read this far, thank you. I was in need of some humor.

(edited by emkelly.2371)

Unblockable Kill Shot Build.

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Posted by: nicknamenick.2437

nicknamenick.2437

..

You suck at the game! Stop posting

:-P haha, if you think ppl would say that about you then check this guy: Daecollo.9578

He left GW2 (banned) he made INSANE amounts of post in warrior forum from start (he was even on the list of most topics made of ALL ppl) that dude was insane on the forum haha.

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Posted by: Chase.2798

Chase.2798

No endure pain, no adrenal health, no berserker stance seems to be more unable to get a kill as it will be dying soo fast…if you want to see a truly broken gunflame build check out my roaming build:

http://gw2skills.net/editor/?vJAQJAURnMdAVhgdhAOeAElilqADZx1ACAK9gYXO4d0mantA-TVCEQBA8BAAgLAAXUC2gjAAoU+Bv9HewhAwTq/4OdBBAQAu5Ozm7MwRP6RP6RPa38m38m38mlCQPhWA-w

Its not quite as much damage as a lot of gunflame builds but it should have a really powerful hps even without rousing resilience. Should have descent condi clear/condi blocking ability with beserker stance, brawlers recovery, and cleansing ire. Everytime you interupt with gunflame you get a nice heal as well thanks to sigil of draining

Edit: can run sig of might over signet of the dolyak for more dps over survivalbility

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

(edited by Chase.2798)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Just to show variety, This is the Killshot build I run. I usually have some party support, so I can afford to drop some levels of defense.

Daredevil Runes and Strength synergize very well. Back when it was Gunflame, I could dodge and fire a Gunflame off cooldown for the duration of Berzerker Rage.

http://en.gw2skills.net/editor/?vJAQJAURjMdQVI2FC2dAdIGKCKNvj+sAX9WIFsB4BCAA-TVSGABmpLYgHAggq/YwhAo8LAwdKBZf/BAOCAEp8LAACwN3Z2cnBG6QH6QH6Q7m3cn3cn3sUARMGA-w

Fishsticks

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

Why would people play with a weapon that received the hardest nerf?

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

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Posted by: emkelly.2371

emkelly.2371

Because 7k damage that cannot be blocked on a short cooldown is still impressive damage. I’ve never liked the gimmicky nature of killshot/gunflame, but just because something gets a hard nerf does not mean it’s bad. The rifle has been overpowered for an entire season, the nerf was justified, even if I believe they went too hard on the nerf. Killshot and gunflame used to flat out 100%-0% people before the nerf, thats a massive amount of unblockable damage that obviously needed fixed. they attempted to fix what they saw as the problem, but they were too aggressive with their changes. They should have changed the damage, then later on, if the build was still over powered, hit it again with another nerf. there was no reason to remove the pierce.

That being said, the warrior is now the only profession with a longbow or rifle which does not have a reliable way to pierce enemies. Our Arrows are slower than a Rangers and Guardian’s, we have a longer after cast on that weapon, and true shot (which Killshot can be compared to damage wise) is on a similar cooldown, lower cast time, and it pierces as well without being gated behind a mechanic. So yeah, we got pretty hard.

(edited by emkelly.2371)

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Posted by: Zsymon.8457

Zsymon.8457

Neither the Ranger nor the Guardian can do unblockable ranged damage though, even if our base rifle and longbow skills are inferior, being able to get in all the damage unblocked is still quite valuable.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Gunflame was the skill hit. The rest of rifle is still fine. I myself love the Rifle playstyle, and I won’t drop it regardless.

Also, Guardian’s Deflecting Shot, if it hits a projectile, will hit for the same damage as True Shot while also being unblockable.

Fishsticks

Unblockable Kill Shot Build.

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Posted by: Thuggernaut.1250

Thuggernaut.1250

This is my build concept:
http://gw2skills.net/editor/?vJAQNBkYDbknDq7w+OwwD4ExgSQdZRA876bf8PRWE1wPA-TZBBwAF3fAyDAAwFAocZgNHEAA

It’s centered around having Kill Shot available on cooldown by using “To The Limit!” and Signet of Fury, and around making sure your Kill Shot and Volley combination will always be unblockable and unreflectable through the Signet Mastery trait combined with the Signet of Might, as each offers 6 seconds of the unblockable boon. The Burst Precision trait will make sure your Kill Shot will always crit all opponents it pierces.

I use Signet of Rage for the 25 seconds of Fury and 100 precision, and Signet of Stamina to have an emergency full-condition wipe. The Warhorn offers permanent group swiftness as well as five additional condition cleanses, plus a full movement-impairment cleanse.

“To The Limit!” heals for 10K health every 24 seconds, so you should have some survivability despite the lack of stun breakers, but obviously a big weakness is direct damage and hard CC. So the best use for this setup I think is similar to the now relatively useless Gun Flame build. Gun Flame does pitiful damage now and does not pierce anymore, and since this build allows very frequent use of Kill Shot, which really hurts if you line up some enemies, it could be a good alternative.

I’ve been running a Gunflame build in WvW since the expansion dropped, and I know you have this formatted as a PvP build, but I think this advice will help:

(1) Drop “To the Limit!” as a heal and just go Healing Signet. The cast time on the shout heal will get you killed more times than not, so the passive heal on the signet is far superior. It’s not that good of a heal anyway because of the recharge, and you can pop Healing Signet for resistance if you need to survive a condi bomb. You don’t need the adrenaline boost because you’re already running Signet of Fury.

(2) Drop Tactics and swap in Berserker. Gunflame still does respectable damage even though it doesn’t pierce anymore. It’s still a lot more reliable than Killshot because the projectile velocity is actually decent. Anybody that has played the game for a length of time can dodge a vanilla Killshot laughably easily.

(3) If this is really a PvP build and not a WvW build, I would go with everyone else’s advice and drop warhorn for shield. But if you want to use the build in WvW for zerging, warhorn is an acceptable choice.

(4) Dropping Discipline for Defense, if you do decide to go for the shield.

(5) Swap Berserker’s Stance to replace Signet of Stamina. I guess this is a matter of taste, but sometimes you can survive a condi bomb better by tanking the condis for 10 seconds instead of cleansing them and getting re-conditioned.

(6) Swap in Headbutt if you go Berserker instead of Signet of Rage. Headbutt is just too good for so many reasons; (1) Adrenaline Gain, (2) Stun, (3) good damage, (4) low cooldown.

Unblockable Kill Shot Build.

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Posted by: emkelly.2371

emkelly.2371

@Thuggernaut

All you did was tell him to change everything from what he has to the standard gunflame build. I believe this build has all the hallmarks of someone who strongly does not want to use the meta, and/or is making a joke build.

Defense over tactics.
In PVE youcan get away with taking tactics over defense, but in PVP i would not recommend it. but if you insist on taking tactics, you need to make better use of tyhe following:

  • Vigorous shouts: This is useless to your builds because the one shout you have is also a pretty hefty heal. sure it now clears conditions, but it’s cast time makes it fail pretty hard as a condi cleanse. also, there is a better heal for doing that anyway in mending. Finally the other functionality of vigorous shouts is that it grants adrenaline, but your shout already fills your adrenaline bar…its a wasted trait i this build
  • Shrug it off. It’s a free condition cleanse early in the fight which also proc vigorous shouts.
  • Empower allies: if you are going to use this, you need to be able to stay alive long enough to provide that bonus. otherwise the 150 power is only noticeable in PVE

Arms
Everything good about arms is it’s ability to grant fury, but that is pretty mush wasted with Burst Precision, because the only skill that really needs to crit every time is a burst skill…which as long as you have 50% crit chance will crit 100% of the time.
You also gain a free signet of might proc off of this, but honestly, that’s not really worth it in the middle of a fight. Arms wastes many traits on precision when it should have focused on ferocity and precision both. I know we have Berserker for ferocity now, but we did not always
Increased critical hit chance against stun foes is wasted as well. you have no way to stun foes, except one skill which is hard to hit with. Make better use of the following.

  • Berserker’s fury: This will grant extra adrenaline in combat. trust me you will notice it, especially at the start of the fight
  • Rending Strikes: you will be pricing this approximately once every 5 or so hits, taking into account not every attack you make will be a critical hit, but close to it.
  • Blademaster: you may as well use this, because Unsuspecting foe, and deep strikes do nothing for you. at least your sword skills will refresh quicker.

Signets
There is nothing wrong with running all signets, but you need to have a reason for it. Signets allow you to run less of one stat in order to go heavy into another. So for example with this build you are extremely short of toughness, so i’d take dolyak which will get your armor up above 2300. Replace signet of stamina, because you have not built this build to take advantage of endurance aside from vigor from the warhorn and vigor is a terrible boon.

Signet of fury is only good for the adrenaline gain in this build because you already have good precision. but you already have adrenaline gain on your heal. so it is a wasted signet. i’d take endure pain or berserkers stance.

Signet of rage is also best for the adrenaline gain, but in this case it is adrenaline over time and because you do not have berserker’s the signet is fine.

To the limit
Listen i know why you are running this, but if you are running signet of fury, you don’t need it. if you swap out signet of fury you can keep this, if not use mending or signet of healing.

All in all your build is riddled with bad decisions. it actually has all the hallmarks of either a joke build or a new player trying to go against the meta. I’m fine with going against the meta, but there needs to be a method to the madness if you do that.

(edited by emkelly.2371)