warrior and we’re the best class” Eugene
Undervalued Runes for warriors
warrior and we’re the best class” Eugene
You have permanent fury uptime with FGJ + SoR …. so you don’t need fury duration.
Game over, yo.
I like superior runes of the Wurm for “Empower Allies” or high Vitality builds. Helps with Condition defense, and increases damage through higher crit damage. Pretty cheap to craft or buy. Great for WvW.
You have permanent fury uptime with FGJ + SoR …. so you don’t need fury duration.
This is false. It is only true when you have signet mastery and lung capacity. Or signet mastery and boon duration from traits. Trust me I checked it.
With just signet mastery and without traited Shouts you will experience a 3 second fury down time. This is assuming you have no points into tactics trait line and have zero boon duration. This is also assuming you are playing perfect and did and pressed these skills asap when they were off cd.
And without signet mastery or traited shouts you will have a bout a 5 second downtime + another aditional 1 second downtime.
So not permanent. But of course its close enough to say that you don’t need 20% fury duration. But of course a 20% fury duration will with out a doubt make it perm even if you make mistakes. Which surely happens. Which grantees a warrior always gets 5% Damage from these runes. 100% of the time.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Signet of rage cd = 60 seconds, signet mastery = 20% reduction => 48 second cd
FGJ cd = 25 seconds
Signet of rage = 30 seconds of fury, FGJ = 8 seconds of fury
Provided you used FGJ first and then SoR right when the fury from FGJ wore off, the cd from FGJ will be off before the fury from SoR ends, and then 8 seconds later the cd for SoR would be off. That’s 8 seconds without fury in the first minute.
While it’s true that you aren’t ever permanently under the effect of fury, you have roughly 90% uptime with signet mastery and FGJ. Do you really think that a warrior needs increased fury duration?
Two scenarios I can think of would be 1) not having signet mastery (~70-80% fury uptime) and 2) using a warbanner.
Even if you don’t have signet mastery, an elementalist should basically always be there anyways so that doesn’t seem practical and is more of a niche situation for Rage runes to be viable. You’d be incredibly inefficient to use these unless you were using warbanner and didn’t have an ele on the team with persisting flames… that’s basically it.
EDIT: By comparison to scholar and strength, they’re pretty terrible. Scholar runes aren’t even that expensive… at ~3ish gold each. It’s like 20g for a set, that’s totally worth paying for instead of using Rage runes… :P
(edited by Purple Miku.7032)
It’s kinda weird to be agreed with then disagreed with simply because so called other runes which have not been mentioned are better and scholar are not that expensive. That isn’t the point the point is if you can’t afford them since not everyone has a lot of gold rage are an alternative that works and isn’t that bad at all.
And krait are pretty awesome now.
warrior and we’re the best class” Eugene
Oops I misread that and thought you were trying to say that they’re better than scholar but worse than Strength. Nevermind. I still would immediately replace them the moment I hit 20g though lol
I don’t understand how people can justify 1.5k+ gold on a Legendary weapon, but complain about 70g BiS Solo/PUG runes or 30g BiS organised runes.
You can’t budget when it comes to stats. Buy full ascended, buy the best runes, buy the best sigils & buy the best consumables.
If you budget as a WvW roamer, you will get trounced. Why be in that boat for PvE?
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
I don’t understand how people can justify 1.5k+ gold on a Legendary weapon, but complain about 70g BiS Solo/PUG runes or 30g BiS organised runes.
You can’t budget when it comes to stats. Buy full ascended, buy the best runes, buy the best sigils & buy the best consumables.
If you budget as a WvW roamer, you will get trounced. Why be in that boat for PvE?
lol not really. Wvw and pvp in general is about skill more than gear. While gear is important gear won’t carry a player in wvw like it carrys a player in PVE. When there are many examples of uplevels killing decked out 80s you will understand what I mean.
warrior and we’re the best class” Eugene
Wvw and pvp in general is about skill more than gear.
Not so true in Guild Wars 2…..
It is more profession/gear combo than skill.
Wvw and pvp in general is about skill more than gear.
Not so true in Guild Wars 2…..
It is more profession/gear combo than skill.
welp considering SPVP all your gear is in your amulet I think your quite wrong. Also traits much more important. In how you have your traits. Rest is player skill. Gear means nothing in spvp, and pvp in general player skill and build as alot more important than gear. You can have all the gear and stats you want and simply get outplayed thats how it works.
Also besides that no one takes PVE people seriously speaking about pvp or wvw. Simply put pve builds don’t work. And players just don’t stand there and let you hit them.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
well i use Rune of Rage in PvP for my 0 precision build, perma fury helps a lot.
Wvw and pvp in general is about skill more than gear.
Not so true in Guild Wars 2…..
It is more profession/gear combo than skill.
There’s a reason people call it Build Wars.
Wvw and pvp in general is about skill more than gear.
Not so true in Guild Wars 2…..
It is more profession/gear combo than skill.
There’s a reason people call it Build Wars.
Fair enough but in PVP your traits are your build rest is amulet…Doesn’t really make much difference if you are a bad, your build wont carry your lack of skill or overcome another players superior skill and tactics.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I don’t understand how people can justify 1.5k+ gold on a Legendary weapon, but complain about 70g BiS Solo/PUG runes or 30g BiS organised runes.
You can’t budget when it comes to stats. Buy full ascended, buy the best runes, buy the best sigils & buy the best consumables.
If you budget as a WvW roamer, you will get trounced. Why be in that boat for PvE?
lol not really. Wvw and pvp in general is about skill more than gear. While gear is important gear won’t carry a player in wvw like it carrys a player in PVE. When there are many examples of uplevels killing decked out 80s you will understand what I mean.
PvP, WvW and PvE are all about skill, they just utilise different skill sets. PvP I would say involves good combat reflexes, adaptability (adjusting to caps, decamps and environmental modifiers) and flexibility in being able to change class or role dependent on your own and the opponent team comp. Large scale WvW tests patience, organisation and discipline. Pug zergs are more likely to scatter or be slow on regroups whereas guilds will run in fearlessly, bulldozing everything in front, launching feints with fake veils and static, faster regroups. PvE requires again good combat reflexes, flexibility if in a pug or a deteriorating combat situation, being able to adapt utilities and traits dependent on the encounter and generally just building muscle memory to enable you to breeze through encounters without strain if you want to become good at the game.
Ya I agree with the above except PVE doens’t require as much skill like PVP does. You don’t just stack in PVP. You need to know alot more about game mechanics to be really good in PVP and be very good at controlling your character. You can just spam skills and expect to hit other players like you expect to hit MOBs. You also can’t just dodge and expect not to get hit somhow anyways like you do in PVE. Other players use alot more skills aginst you than mobs do. You are also comparing a real human being vs AI. Its a pretty big difference in skill cap.
I know its more involved then just stacking. And maybe you could compare stacking to zerging, But Zerging is a lot more about a group effort and less about a players individual skill or even build. A zerg build is just about heal shouting for a warrior and using a hammer. Hardly the pinnacle of player skill or abilities.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
See now I don’t think that’s fair. I could simply state that PvP is sitting on points with bunkers and condi spamming people to death. Now this does have a semblance of truth since there are so many ways to apply conditions – you can so it with your auto attack, and apex in the tournament of legends just bunkered all of their points and won it that way. But you and I both know there’s more to it than that, and it’s exactly the same in PvE. Learning to solo Lupicus taught me more about my classes than anything else in the game, and pushing for faster kill times requires me to learn what all of my traits do, how to gain their effects and how they synergise with my dps rotation. You also know full well you can’t just randomly dodge in PvE either if you want to play it at a high level, every single dodge even if you mistimed it should be done with intent, either to proc a low endurance damage modifier or just to mitigate damage. I don’t like simplifying game modes because it’s just a discourtesy to those who play them at the highest standard,, and most importantly, downplaying the level of skill involved is normally incorrect or hyperbole.
Trust me I don’t want to downplay Lupi solo. I am just saying that Lupi has timers and patterns. Lupi always does the same attacks. That doesn’t mean that Lupi is easy to solo because its not. But that is a lot different from Human controlled and unpredictable its also different than 5 separate damage sources and 5 separate unpredictable human controlled characters. The fact that you can solo lupi but probably couldn’t survive getting ganked by a couple players is pretty telling.
I don’t think a lupi solo is a good example of what the average PVE players abilities are. I don’t even think its a good example of what the average PVE contents difficulty is. That being said I know a lot of PVP players that are failure PVE players. Especially some WvW players who are total garbage in PVE. But I think some of that may have to simply not knowing the fights, and not knowing the mechanics of the bosses they fight or knowing the patterns and timers. Simply not knowing the content.
Where as with PVP you can know the content but there are a lot of variables that change all the time on the fly and you need to adjust to that PVE not so much so. Most of PVE except things like Lupi solo is a Face roll. PVP and wvw isn’t a face roll unless you opponents are out numbered or just bad.
Last thing that is also pretty telling about it all is trying to get PVE players into PVP or WvW. They simply don’t want to becasue they don’t want to be challenged on that level they just wan’t to peacefully grid for gold against enemys that have no chance in actually defeating them. Then when they go to PVP and get defeated they cant handle it.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I don’t understand how people can justify 1.5k+ gold on a Legendary weapon, but complain about 70g BiS Solo/PUG runes or 30g BiS organised runes.
You can’t budget when it comes to stats. Buy full ascended, buy the best runes, buy the best sigils & buy the best consumables.
If you budget as a WvW roamer, you will get trounced. Why be in that boat for PvE?
lol not really. Wvw and pvp in general is about skill more than gear. While gear is important gear won’t carry a player in wvw like it carrys a player in PVE. When there are many examples of uplevels killing decked out 80s you will understand what I mean.
Runes of Perplexity. WvW Roamers. Do I need to say more?
Lupi always does the same attacks. That doesn’t mean that Lupi is easy to solo because its not.
Well he is easy if you know the attacks and have adequate number of dodges. Especially as you’re posting in the Warrior forums. If you know him, it’s quite hard to balls it up unless you try to balls it up.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
(edited by Flissy.4093)
Runes of the Pack.
A nice chunk of precision paired with group might, fury and swiftness. Also, rage signet and balanced stance for perma swiftness.
Runes of the Pack have always been a decent rune. They are a lot better now that ruby orbs have been nerfed soo much. Now the differences between pack and ruby orbs is so small I think pack is better. I wouldn’t of said that before the crit damage nerf.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
for my shout-heal conditional build I use Runes of Krait. I am not sure what else better? The 45% + bleed allow me to spec 0 in arms and get “fast hands”, the extra conditions on elite is great, especially for the poison. For 8 sec (longer with food) the enemy has to either blow a condition cleanse or suffer a 33% on healing, and with 1 sigil of doom, I have good coverage on poison. It actually save me from having to add 2nd sigil of doom, which I can use it for energy or leeching. I can’t think of other runes better for conditional builds.
Antitoxin Runes are extremely good for a condition Warrior, I don’t see many using them. =/
There’s a reason people call it Build Wars.
Indeed, at least one other person gets it. This game is almost completely devoid of any skill required. It should almost be renamed “Spam Wars 2”.
I have never heard of anyone calling “build wars” until now.
However, isn’t this true for all RPG? And isn’t this the reason why we play RPG? Build is half of the battle, the other half is what you do in combat.
To the less thoughtful it might seem like “Spam Wars". The good players recognize the opponent’s build and devise counter. They “Spam” button at the right time, and uses position and environment to his/her advantage. This is all part of the game.
I mean to many outsiders basketball is just people putting a ball in a basket or football is people running a ball to the end. But that does not mean they don’t require skill and strategy.
The good players recognize the opponent’s build and devise counter. They “Spam” button at the right time, and uses position and environment to his/her advantage. This is all part of the game.
Except that part never happens.
You don’t “counter” a build, at least not in fight. Your chances of success are set before the encounter even begins.
What makes a good player is someone who only fights when he has something to gain and avoid fights that are not in his/her favor.
Classes only have a limited number of skills and traits and you can’t simply adapt “on the fly”. This is possible in other MMOs where classes have more depth and require for finesse to execute properly but it’s not the case in GW2.
Take any Warrior from the ToL and put him up against a bunch of random Top 500 player from SoloQ. I doubt they’d perform significantly better than anyone else. What makes them “good” or “stand out” if you so will is their ability to rotate, access and react to the flow of the game and coordinate with their team-mates.
The good players recognize the opponent’s build and devise counter. They “Spam” button at the right time, and uses position and environment to his/her advantage. This is all part of the game.
Except that part never happens.
You don’t “counter” a build, at least not in fight. Your chances of success are set before the encounter even begins.
I wouldn’t say never. Good players know how each profession mechanics work. Good players know what another profession is capable of doing and adjust accordingly. This is where things like dodging and positioning are way more important than anything else. Knowing a professions skill CD is also very important as you know what that player is capable of doing. For example If I seen a warrior already use his stances I pretty much know he has no immunity’s for at most 60 seconds. Etc.
If I see him using a stance berserkers stance or stability. I don’t want to blow all my big stuff I wan’t to wait untill it goes away… then I want to unload. things like that. Thats how you counter builds.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
The good players recognize the opponent’s build and devise counter. They “Spam” button at the right time, and uses position and environment to his/her advantage. This is all part of the game.
Except that part never happens.
You don’t “counter” a build, at least not in fight. Your chances of success are set before the encounter even begins.
I wouldn’t say never. Good players know how each profession mechanics work. Good players know what another profession is capable of doing and adjust accordingly. This is where things like dodging and positioning are way more important than anything else. Knowing a professions skill CD is also very important as you know what that player is capable of doing. For example If I seen a warrior already use his stances I pretty much know he has no immunity’s for at most 60 seconds. Etc.
If I see him using a stance berserkers stance or stability. I don’t want to blow all my big stuff I wan’t to wait untill it goes away… then I want to unload. things like that. Thats how you counter builds.
Well said. A while ago I come to the forum and ask for advise on conditional Mesmers. While there are still difficult if I use a power build, but I fair much better now knowing what to look for.
Also while there is only a handful of utility skills to use in combat, but you can swap them out of combat. I have done that countless time in pvp games. I see engineer knockdown a lot, I slot stability before engage him and so on.
In combat, timing and positioning is also hugely important regardless of the build.